X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=002b875f9f78c7928c78956d898268dd010fa0c1;hb=a068b574ce8ac851be5ca1aefbaa487ef6c8e60e;hp=2f8a7808519225a91bfd6000fd850af921259314;hpb=0b9b769be3968b0d0689f6f88342658b8af848c0;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 2f8a780..002b875 100644 --- a/roguelike.c +++ b/roguelike.c @@ -13,49 +13,56 @@ struct Map { int player_y; char * cells; }; +struct KeyBinding { + char * name; + int key; }; + +struct KeysWinData { + int max; + char edit; + int select; }; + +struct World { + char * log; + int turn; + struct KeyBinding * keybindings; + struct KeysWinData * keyswindata; }; + void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. int x, y; char toggle; - int height_av = win->height - 1; - int width_av = win->width - 1; char fin = 0; int z = -1; - for (y = start_y; y < height_av; y++) { + for (y = start_y; y < win->height; y++) { if (0 == fin) toggle = 0; - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (0 == toggle) { z++; if ('\n' == text[z]) { - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); toggle = 1; continue; } else - mvwaddch(win->curses_win, y+1, x+win->border_left, text[z]); + mvwaddch(win->curses, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } else if (0 == text[z+1]) { toggle = 1; - fin = 1; } } - else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } - -void draw_text_from_bottom (struct Win * win) { -// Draw text in win->data from end/bottom to the top. - char * text = (char *) win->data; - int width_av = win->width - 1; - int height_av = win->height - 1; + fin = 1; } } } } } + +void draw_text_from_bottom (struct Win * win, char * text) { +// Draw text from end/bottom to the top. char toggle = 0; int x, y, offset; int z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of available - for (x = 0; x < width_av; x++) { // width, but infinite height. + for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in + for (x = 0; x < win->width; x++) { // a window of available width, but infinite height. z++; - if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and - break; // stopping the loop. Make sure they don't count as cell space - if ('\n' == text[z+1]) { // themselves. + if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping + break; // the loop. Make sure they don't count as cell space themselves. + if ('\n' == text[z+1]) { z++; break; } else if (0 == text[z+1]) { @@ -63,15 +70,12 @@ void draw_text_from_bottom (struct Win * win) { break; } } z = -1; int start_y = 0; - if (y < height_av) { // Depending on what is bigger, determine start point in window or in text. - start_y = height_av - y; - for (y = 0; y < start_y; y++) - for (x = 0; x < width_av; x++) - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } - else if (y > height_av) { - offset = y - height_av; + if (y < win->height) // Depending on what is bigger, determine start point in window or in text. + start_y = win->height - y; + else if (y > win->height) { + offset = y - win->height; for (y = 0; y < offset; y++) - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { z++; if ('\n' == text[z]) break; @@ -81,37 +85,39 @@ void draw_text_from_bottom (struct Win * win) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } +void draw_log (struct Win * win) { +// Draw log text from world struct in win->data from bottom to top. + struct World world = * (struct World *) win->data; + draw_text_from_bottom(win, world.log); } + void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - int height_av = win->height - 1; - int width_av = win->width - 1; struct Map map = * (struct Map *) win->data; char * cells = map.cells; int width_map_av = map.width - map.offset_x; int height_map_av = map.height - map.offset_y; int x, y, z; - for (y = 0; y < height_av; y++) { + for (y = 0; y < win->height; y++) { z = map.offset_x + (map.offset_y + y) * (map.width); - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { if (z == (map.width * map.player_y) + map.player_x) - mvwaddch(win->curses_win, y+1, x+win->border_left, '@'); + mvwaddch(win->curses, y, x, '@'); else - mvwaddch(win->curses_win, y+1, x+win->border_left, cells[z]); - z++; } - else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } + mvwaddch(win->curses, y, x, cells[z]); + z++; } } } } void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - int count = * (int *) win->data; + struct World world = * (struct World *) win->data; + int count = world.turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. - if (0 != win->curses_win) + if (0 != win->curses) suspend_window(win_meta, win); else append_window(win_meta, win); } @@ -135,106 +141,273 @@ struct Map init_map () { map.cells[(8 * map.width) + 3] = 'X'; return map; } -void update_info (struct Win * win) { +void update_info (struct World * world) { // Update info data by incrementing turn value. - * (int *) win->data = * (int *) win->data + 1; } + world->turn++; } -void update_log (struct Win * win, char * text) { +void update_log (struct World * world, char * text) { // Update log with new text to be appended. char * new_text; - int len_old = strlen(win->data); + int len_old = strlen(world->log); int len_new = strlen(text); int len_whole = len_old + len_new + 1; new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, win->data, len_old); + memcpy(new_text, world->log, len_old); memcpy(new_text + len_old, text, len_new); - free(win->data); - win->data = new_text; } + free(world->log); + world->log = new_text; } + +int get_action_key (struct KeyBinding * keybindings, char * name) { +// Return key matching name in keybindings. + int i = 0; + while (strcmp(keybindings[i].name, name) ) + i++; + return keybindings[i].key; } + +char * get_keyname(int keycode) { +// Translate some keycodes to readable names of max 9 chars. + char * keyname; + keyname = malloc(15); + if (32 < keycode && keycode < 127) + sprintf(keyname, "%c", keycode); + else if (keycode == 9) + sprintf(keyname, "TAB"); + else if (keycode == 10) + sprintf(keyname, "RETURN"); + else if (keycode == 27) + sprintf(keyname, "ESCAPE"); + else if (keycode == 32) + sprintf(keyname, "SPACE"); + else if (keycode == KEY_UP) + sprintf(keyname, "UP"); + else if (keycode == KEY_DOWN) + sprintf(keyname, "DOWN"); + else if (keycode == KEY_LEFT) + sprintf(keyname, "LEFT"); + else if (keycode == KEY_RIGHT) + sprintf(keyname, "RIGHT"); + else if (keycode == KEY_HOME) + sprintf(keyname, "HOME"); + else if (keycode == KEY_BACKSPACE) + sprintf(keyname, "BACKSPACE"); + else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { + int f = keycode - KEY_F0; + sprintf(keyname, "F%d", f); } + else if (keycode == KEY_DC) + sprintf(keyname, "DELETE"); + else if (keycode == KEY_IC) + sprintf(keyname, "INSERT"); + else if (keycode == KEY_NPAGE) + sprintf(keyname, "NEXT PAGE"); + else if (keycode == KEY_PPAGE) + sprintf(keyname, "PREV PAGE"); + else if (keycode == KEY_END) + sprintf(keyname, "END"); + else + sprintf(keyname, "(unknown)"); + return keyname; } + +void draw_keys_window (struct Win * win) { +// Draw keybinding window. + struct World * world = (struct World *) win->data; + struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; + struct KeyBinding * keybindings = world->keybindings; + int offset = 0; + if (keyswindata->max >= win->height) { + if (keyswindata->select > win->height / 2) { + if (keyswindata->select < (keyswindata->max - (win->height / 2))) + offset = keyswindata->select - (win->height / 2); + else + offset = keyswindata->max - win->height + 1; } } + int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 + char * keydesc = malloc(keydescwidth); + attr_t attri; + int y, x; + char * keyname; + for (y = 0; y <= keyswindata->max && y < win->height; y++) { + attri = 0; + if (y == keyswindata->select - offset) { + attri = A_REVERSE; + if (1 == keyswindata->edit) + attri = attri | A_BLINK; } + keyname = get_keyname(keybindings[y + offset].key); + snprintf(keydesc, keydescwidth, "%-9s", keyname); + free(keyname); + for (x = 0; x < win->width; x++) + if (x < strlen(keydesc)) + mvwaddch(win->curses, y, x, keydesc[x] | attri); + else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) + mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + else + mvwaddch(win->curses, y, x, ' ' | attri); } + free(keydesc); } + +void init_keybindings(struct World * world) { +// Initialize keybindings from file "keybindings". + FILE * file = fopen("keybindings", "r"); + int lines = 0; + int c = 0; + int linemax = 0; + int c_count = 0; + while (EOF != c) { + c_count++; + c = getc(file); + if ('\n' == c) { + if (c_count > linemax) + linemax = c_count + 1; + c_count = 0; + lines++; } } + struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); + fseek(file, 0, SEEK_SET); + char * command = malloc(linemax); + int commcount = 0; + char * cmdptr; + while (fgets(command, linemax, file)) { + keybindings[commcount].key = atoi(command); + cmdptr = strchr(command, ' ') + 1; + keybindings[commcount].name = malloc(strlen(cmdptr)); + memcpy(keybindings[commcount].name, cmdptr, strlen(cmdptr) - 1); + keybindings[commcount].name[strlen(cmdptr) - 1] = '\0'; + commcount++; } + free(command); + fclose(file); + struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData)); + keyswindata->max = lines - 1; + keyswindata->select = 0; + keyswindata->edit = 0; + world->keybindings = keybindings; + world->keyswindata = keyswindata; } + +void save_keybindings(struct World * world) { +// Write keybindings to keybindings file. + struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; + struct KeyBinding * keybindings = world->keybindings; + FILE * file = fopen("keybindings", "w"); + int linemax = 0; + int i; + for (i = 0; i <= keyswindata->max; i++) + if (strlen(keybindings[i].name) > linemax) + linemax = strlen(keybindings[i].name); + linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte + char * line = malloc(linemax); + for (i = 0; i <= keyswindata->max; i++) { + snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name); + fwrite(line, sizeof(char), strlen(line), file); } + free(line); + fclose(file); } int main () { + struct World world; + init_keybindings(&world); + WINDOW * screen = initscr(); noecho(); curs_set(0); + keypad(screen, TRUE); + raw(); struct WinMeta win_meta = init_win_meta(screen); + struct Win win_keys = init_window(&win_meta, "Keys"); + win_keys.draw = draw_keys_window; + win_keys.data = &world; + struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; struct Map map = init_map(); win_map.data = ↦ + world.turn = 0; struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; - win_info.data = malloc(sizeof(int)); - * (int *) win_info.data = 0; + win_info.data = &world; + world.log = calloc(1, sizeof(char)); struct Win win_log = init_window(&win_meta, "Log"); - win_log.draw = draw_text_from_bottom; - win_log.data = calloc(1, sizeof(char)); - update_log (&win_log, "Start!"); + win_log.draw = draw_log; + win_log.data = &world; + update_log (&world, "Start!"); - char key; + int key; while (1) { + draw_all_windows (&win_meta); key = getch(); - if (key == 'Q') // quit + if (key == get_action_key(world.keybindings, "quit")) break; - else if (key == '1') // toggle map window + else if (key == get_action_key(world.keybindings, "scroll pad right")) + win_meta.pad_offset++; + else if (key == get_action_key(world.keybindings, "scroll pad left") && win_meta.pad_offset > 0) + win_meta.pad_offset--; + else if (key == get_action_key(world.keybindings, "toggle keys window")) + toggle_window(&win_meta, &win_keys); + else if (key == get_action_key(world.keybindings, "toggle map window")) toggle_window(&win_meta, &win_map); - else if (key == '2') // toggle info window + else if (key == get_action_key(world.keybindings, "toggle info window")) toggle_window(&win_meta, &win_info); - else if (key == '3') // toggle log window + else if (key == get_action_key(world.keybindings, "toggle log window")) toggle_window(&win_meta, &win_log); - else if (key == 'x') { // scroll map down - map.offset_y++; - draw_all_windows (&win_meta); } - else if (key == 'w' && map.offset_y > 0) { // scroll map up - map.offset_y--; - draw_all_windows (&win_meta); } - else if (key == 'd') { // scroll map right - map.offset_x++; - draw_all_windows (&win_meta); } - else if (key == 'a' && map.offset_x > 0) { // scroll map left - map.offset_x--; - draw_all_windows (&win_meta); } - else if (key == 'b' && map.player_y < map.height - 1) { // move player south - update_info (&win_info); - update_log (&win_log, "\nYou move