X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=76f124a1822c08d77ba89aea3658bfff185895ae;hb=461523407ee764d156d262e7de8780debb49beba;hp=cd96364a9979221903bbc07ecf17f5e16fe568fd;hpb=a09638673d6c79fcf430299c63aab915e2ca19ba;p=plomrogue diff --git a/roguelike.c b/roguelike.c index cd96364..76f124a 100644 --- a/roguelike.c +++ b/roguelike.c @@ -2,7 +2,6 @@ #include #include #include -#include #include "windows.h" struct Map { @@ -10,10 +9,12 @@ struct Map { int height; int offset_x; int offset_y; - int player_x; - int player_y; char * cells; }; +struct Player { + int y; + int x; }; + struct KeyBinding { char * name; int key; }; @@ -26,6 +27,8 @@ struct KeysWinData { struct World { char * log; int turn; + struct Map * map; + struct Player * player; struct KeyBinding * keybindings; struct KeysWinData * keyswindata; }; @@ -45,7 +48,7 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { toggle = 1; continue; } else - mvwaddch(win->curses_win, y, x, text[z]); + mvwaddch(win->curses, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } @@ -58,12 +61,12 @@ void draw_text_from_bottom (struct Win * win, char * text) { char toggle = 0; int x, y, offset; int z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of - for (x = 0; x < win->width; x++) { // available width, but infinite height. + for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in + for (x = 0; x < win->width; x++) { // a window of available width, but infinite height. z++; - if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and - break; // stopping the loop. Make sure they don't count as cell space - if ('\n' == text[z+1]) { // themselves. + if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping + break; // the loop. Make sure they don't count as cell space themselves. + if ('\n' == text[z+1]) { z++; break; } else if (0 == text[z+1]) { @@ -93,19 +96,21 @@ void draw_log (struct Win * win) { void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - struct Map map = * (struct Map *) win->data; - char * cells = map.cells; - int width_map_av = map.width - map.offset_x; - int height_map_av = map.height - map.offset_y; + struct World * world = (struct World *) win->data; + struct Map * map = world->map; + struct Player * player = world->player; + char * cells = map->cells; + int width_map_av = map->width - map->offset_x; + int height_map_av = map->height - map->offset_y; int x, y, z; for (y = 0; y < win->height; y++) { - z = map.offset_x + (map.offset_y + y) * (map.width); + z = map->offset_x + (map->offset_y + y) * (map->width); for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { - if (z == (map.width * map.player_y) + map.player_x) - mvwaddch(win->curses_win, y, x, '@'); + if (z == (map->width * player->y) + player->x) + mvwaddch(win->curses, y, x, '@'); else - mvwaddch(win->curses_win, y, x, cells[z]); + mvwaddch(win->curses, y, x, cells[z]); z++; } } } } void draw_info (struct Win * win) { @@ -118,7 +123,7 @@ void draw_info (struct Win * win) { void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. - if (0 != win->curses_win) + if (0 != win->curses) suspend_window(win_meta, win); else append_window(win_meta, win); } @@ -130,8 +135,6 @@ struct Map init_map () { map.height = 128; map.offset_x = 0; map.offset_y = 0; - map.player_x = 2; - map.player_y = 2; map.cells = malloc(map.width * map.height); int x, y; for (y = 0; y < map.height; y++) @@ -146,7 +149,6 @@ void update_info (struct World * world) { // Update info data by incrementing turn value. world->turn++; } -//void update_log (struct Win * win, char * text) { void update_log (struct World * world, char * text) { // Update log with new text to be appended. char * new_text; @@ -237,11 +239,11 @@ void draw_keys_window (struct Win * win) { free(keyname); for (x = 0; x < win->width; x++) if (x < strlen(keydesc)) - mvwaddch(win->curses_win, y, x, keydesc[x] | attri); + mvwaddch(win->curses, y, x, keydesc[x] | attri); else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses_win, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); else - mvwaddch(win->curses_win, y, x, ' ' | attri); } + mvwaddch(win->curses, y, x, ' ' | attri); } free(keydesc); } void init_keybindings(struct World * world) { @@ -256,43 +258,22 @@ void init_keybindings(struct World * world) { c = getc(file); if ('\n' == c) { if (c_count > linemax) - linemax = c_count; + linemax = c_count + 1; c_count = 0; lines++; } } struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); fseek(file, 0, SEEK_SET); char * command = malloc(linemax); int commcount = 0; - char * digits = malloc(3); - int digicount = 0; - int key, digimax; - int keycount = 0; - c = getc(file); - while (EOF != c) { - if ('\n' == c) { - keybindings[keycount].name = calloc(commcount + 1, sizeof(char)); - memcpy(keybindings[keycount].name, command, commcount); - keybindings[keycount].key = key; - keycount++; - digicount = 0; - commcount = 0; } - else if (-1 != digicount) - if (' ' == c) { - key = 0; - digimax = digicount - 1; - while (digicount > 0) { - digicount--; - key = key + ((digits[digicount] - 48) * pow(10, digimax - digicount)); } - digicount = -1; } - else { - digits[digicount] = c; - digicount++; } - else { - command[commcount] = c; - commcount++; } - c = getc(file); } + char * cmdptr; + while (fgets(command, linemax, file)) { + keybindings[commcount].key = atoi(command); + cmdptr = strchr(command, ' ') + 1; + keybindings[commcount].name = malloc(strlen(cmdptr)); + memcpy(keybindings[commcount].name, cmdptr, strlen(cmdptr) - 1); + keybindings[commcount].name[strlen(cmdptr) - 1] = '\0'; + commcount++; } free(command); - free(digits); fclose(file); struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData)); keyswindata->max = lines - 1; @@ -311,7 +292,7 @@ void save_keybindings(struct World * world) { for (i = 0; i <= keyswindata->max; i++) if (strlen(keybindings[i].name) > linemax) linemax = strlen(keybindings[i].name); - linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte + linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte char * line = malloc(linemax); for (i = 0; i <= keyswindata->max; i++) { snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name); @@ -322,6 +303,12 @@ void save_keybindings(struct World * world) { int main () { struct World world; init_keybindings(&world); + struct Map map = init_map(); + world.map = ↦ + struct Player player; + player.y = 2; + player.x = 2; + world.player = &player; WINDOW * screen = initscr(); noecho(); @@ -336,8 +323,7 @@ int main () { struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; - struct Map map = init_map(); - win_map.data = ↦ + win_map.data = &world; world.turn = 0; struct Win win_info = init_window(&win_meta, "Info"); @@ -405,22 +391,22 @@ int main () { map.offset_x++; else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { + else if (key == get_action_key(world.keybindings, "player down") && player.y < map.height - 1) { update_info (&world); update_log (&world, "\nYou move south."); - map.player_y++; } - else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { + player.y++; } + else if (key == get_action_key(world.keybindings, "player up") && player.y > 0) { update_info (&world); update_log (&world, "\nYou move north."); - map.player_y--; } - else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { + player.y--; } + else if (key == get_action_key(world.keybindings, "player right") && player.x < map.width - 1) { update_info (&world); update_log (&world, "\nYou move east."); - map.player_x++; } - else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { + player.x++; } + else if (key == get_action_key(world.keybindings, "player left") && player.x > 0) { update_info (&world); update_log (&world, "\nYou move west."); - map.player_x--; } + player.x--; } else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&world); update_log (&world, "\nYou wait."); } }