X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=44082d2270f146867e9107aff2e5e04b6e10cb89;hb=2467a76b53f78815d2233d12ba9e896b59db49f5;hp=002b875f9f78c7928c78956d898268dd010fa0c1;hpb=a068b574ce8ac851be5ca1aefbaa487ef6c8e60e;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 002b875..44082d2 100644 --- a/roguelike.c +++ b/roguelike.c @@ -4,14 +4,13 @@ #include #include "windows.h" -struct Map { - int width; - int height; - int offset_x; - int offset_y; - int player_x; - int player_y; - char * cells; }; +struct World { + struct KeyBinding * keybindings; + struct KeysWinData * keyswindata; + int turn; + char * log; + struct Map * map; + struct Player * player; }; struct KeyBinding { char * name; @@ -22,11 +21,31 @@ struct KeysWinData { char edit; int select; }; -struct World { - char * log; - int turn; - struct KeyBinding * keybindings; - struct KeysWinData * keyswindata; }; +struct Map { + int width; + int height; + int offset_x; + int offset_y; + char * cells; }; + +struct Player { + int y; + int x; }; + +void draw_with_linebreaks (struct Win *, char *, int); +void draw_text_from_bottom (struct Win *, char *); +void draw_log (struct Win *); +void draw_map (struct Win *); +void draw_info (struct Win *); +void draw_keys_window (struct Win *); +void toggle_window (struct WinMeta *, struct Win *); +void init_keybindings(struct World *); +struct Map init_map (); +void update_info (struct World *); +void update_log (struct World *, char *); +void save_keybindings(struct World *); +int get_action_key (struct KeyBinding *, char *); +char * get_keyname(int); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -87,21 +106,23 @@ void draw_text_from_bottom (struct Win * win, char * text) { void draw_log (struct Win * win) { // Draw log text from world struct in win->data from bottom to top. - struct World world = * (struct World *) win->data; - draw_text_from_bottom(win, world.log); } + struct World * world = (struct World *) win->data; + draw_text_from_bottom(win, world->log); } void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - struct Map map = * (struct Map *) win->data; - char * cells = map.cells; - int width_map_av = map.width - map.offset_x; - int height_map_av = map.height - map.offset_y; + struct World * world = (struct World *) win->data; + struct Map * map = world->map; + struct Player * player = world->player; + char * cells = map->cells; + int width_map_av = map->width - map->offset_x; + int height_map_av = map->height - map->offset_y; int x, y, z; for (y = 0; y < win->height; y++) { - z = map.offset_x + (map.offset_y + y) * (map.width); + z = map->offset_x + (map->offset_y + y) * (map->width); for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { - if (z == (map.width * map.player_y) + map.player_x) + if (z == (map->width * player->y) + player->x) mvwaddch(win->curses, y, x, '@'); else mvwaddch(win->curses, y, x, cells[z]); @@ -109,12 +130,47 @@ void draw_map (struct Win * win) { void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - struct World world = * (struct World *) win->data; - int count = world.turn; + struct World * world = (struct World *) win->data; + int count = world->turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } +void draw_keys_window (struct Win * win) { +// Draw keybinding window. + struct World * world = (struct World *) win->data; + struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; + struct KeyBinding * keybindings = world->keybindings; + int offset = 0; + if (keyswindata->max >= win->height) { + if (keyswindata->select > win->height / 2) { + if (keyswindata->select < (keyswindata->max - (win->height / 2))) + offset = keyswindata->select - (win->height / 2); + else + offset = keyswindata->max - win->height + 1; } } + int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 + char * keydesc = malloc(keydescwidth); + attr_t attri; + int y, x; + char * keyname; + for (y = 0; y <= keyswindata->max && y < win->height; y++) { + attri = 0; + if (y == keyswindata->select - offset) { + attri = A_REVERSE; + if (1 == keyswindata->edit) + attri = attri | A_BLINK; } + keyname = get_keyname(keybindings[y + offset].key); + snprintf(keydesc, keydescwidth, "%-9s", keyname); + free(keyname); + for (x = 0; x < win->width; x++) + if (x < strlen(keydesc)) + mvwaddch(win->curses, y, x, keydesc[x] | attri); + else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) + mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + else + mvwaddch(win->curses, y, x, ' ' | attri); } + free(keydesc); } + void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. if (0 != win->curses) @@ -122,6 +178,42 @@ void toggle_window (struct WinMeta * win_meta, struct Win * win) { else append_window(win_meta, win); } +void init_keybindings(struct World * world) { +// Initialize keybindings from file "keybindings". + FILE * file = fopen("keybindings", "r"); + int lines = 0; + int c = 0; + int linemax = 0; + int c_count = 0; + while (EOF != c) { + c_count++; + c = getc(file); + if ('\n' == c) { + if (c_count > linemax) + linemax = c_count + 1; + c_count = 0; + lines++; } } + struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); + fseek(file, 0, SEEK_SET); + char * command = malloc(linemax); + int commcount = 0; + char * cmdptr; + while (fgets(command, linemax, file)) { + keybindings[commcount].key = atoi(command); + cmdptr = strchr(command, ' ') + 1; + keybindings[commcount].name = malloc(strlen(cmdptr)); + memcpy(keybindings[commcount].name, cmdptr, strlen(cmdptr) - 1); + keybindings[commcount].name[strlen(cmdptr) - 1] = '\0'; + commcount++; } + free(command); + fclose(file); + struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData)); + keyswindata->max = lines - 1; + keyswindata->select = 0; + keyswindata->edit = 0; + world->keybindings = keybindings; + world->keyswindata = keyswindata; } + struct Map init_map () { // Initialize map with some experimental start values. struct Map map; @@ -129,8 +221,6 @@ struct Map init_map () { map.height = 128; map.offset_x = 0; map.offset_y = 0; - map.player_x = 2; - map.player_y = 2; map.cells = malloc(map.width * map.height); int x, y; for (y = 0; y < map.height; y++) @@ -157,6 +247,24 @@ void update_log (struct World * world, char * text) { free(world->log); world->log = new_text; } +void save_keybindings(struct World * world) { +// Write keybindings to keybindings file. + struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; + struct KeyBinding * keybindings = world->keybindings; + FILE * file = fopen("keybindings", "w"); + int linemax = 0; + int i; + for (i = 0; i <= keyswindata->max; i++) + if (strlen(keybindings[i].name) > linemax) + linemax = strlen(keybindings[i].name); + linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte + char * line = malloc(linemax); + for (i = 0; i <= keyswindata->max; i++) { + snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name); + fwrite(line, sizeof(char), strlen(line), file); } + free(line); + fclose(file); } + int get_action_key (struct KeyBinding * keybindings, char * name) { // Return key matching name in keybindings. int i = 0; @@ -207,98 +315,18 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } -void draw_keys_window (struct Win * win) { -// Draw keybinding window. - struct World * world = (struct World *) win->data; - struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; - struct KeyBinding * keybindings = world->keybindings; - int offset = 0; - if (keyswindata->max >= win->height) { - if (keyswindata->select > win->height / 2) { - if (keyswindata->select < (keyswindata->max - (win->height / 2))) - offset = keyswindata->select - (win->height / 2); - else - offset = keyswindata->max - win->height + 1; } } - int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 - char * keydesc = malloc(keydescwidth); - attr_t attri; - int y, x; - char * keyname; - for (y = 0; y <= keyswindata->max && y < win->height; y++) { - attri = 0; - if (y == keyswindata->select - offset) { - attri = A_REVERSE; - if (1 == keyswindata->edit) - attri = attri | A_BLINK; } - keyname = get_keyname(keybindings[y + offset].key); - snprintf(keydesc, keydescwidth, "%-9s", keyname); - free(keyname); - for (x = 0; x < win->width; x++) - if (x < strlen(keydesc)) - mvwaddch(win->curses, y, x, keydesc[x] | attri); - else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); - else - mvwaddch(win->curses, y, x, ' ' | attri); } - free(keydesc); } - -void init_keybindings(struct World * world) { -// Initialize keybindings from file "keybindings". - FILE * file = fopen("keybindings", "r"); - int lines = 0; - int c = 0; - int linemax = 0; - int c_count = 0; - while (EOF != c) { - c_count++; - c = getc(file); - if ('\n' == c) { - if (c_count > linemax) - linemax = c_count + 1; - c_count = 0; - lines++; } } - struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); - fseek(file, 0, SEEK_SET); - char * command = malloc(linemax); - int commcount = 0; - char * cmdptr; - while (fgets(command, linemax, file)) { - keybindings[commcount].key = atoi(command); - cmdptr = strchr(command, ' ') + 1; - keybindings[commcount].name = malloc(strlen(cmdptr)); - memcpy(keybindings[commcount].name, cmdptr, strlen(cmdptr) - 1); - keybindings[commcount].name[strlen(cmdptr) - 1] = '\0'; - commcount++; } - free(command); - fclose(file); - struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData)); - keyswindata->max = lines - 1; - keyswindata->select = 0; - keyswindata->edit = 0; - world->keybindings = keybindings; - world->keyswindata = keyswindata; } - -void save_keybindings(struct World * world) { -// Write keybindings to keybindings file. - struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; - struct KeyBinding * keybindings = world->keybindings; - FILE * file = fopen("keybindings", "w"); - int linemax = 0; - int i; - for (i = 0; i <= keyswindata->max; i++) - if (strlen(keybindings[i].name) > linemax) - linemax = strlen(keybindings[i].name); - linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte - char * line = malloc(linemax); - for (i = 0; i <= keyswindata->max; i++) { - snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name); - fwrite(line, sizeof(char), strlen(line), file); } - free(line); - fclose(file); } - int main () { struct World world; init_keybindings(&world); + world.turn = 0; + world.log = calloc(1, sizeof(char)); + update_log (&world, "Start!"); + struct Map map = init_map(); + world.map = ↦ + struct Player player; + player.y = 2; + player.x = 2; + world.player = &player; WINDOW * screen = initscr(); noecho(); @@ -313,19 +341,15 @@ int main () { struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; - struct Map map = init_map(); - win_map.data = ↦ + win_map.data = &world; - world.turn = 0; struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; win_info.data = &world; - world.log = calloc(1, sizeof(char)); struct Win win_log = init_window(&win_meta, "Log"); win_log.draw = draw_log; win_log.data = &world; - update_log (&world, "Start!"); int key; while (1) { @@ -382,22 +406,22 @@ int main () { map.offset_x++; else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { + else if (key == get_action_key(world.keybindings, "player down") && player.y < map.height - 1) { update_info (&world); update_log (&world, "\nYou move south."); - map.player_y++; } - else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { + player.y++; } + else if (key == get_action_key(world.keybindings, "player up") && player.y > 0) { update_info (&world); update_log (&world, "\nYou move north."); - map.player_y--; } - else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { + player.y--; } + else if (key == get_action_key(world.keybindings, "player right") && player.x < map.width - 1) { update_info (&world); update_log (&world, "\nYou move east."); - map.player_x++; } - else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { + player.x++; } + else if (key == get_action_key(world.keybindings, "player left") && player.x > 0) { update_info (&world); update_log (&world, "\nYou move west."); - map.player_x--; } + player.x--; } else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&world); update_log (&world, "\nYou wait."); } }