X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=5203b4b66279fc7010be005331ae1423afbb0d1e;hb=54aa7a81ed47dc6cdc9cc332806a0c1771a1ec3c;hp=0e7012e15f8e0ccc07dcb0cea8ab5489d11827b6;hpb=ceac4818f8615019c072abda374d2c723fa65b78;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 0e7012e..5203b4b 100644 --- a/roguelike.c +++ b/roguelike.c @@ -24,6 +24,8 @@ struct KeysWinData { int select; }; struct World { + char * log; + int turn; struct KeyBinding * keybindings; struct KeysWinData * keyswindata; }; @@ -51,9 +53,8 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { toggle = 1; fin = 1; } } } } } -void draw_text_from_bottom (struct Win * win) { -// Draw text in win->data from end/bottom to the top. - char * text = (char *) win->data; +void draw_text_from_bottom (struct Win * win, char * text) { +// Draw text from end/bottom to the top. char toggle = 0; int x, y, offset; int z = -1; @@ -85,6 +86,11 @@ void draw_text_from_bottom (struct Win * win) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } +void draw_log (struct Win * win) { +// Draw log text from world struct in win->data from bottom to top. + struct World world = * (struct World *) win->data; + draw_text_from_bottom(win, world.log); } + void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. struct Map map = * (struct Map *) win->data; @@ -104,7 +110,8 @@ void draw_map (struct Win * win) { void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - int count = * (int *) win->data; + struct World world = * (struct World *) win->data; + int count = world.turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } @@ -135,21 +142,21 @@ struct Map init_map () { map.cells[(8 * map.width) + 3] = 'X'; return map; } -void update_info (struct Win * win) { +void update_info (struct World * world) { // Update info data by incrementing turn value. - * (int *) win->data = * (int *) win->data + 1; } + world->turn++; } -void update_log (struct Win * win, char * text) { +void update_log (struct World * world, char * text) { // Update log with new text to be appended. char * new_text; - int len_old = strlen(win->data); + int len_old = strlen(world->log); int len_new = strlen(text); int len_whole = len_old + len_new + 1; new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, win->data, len_old); + memcpy(new_text, world->log, len_old); memcpy(new_text + len_old, text, len_new); - free(win->data); - win->data = new_text; } + free(world->log); + world->log = new_text; } int get_action_key (struct KeyBinding * keybindings, char * name) { // Return key matching name in keybindings. @@ -208,17 +215,17 @@ void draw_keys_window (struct Win * win) { struct KeyBinding * keybindings = world->keybindings; int offset = 0; if (keyswindata->max >= win->height) { - if (keyswindata->select > win->height / 2) + if (keyswindata->select > win->height / 2) { if (keyswindata->select < (keyswindata->max - (win->height / 2))) offset = keyswindata->select - (win->height / 2); else - offset = keyswindata->max - win->height + 1; } + offset = keyswindata->max - win->height + 1; } } int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 char * keydesc = malloc(keydescwidth); attr_t attri; int y, x; char * keyname; - for (y = 0; 0 != keybindings[offset + y].name && y < win->height; y++) { + for (y = 0; y <= keyswindata->max && y < win->height; y++) { attri = 0; if (y == keyswindata->select - offset) { attri = A_REVERSE; @@ -254,21 +261,21 @@ void init_keybindings(struct World * world) { struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); fseek(file, 0, SEEK_SET); char * command = malloc(linemax); - char commcount = 0; + int commcount = 0; char * digits = malloc(3); - char digicount = 0; + int digicount = 0; int key, digimax; int keycount = 0; c = getc(file); while (EOF != c) { if ('\n' == c) { - keybindings[keycount].name = calloc(commcount, sizeof(char)); + keybindings[keycount].name = calloc(commcount + 1, sizeof(char)); memcpy(keybindings[keycount].name, command, commcount); keybindings[keycount].key = key; keycount++; digicount = 0; commcount = 0; } - else if (-1 != digicount) + else if (-1 != digicount) { if (' ' == c) { key = 0; digimax = digicount - 1; @@ -278,7 +285,7 @@ void init_keybindings(struct World * world) { digicount = -1; } else { digits[digicount] = c; - digicount++; } + digicount++; } } else { command[commcount] = c; commcount++; } @@ -331,15 +338,16 @@ int main () { struct Map map = init_map(); win_map.data = ↦ + world.turn = 0; struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; - win_info.data = malloc(sizeof(int)); - * (int *) win_info.data = 0; + win_info.data = &world; + world.log = calloc(1, sizeof(char)); struct Win win_log = init_window(&win_meta, "Log"); - win_log.draw = draw_text_from_bottom; - win_log.data = calloc(1, sizeof(char)); - update_log (&win_log, "Start!"); + win_log.draw = draw_log; + win_log.data = &world; + update_log (&world, "Start!"); int key; while (1) { @@ -397,24 +405,31 @@ int main () { else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { - update_info (&win_info); - update_log (&win_log, "\nYou move south."); + update_info (&world); + update_log (&world, "\nYou move south."); map.player_y++; } else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { - update_info (&win_info); - update_log (&win_log, "\nYou move north."); + update_info (&world); + update_log (&world, "\nYou move north."); map.player_y--; } else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { - update_info (&win_info); - update_log (&win_log, "\nYou move east."); + update_info (&world); + update_log (&world, "\nYou move east."); map.player_x++; } else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { - update_info (&win_info); - update_log (&win_log, "\nYou move west."); + update_info (&world); + update_log (&world, "\nYou move west."); map.player_x--; } else if (key == get_action_key(world.keybindings, "wait") ) { - update_info (&win_info); - update_log (&win_log, "\nYou wait."); } } + update_info (&world); + update_log (&world, "\nYou wait."); } } + + free(map.cells); + for (key = 0; key <= world.keyswindata->max; key++) + free(world.keybindings[key].name); + free(world.keybindings); + free(world.keyswindata); + free(world.log); endwin(); return 0; }