X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=98bee7c6b8c431fd98d40a705ff7450e80027528;hb=8967ea710e8cb7943da314a747e737d511dbc4d9;hp=305c8aa7dbdbbbaf93af77fcf8ea1a09504c49e2;hpb=e3cab0b80bfbae934a2675dc5a7430a7a47c958f;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 305c8aa..98bee7c 100755 --- a/roguelike-server +++ b/roguelike-server @@ -769,6 +769,7 @@ def actor_move(t): type = world_db["Things"][id]["T_TYPE"] # # if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # # carries_axe = True # # + break # # if carries_axe: # # axe_name = world_db["ThingTypes"][type]["TT_NAME"] # # if t == world_db["Things"][0]: # # @@ -783,6 +784,10 @@ def actor_move(t): "LOG You chop the tree down.\n") # # add_gods_favor(-10) # # world_db["MAP"][pos] = ord(".") # # + id = id_setter(-1, "Things") # # + world_db["Things"][id] = new_Thing(world_db["LUMBER"], # # + (move_result[1], # # + move_result[2])) # # build_fov_map(t) # # return # # passable = ("." == chr(world_db["MAP"][pos]) or @@ -1460,6 +1465,9 @@ def command_makeworld(seed_string): if not world_db["PLANT_0"] in world_db["ThingTypes"]: # # print("Ignoring: No valid PLANT_0 set.") # # return # # + if not world_db["LUMBER"] in world_db["ThingTypes"]: # # + print("Ignoring: No valid LUMBER set.") # # + return # # world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -1500,8 +1508,8 @@ def command_worldactive(worldactive_string): map. On activation, rebuild all Things' FOVs, and the player's map memory. Also call log_help(). """ - # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set - # for world activation. + # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER + # must be set for world activation. val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1522,6 +1530,7 @@ def command_worldactive(worldactive_string): break valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # # valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # # + valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"] # # altar_found = False # # if world_db["MAP"]: # # pos = world_db["MAP"].find(b'_') # # @@ -1530,8 +1539,9 @@ def command_worldactive(worldactive_string): x = pos % world_db["MAP_LENGTH"] # # world_db["altar"] = (y, x) # # altar_found = True # # - if wait_exists and player_exists and world_db["MAP"] \ - and altar_found and valid_slippers and valid_plant0: # # + if (wait_exists and player_exists and world_db["MAP"] + and altar_found and valid_slippers and valid_plant0 # # + and valid_lumber): # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1568,6 +1578,17 @@ def command_plant0(str_int): # # print("PLANT_0 matches no known ThingTypes, deactivating world.") +def command_lumber(str_int): # # + """Set LUMBER, but deactivate world if not in ThingTypes.""" + val = integer_test(str_int, 0) + if None != val: + world_db["LUMBER"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["LUMBER"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("LUMBER matches no known ThingTypes, deactivating world.") + + def test_for_id_maker(object, category): """Return decorator testing for object having "id" attribute.""" def decorator(f): @@ -1850,6 +1871,7 @@ commands_db = { "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # # "SLIPPERS": (1, False, command_slippers), # # "PLANT_0": (1, False, command_plant0), # # + "LUMBER": (1, False, command_lumber), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1901,6 +1923,7 @@ world_db = { "FAVOR_STAGE": 0, # # "SLIPPERS": 0, # # "PLANT_0": 0, # # + "LUMBER": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {}