X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=0de96ee87ede95cd6018b7873e3a9aa1b77e2529;hb=c1a11c82ca5dd7aa7b48e79b72fcb0112565e1bc;hp=2952daf94e548e33acd16d5a9a94cc82677b0e51;hpb=1b2763d9c191be9e3917ca3c180d918ace19810b;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 2952daf..0de96ee 100644 --- a/roguelike.c +++ b/roguelike.c @@ -3,17 +3,79 @@ #include #include #include +#include +#include #include "windows.h" #include "draw_wins.h" #include "roguelike.h" #include "keybindings.h" -uint16_t rrand() { +uint16_t rrand(char use_seed, uint32_t new_seed) { // Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. - static uint32_t seed = 0; + static uint32_t seed; + if (0 != use_seed) + seed = new_seed; seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)). return (seed / 65536); } // Ignore least significant 16 bits (they are less random). +uint16_t read_uint16_bigendian(FILE * file) { +// Read uint16 from file in big-endian order. + const uint16_t nchar = UCHAR_MAX + 1; + unsigned char a = fgetc(file); + unsigned char b = fgetc(file); + return (a * nchar) + b; } + +void write_uint16_bigendian(uint16_t x, FILE * file) { +// Write uint16 to file in beg-endian order. + const uint16_t nchar = UCHAR_MAX + 1; + unsigned char a = x / nchar; + unsigned char b = x % nchar; + fputc(a, file); + fputc(b, file); } + +uint32_t read_uint32_bigendian(FILE * file) { +// Read uint32 from file in big-endian order. + const uint16_t nchar = UCHAR_MAX + 1; + unsigned char a = fgetc(file); + unsigned char b = fgetc(file); + unsigned char c = fgetc(file); + unsigned char d = fgetc(file); + return (a * nchar * nchar * nchar) + (b * nchar * nchar) + (c * nchar) + d; } + +void write_uint32_bigendian(uint32_t x, FILE * file) { +// Write uint32 to file in beg-endian order. + const uint16_t nchar = UCHAR_MAX + 1; + unsigned char a = x / (nchar * nchar * nchar); + unsigned char b = (x - (a * nchar * nchar * nchar)) / (nchar * nchar); + unsigned char c = (x - ((a * nchar * nchar * nchar) + (b * nchar * nchar))) / nchar; + unsigned char d = x % nchar; + fputc(a, file); + fputc(b, file); + fputc(c, file); + fputc(d, file); } + +void load_seed(struct World * world) { +// Load seed integer from seed file. + FILE * file = fopen("savefile", "r"); + world->seed = read_uint32_bigendian(file); + world->turn = read_uint32_bigendian(file); + world->player->y = read_uint16_bigendian(file); + world->player->x = read_uint16_bigendian(file); + world->monster->y = read_uint16_bigendian(file); + world->monster->x = read_uint16_bigendian(file); + fclose(file); } + +void save_seed(struct World * world) { +// Save seed integer to seed file. + FILE * file = fopen("savefile", "w"); + write_uint32_bigendian(world->seed, file); + write_uint32_bigendian(world->turn, file); + write_uint16_bigendian(world->player->y, file); + write_uint16_bigendian(world->player->x, file); + write_uint16_bigendian(world->monster->y, file); + write_uint16_bigendian(world->monster->x, file); + fclose(file); } + void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. if (0 != win->curses) @@ -39,8 +101,8 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) { struct Map init_map () { // Initialize map with some experimental start values. struct Map map; - map.width = 96; - map.height = 32; + map.width = 64; + map.height = 64; map.offset_x = 0; map.offset_y = 0; map.cells = malloc(map.width * map.height); @@ -49,7 +111,7 @@ struct Map init_map () { for (y = 0; y < map.height; y++) for (x = 0; x < map.width; x++) { terrain = '.'; - ran = rrand(); + ran = rrand(0, 0); if ( 0 == ran % ((x*x) / 3 + 1) || 0 == ran % ((y*y) / 3 + 1) || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) @@ -72,9 +134,9 @@ void map_scroll (struct Map * map, char dir) { void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; - char d = rrand() % 5; - char ty = world->monster->y; - char tx = world->monster->x; + char d = rrand(0, 0) % 5; + uint16_t ty = world->monster->y; + uint16_t tx = world->monster->x; if (1 == d) ty++; else if (2 == d) @@ -114,8 +176,8 @@ void move_player (struct World * world, char d) { static char prev = 0; char success = 0; char * dir; - char ty = world->player->y; - char tx = world->player->x; + uint16_t ty = world->player->y; + uint16_t tx = world->player->x; if ('s' == d) { dir = "south"; ty++; } @@ -155,56 +217,28 @@ void player_wait (struct World * world) { next_turn (world); update_log (world, "\nYou wait."); } -void save_map (struct Map * map) { -// Save map to file "map". - FILE * file = fopen("map", "w"); - fputc(map->width / CHAR_MAX, file); - fputc(map->width % CHAR_MAX, file); - uint16_t y, x; - for (y = 0; y < map->height; y++) - for (x = 0; x < map->width; x++) - fputc(map->cells[y * map->width + x], file); - fclose(file); } - -struct Map load_map () { -// Load map from file. - FILE * file = fopen("map", "r"); - struct Map map; - map.width = (fgetc(file) * CHAR_MAX) + fgetc(file); - long pos = ftell(file); - int c = fgetc(file); - uint32_t i = 0; - while (EOF != c) { - i++; - c = fgetc(file); } - map.cells = malloc(i * sizeof(char)); - map.height = i / map.width; - fseek(file, pos, SEEK_SET); - c = fgetc(file); - i = 0; - while (EOF != c) { - map.cells[i] = (char) c; - c = fgetc(file); - i++; } - fclose(file); - return map; } - -int main () { +int main (int argc, char *argv[]) { struct World world; + struct Player player; + world.player = &player; + struct Monster monster; + world.monster = &monster; + if (0 == access("savefile", F_OK)) + load_seed(&world); + else { + player.y = 8; + player.x = 8; + monster.y = 55; + monster.x = 55; + world.seed = time(NULL); + world.turn = 0; } + rrand(1, world.seed); + init_keybindings(&world); - world.turn = 0; world.log = calloc(1, sizeof(char)); update_log (&world, "Start!"); struct Map map = init_map(); world.map = ↦ - struct Player player; - player.y = 16; - player.x = 16; - world.player = &player; - struct Monster monster; - monster.y = 16; - monster.x = 80; - world.monster = &monster; WINDOW * screen = initscr(); noecho(); @@ -259,10 +293,8 @@ int main () { keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) keyswin_mod_key (&world, &win_meta); - else if (key == get_action_key(world.keybindings, "load map")) - map = load_map(); - else if (key == get_action_key(world.keybindings, "save map")) - save_map(&map); + else if (key == get_action_key(world.keybindings, "save game")) + save_seed(&world); else if (key == get_action_key(world.keybindings, "map up")) map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down"))