south."); - map.player_y++; - draw_all_windows (&win_meta); } - else if (key == 't' && map.player_y > 0) { // move player north - update_info (&win_info); - update_log (&win_log, "\nYou move north."); - map.player_y--; - draw_all_windows (&win_meta); } - else if (key == 'h' && map.player_x < map.width - 1) { // move player east - update_info (&win_info); - update_log (&win_log, "\nYou move east."); - map.player_x++; - draw_all_windows (&win_meta); } - else if (key == 'f' && map.player_x > 0) { // move player west - update_info (&win_info); - update_log (&win_log, "\nYou move west."); - map.player_x--; - draw_all_windows (&win_meta); } - else if (key == '.') { // wait - update_info (&win_info); - update_log (&win_log, "\nYou wait."); - draw_all_windows(&win_meta); } - else if (key == '>' && win_meta.active != 0) // cycle forwards in windows chain + else if (key == get_action_key(world.keybindings, "cycle forwards") && win_meta.active != 0) cycle_active_window(&win_meta, 'n'); - else if (key == '<' && win_meta.active != 0) // cycle backwards in windows chain + else if (key == get_action_key(world.keybindings, "cycle backwards") && win_meta.active != 0) cycle_active_window(&win_meta, 'p'); - else if (key == 'y' && win_meta.active != 0) // shift window forwards + else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0) shift_window(&win_meta, 'f'); - else if (key == 'Y' && win_meta.active != 0) // shift window backwards + else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) shift_window(&win_meta, 'b'); - else if (key == '*' && win_meta.active != 0) // grow window horizontally + else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0) resize_window(&win_meta, '*'); - else if (key == '_' && win_meta.active != 0) // shrink window horizontally + else if (key == get_action_key(world.keybindings, "shrink horizontally") && win_meta.active != 0) resize_window(&win_meta, '_'); - else if (key == '+' && win_meta.active != 0) // grow window vertically + else if (key == get_action_key(world.keybindings, "grow vertically") && win_meta.active != 0) resize_window(&win_meta, '+'); - else if (key == '-' && win_meta.active != 0) // shrink window vertically - resize_window(&win_meta, '-'); } + else if (key == get_action_key(world.keybindings, "shrink vertically") && win_meta.active != 0) + resize_window(&win_meta, '-'); + else if (key == get_action_key(world.keybindings, "save keys")) + save_keybindings(&world); + else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) + world.keyswindata->select--; + else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) + world.keyswindata->select++; + else if (key == get_action_key(world.keybindings, "keys mod")) { + world.keyswindata->edit = 1; + draw_all_windows (&win_meta); + key = getch(); + if (key < 1000) // ensure maximum of three digits in key code field + world.keybindings[world.keyswindata->select].key = key; + world.keyswindata->edit = 0; } + else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) + map.offset_y--; + else if (key == get_action_key(world.keybindings, "map down")) + map.offset_y++; + else if (key == get_action_key(world.keybindings, "map right")) + map.offset_x++; + else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) + map.offset_x--; + else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { + update_info (&world); + update_log (&world, "\nYou move south."); + map.player_y++; } + else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { + update_info (&world); + update_log (&world, "\nYou move north."); + map.player_y--; } + else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { + update_info (&world); + update_log (&world, "\nYou move east."); + map.player_x++; } + else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { + update_info (&world); + update_log (&world, "\nYou move west."); + map.player_x--; } + else if (key == get_action_key(world.keybindings, "wait") ) { + update_info (&world); + update_log (&world, "\nYou wait."); } } + + free(map.cells); + for (key = 0; key <= world.keyswindata->max; key++) + free(world.keybindings[key].name); + free(world.keybindings); + free(world.keyswindata); + free(world.log); endwin(); return 0; }