X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=0e7012e15f8e0ccc07dcb0cea8ab5489d11827b6;hb=ceac4818f8615019c072abda374d2c723fa65b78;hp=c2e4510efc800123c17033479c75539c5e0957e2;hpb=a3c0f0cc2892e7efdaa4c85c844aa4b1ad1e077f;p=plomrogue diff --git a/roguelike.c b/roguelike.c index c2e4510..0e7012e 100644 --- a/roguelike.c +++ b/roguelike.c @@ -2,6 +2,7 @@ #include #include #include +#include #include "windows.h" struct Map { @@ -13,45 +14,51 @@ struct Map { int player_y; char * cells; }; +struct KeyBinding { + char * name; + int key; }; + +struct KeysWinData { + int max; + char edit; + int select; }; + +struct World { + struct KeyBinding * keybindings; + struct KeysWinData * keyswindata; }; + void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. int x, y; char toggle; - int height_av = win->height - 1; - int width_av = win->width - 1; char fin = 0; int z = -1; - for (y = start_y; y < height_av; y++) { + for (y = start_y; y < win->height; y++) { if (0 == fin) toggle = 0; - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (0 == toggle) { z++; if ('\n' == text[z]) { - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); toggle = 1; continue; } else - mvwaddch(win->curses_win, y+1, x+win->border_left, text[z]); + mvwaddch(win->curses_win, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } else if (0 == text[z+1]) { toggle = 1; - fin = 1; } } - else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } + fin = 1; } } } } } void draw_text_from_bottom (struct Win * win) { // Draw text in win->data from end/bottom to the top. char * text = (char *) win->data; - int width_av = win->width - 1; - int height_av = win->height - 1; char toggle = 0; int x, y, offset; int z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of available - for (x = 0; x < width_av; x++) { // width, but infinite height. + for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of + for (x = 0; x < win->width; x++) { // available width, but infinite height. z++; if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and break; // stopping the loop. Make sure they don't count as cell space @@ -63,15 +70,12 @@ void draw_text_from_bottom (struct Win * win) { break; } } z = -1; int start_y = 0; - if (y < height_av) { // Depending on what is bigger, determine start point in window or in text. - start_y = height_av - y; - for (y = 0; y < start_y; y++) - for (x = 0; x < width_av; x++) - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } - else if (y > height_av) { - offset = y - height_av; + if (y < win->height) // Depending on what is bigger, determine start point in window or in text. + start_y = win->height - y; + else if (y > win->height) { + offset = y - win->height; for (y = 0; y < offset; y++) - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { z++; if ('\n' == text[z]) break; @@ -83,24 +87,20 @@ void draw_text_from_bottom (struct Win * win) { void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - int height_av = win->height - 1; - int width_av = win->width - 1; struct Map map = * (struct Map *) win->data; char * cells = map.cells; int width_map_av = map.width - map.offset_x; int height_map_av = map.height - map.offset_y; int x, y, z; - for (y = 0; y < height_av; y++) { + for (y = 0; y < win->height; y++) { z = map.offset_x + (map.offset_y + y) * (map.width); - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { if (z == (map.width * map.player_y) + map.player_x) - mvwaddch(win->curses_win, y+1, x+win->border_left, '@'); + mvwaddch(win->curses_win, y, x, '@'); else - mvwaddch(win->curses_win, y+1, x+win->border_left, cells[z]); - z++; } - else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } + mvwaddch(win->curses_win, y, x, cells[z]); + z++; } } } } void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. @@ -151,12 +151,181 @@ void update_log (struct Win * win, char * text) { free(win->data); win->data = new_text; } +int get_action_key (struct KeyBinding * keybindings, char * name) { +// Return key matching name in keybindings. + int i = 0; + while (strcmp(keybindings[i].name, name) ) + i++; + return keybindings[i].key; } + +char * get_keyname(int keycode) { +// Translate some keycodes to readable names of max 9 chars. + char * keyname; + keyname = malloc(15); + if (32 < keycode && keycode < 127) + sprintf(keyname, "%c", keycode); + else if (keycode == 9) + sprintf(keyname, "TAB"); + else if (keycode == 10) + sprintf(keyname, "RETURN"); + else if (keycode == 27) + sprintf(keyname, "ESCAPE"); + else if (keycode == 32) + sprintf(keyname, "SPACE"); + else if (keycode == KEY_UP) + sprintf(keyname, "UP"); + else if (keycode == KEY_DOWN) + sprintf(keyname, "DOWN"); + else if (keycode == KEY_LEFT) + sprintf(keyname, "LEFT"); + else if (keycode == KEY_RIGHT) + sprintf(keyname, "RIGHT"); + else if (keycode == KEY_HOME) + sprintf(keyname, "HOME"); + else if (keycode == KEY_BACKSPACE) + sprintf(keyname, "BACKSPACE"); + else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { + int f = keycode - KEY_F0; + sprintf(keyname, "F%d", f); } + else if (keycode == KEY_DC) + sprintf(keyname, "DELETE"); + else if (keycode == KEY_IC) + sprintf(keyname, "INSERT"); + else if (keycode == KEY_NPAGE) + sprintf(keyname, "NEXT PAGE"); + else if (keycode == KEY_PPAGE) + sprintf(keyname, "PREV PAGE"); + else if (keycode == KEY_END) + sprintf(keyname, "END"); + else + sprintf(keyname, "(unknown)"); + return keyname; } + +void draw_keys_window (struct Win * win) { +// Draw keybinding window. + struct World * world = (struct World *) win->data; + struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; + struct KeyBinding * keybindings = world->keybindings; + int offset = 0; + if (keyswindata->max >= win->height) { + if (keyswindata->select > win->height / 2) + if (keyswindata->select < (keyswindata->max - (win->height / 2))) + offset = keyswindata->select - (win->height / 2); + else + offset = keyswindata->max - win->height + 1; } + int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 + char * keydesc = malloc(keydescwidth); + attr_t attri; + int y, x; + char * keyname; + for (y = 0; 0 != keybindings[offset + y].name && y < win->height; y++) { + attri = 0; + if (y == keyswindata->select - offset) { + attri = A_REVERSE; + if (1 == keyswindata->edit) + attri = attri | A_BLINK; } + keyname = get_keyname(keybindings[y + offset].key); + snprintf(keydesc, keydescwidth, "%-9s", keyname); + free(keyname); + for (x = 0; x < win->width; x++) + if (x < strlen(keydesc)) + mvwaddch(win->curses_win, y, x, keydesc[x] | attri); + else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) + mvwaddch(win->curses_win, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + else + mvwaddch(win->curses_win, y, x, ' ' | attri); } + free(keydesc); } + +void init_keybindings(struct World * world) { +// Initialize keybindings from file "keybindings". + FILE * file = fopen("keybindings", "r"); + int lines = 0; + int c = 0; + int linemax = 0; + int c_count = 0; + while (EOF != c) { + c_count++; + c = getc(file); + if ('\n' == c) { + if (c_count > linemax) + linemax = c_count; + c_count = 0; + lines++; } } + struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); + fseek(file, 0, SEEK_SET); + char * command = malloc(linemax); + char commcount = 0; + char * digits = malloc(3); + char digicount = 0; + int key, digimax; + int keycount = 0; + c = getc(file); + while (EOF != c) { + if ('\n' == c) { + keybindings[keycount].name = calloc(commcount, sizeof(char)); + memcpy(keybindings[keycount].name, command, commcount); + keybindings[keycount].key = key; + keycount++; + digicount = 0; + commcount = 0; } + else if (-1 != digicount) + if (' ' == c) { + key = 0; + digimax = digicount - 1; + while (digicount > 0) { + digicount--; + key = key + ((digits[digicount] - 48) * pow(10, digimax - digicount)); } + digicount = -1; } + else { + digits[digicount] = c; + digicount++; } + else { + command[commcount] = c; + commcount++; } + c = getc(file); } + free(command); + free(digits); + fclose(file); + struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData)); + keyswindata->max = lines - 1; + keyswindata->select = 0; + keyswindata->edit = 0; + world->keybindings = keybindings; + world->keyswindata = keyswindata; } + +void save_keybindings(struct World * world) { +// Write keybindings to keybindings file. + struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; + struct KeyBinding * keybindings = world->keybindings; + FILE * file = fopen("keybindings", "w"); + int linemax = 0; + int i; + for (i = 0; i <= keyswindata->max; i++) + if (strlen(keybindings[i].name) > linemax) + linemax = strlen(keybindings[i].name); + linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte + char * line = malloc(linemax); + for (i = 0; i <= keyswindata->max; i++) { + snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name); + fwrite(line, sizeof(char), strlen(line), file); } + free(line); + fclose(file); } + int main () { + struct World world; + init_keybindings(&world); + WINDOW * screen = initscr(); noecho(); curs_set(0); + keypad(screen, TRUE); + raw(); struct WinMeta win_meta = init_win_meta(screen); + struct Win win_keys = init_window(&win_meta, "Keys"); + win_keys.draw = draw_keys_window; + win_keys.data = &world; + struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; struct Map map = init_map(); @@ -172,69 +341,80 @@ int main () { win_log.data = calloc(1, sizeof(char)); update_log (&win_log, "Start!"); - char key; + int key; while (1) { + draw_all_windows (&win_meta); key = getch(); - if (key == 'Q') // quit + if (key == get_action_key(world.keybindings, "quit")) break; - else if (key == '1') // toggle map window + else if (key == get_action_key(world.keybindings, "scroll pad right")) + win_meta.pad_offset++; + else if (key == get_action_key(world.keybindings, "scroll pad left") && win_meta.pad_offset > 