X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=a1da325c4abc7424a8db0505bd339dec3ca2ce23;hb=7363d6d3949f5d698223cf56170b9d2167377ed5;hp=6b7d8ca075e001724f72e15baec3d449911a9fc0;hpb=68f85175c4d9ae22b35ce3279652c96aa99f9c55;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 6b7d8ca..a1da325 100755 --- a/roguelike-server +++ b/roguelike-server @@ -495,7 +495,7 @@ def make_map(): pos = (y * length) + x # # if (("." == chr(world_db["MAP"][pos] # # or ":" == chr(world_db["MAP"][pos])) - and not is_neighbor((y, x), 'X'))): # # + and not is_neighbor((y, x), "X"))): # # world_db["MAP"][pos] = ord("_") # # world_db["altar"] = (y, x) # # altar_placed = True # # @@ -762,7 +762,8 @@ def actor_move(t): if test and t == world_db["Things"][0]: # # add_gods_favor(-test) # # return - if ord("X") == world_db["MAP"][pos]: # # + if (ord("X") == world_db["MAP"][pos] # # + or ord("|") == world_db["MAP"][pos]): # # carries_axe = False # # for id in t["T_CARRIES"]: # # type = world_db["Things"][id]["T_TYPE"] # # @@ -777,16 +778,23 @@ def actor_move(t): + ", you chop!\n") # # add_gods_favor(-1) # # chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - if chop_power > 0 and 0 == int(rand.next() / chop_power): # # + case_X = world_db["MAP"][pos] == ord("X") # # + if (chop_power > 0 # # + and ((case_X and # # + 0 == int(rand.next() / chop_power)) # # + or (not case_X and # # + 0 == int(rand.next() / (3 * chop_power))))): # # if t == world_db["Things"][0]: # # strong_write(io_db["file_out"], # # - "LOG You chop the tree down.\n") # # + "LOG You chop it down.\n") # # add_gods_favor(-10) # # world_db["MAP"][pos] = ord(".") # # - id = id_setter(-1, "Things") # # - world_db["Things"][id] = new_Thing(world_db["LUMBER"], # # - (move_result[1], # # - move_result[2])) # # + i = 3 if case_X else 1 # # + for i in range(i): # # + id = id_setter(-1, "Things") # # + world_db["Things"][id] = \ + new_Thing(world_db["LUMBER"], # # + (move_result[1], move_result[2])) # # build_fov_map(t) # # return # # passable = ("." == chr(world_db["MAP"][pos]) or @@ -885,6 +893,47 @@ def actor_use(t): "LOG To use this item for chopping, move " # # "towards a tree while carrying it in " # # "your inventory.\n") # # + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # # + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") # # + or world_db["MAP"][pos] == ord("|")): # # + strong_write(io_db["file_out"], # # + "LOG Can't build when standing on barrier.\n") # # + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: + strong_write(io_db["file_out"], + "LOG Can't build when standing objects.\n") # # + return + for id in t["T_CARRIES"]: # # + type_tool = world_db["Things"][id]["T_TYPE"] # # + if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # # + == "carpentry"): # # + break # # + wood_id = None # # + for id in t["T_CARRIES"]: # # + type_material = world_db["Things"][id]["T_TYPE"] # # + if (world_db["ThingTypes"][type_material]["TT_TOOL"] # # + == "wood"): # # + wood_id = id # # + break # # + if wood_id != None: # # + t["T_CARRIES"].remove(wood_id) # # + del world_db["Things"][wood_id] # # + world_db["MAP"][pos] = ord("|") # # + strong_write(io_db["file_out"], "LOG With your " # # + + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + + " you build a wooden barrier from your " # # + + world_db["ThingTypes"][type_material] # # + ["TT_NAME"] # # + + ".\n") # # + else: # # + strong_write(io_db["file_out"], "LOG You can't use a " # # + + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + + " without some wood in your inventory.\n") # # elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -1232,7 +1281,7 @@ def turn_over(): if not world_db["Things"][id]["carried"]]: y = world_db["Things"][id]["T_POSY"] x = world_db["Things"][id]["T_POSX"] - proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X') + proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X") for id in [id for id in world_db["Things"]]: # Only what's from start! if not id in world_db["Things"] or \ world_db["Things"][id]["carried"]: # May have been consumed or