0) + win_meta.pad_offset--; + else if (key == get_action_key(world.keybindings, "toggle keys window")) + toggle_window(&win_meta, &win_keys); + else if (key == get_action_key(world.keybindings, "toggle map window")) toggle_window(&win_meta, &win_map); - else if (key == '2') // toggle info window + else if (key == get_action_key(world.keybindings, "toggle info window")) toggle_window(&win_meta, &win_info); - else if (key == '3') // toggle log window + else if (key == get_action_key(world.keybindings, "toggle log window")) toggle_window(&win_meta, &win_log); - else if (key == 'x') { // scroll map down - map.offset_y++; - draw_all_windows (&win_meta); } - else if (key == 'w' && map.offset_y > 0) { // scroll map up + else if (key == get_action_key(world.keybindings, "cycle forwards") && win_meta.active != 0) + cycle_active_window(&win_meta, 'n'); + else if (key == get_action_key(world.keybindings, "cycle backwards") && win_meta.active != 0) + cycle_active_window(&win_meta, 'p'); + else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0) + shift_window(&win_meta, 'f'); + else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) + shift_window(&win_meta, 'b'); + else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0) + resize_window(&win_meta, '*'); + else if (key == get_action_key(world.keybindings, "shrink horizontally") && win_meta.active != 0) + resize_window(&win_meta, '_'); + else if (key == get_action_key(world.keybindings, "grow vertically") && win_meta.active != 0) + resize_window(&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "shrink vertically") && win_meta.active != 0) + resize_window(&win_meta, '-'); + else if (key == get_action_key(world.keybindings, "save keys")) + save_keybindings(&world); + else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) + world.keyswindata->select--; + else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) + world.keyswindata->select++; + else if (key == get_action_key(world.keybindings, "keys mod")) { + world.keyswindata->edit = 1; + draw_all_windows (&win_meta); + key = getch(); + if (key < 1000) // ensure maximum of three digits in key code field + world.keybindings[world.keyswindata->select].key = key; + world.keyswindata->edit = 0; } + else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) map.offset_y--; - draw_all_windows (&win_meta); } - else if (key == 'd') { // scroll map right + else if (key == get_action_key(world.keybindings, "map down")) + map.offset_y++; + else if (key == get_action_key(world.keybindings, "map right")) map.offset_x++; - draw_all_windows (&win_meta); } - else if (key == 'a' && map.offset_x > 0) { // scroll map left + else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - draw_all_windows (&win_meta); } - else if (key == 'b' && map.player_y < map.height - 1) { // move player south + else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { update_info (&win_info); update_log (&win_log, "\nYou move south."); - map.player_y++; - draw_all_windows (&win_meta); } - else if (key == 't' && map.player_y > 0) { // move player north + map.player_y++; } + else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { update_info (&win_info); update_log (&win_log, "\nYou move north."); - map.player_y--; - draw_all_windows (&win_meta); } - else if (key == 'h' && map.player_x < map.width - 1) { // move player east + map.player_y--; } + else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { update_info (&win_info); update_log (&win_log, "\nYou move east."); - map.player_x++; - draw_all_windows (&win_meta); } - else if (key == 'f' && map.player_x > 0) { // move player west + map.player_x++; } + else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { update_info (&win_info); update_log (&win_log, "\nYou move west."); - map.player_x--; - draw_all_windows (&win_meta); } - else if (key == '.') { // wait + map.player_x--; } + else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&win_info); - update_log (&win_log, "\nYou wait."); - draw_all_windows(&win_meta); } - else if (key == '>' && win_meta.active != 0) // cycle forwards - cycle_active_window(&win_meta, 'n'); - else if (key == '<' && win_meta.active != 0) // cycle backwards - cycle_active_window(&win_meta, 'p'); - else if (key == 'y' && win_meta.active != 0) // shift window forwards - shift_window(&win_meta, 'f'); - else if (key == 'Y' && win_meta.active != 0) // shift window backwards - shift_window(&win_meta, 'b'); - else if (key == '*' && win_meta.active != 0) // grow window horizontally - resize_window(&win_meta, '*'); - else if (key == '_' && win_meta.active != 0) // shrink window horizontally - resize_window(&win_meta, '_'); - else if (key == '+' && win_meta.active != 0) // grow window vertically - resize_window(&win_meta, '+'); - else if (key == '-' && win_meta.active != 0) // shrink window vertically - resize_window(&win_meta, '-'); } + update_log (&win_log, "\nYou wait."); } } endwin(); return 0; }