X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=7abc32337e876e671993e29c6924c3b0db29f218;hb=71b47e848b6d47901693af4312f00b020641923c;hp=20181befccf6b2de2c62d2a74091c4463cd50e2e;hpb=122747fbbdc061942de2fc2bca901a44a6b4ab61;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 20181be..7abc323 100644 --- a/roguelike.c +++ b/roguelike.c @@ -1,11 +1,50 @@ +#include +//#include +#include #include #include -#include +#include +#include #include "windows.h" #include "draw_wins.h" #include "roguelike.h" #include "keybindings.h" +uint16_t rrand(char use_seed, uint32_t new_seed) { +// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. + static uint32_t seed = 0; + if (0 != use_seed) + seed = new_seed; + seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)). + return (seed / 65536); } // Ignore least significant 16 bits (they are less random). + +uint32_t load_seed() { +// Load seed integer from seed file. + uint32_t seed; + const uint16_t nchar = 256; + FILE * file = fopen("seed", "r"); + unsigned char a = fgetc(file); + unsigned char b = fgetc(file); + unsigned char c = fgetc(file); + unsigned char d = fgetc(file); + seed = (a * nchar * nchar * nchar) + (b * nchar * nchar) + (c * nchar) + d; + fclose(file); + return seed; } + +void save_seed(uint32_t seed) { +// Save seed integer to seed file. + const uint16_t nchar = 256; + unsigned char a = seed / (nchar * nchar * nchar); + unsigned char b = (seed - (a * nchar * nchar * nchar)) / (nchar * nchar); + unsigned char c = (seed - ((a * nchar * nchar * nchar) + (b * nchar * nchar))) / nchar; + unsigned char d = seed % nchar; + FILE * file = fopen("seed", "w"); + fputc(a, file); + fputc(b, file); + fputc(c, file); + fputc(d, file); + fclose(file); } + void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. if (0 != win->curses) @@ -16,8 +55,8 @@ void toggle_window (struct WinMeta * win_meta, struct Win * win) { void growshrink_active_window (struct WinMeta * win_meta, char change) { // Grow or shrink active window horizontally or vertically by one cell size. if (0 != win_meta->active) { - int height = win_meta->active->height; - int width = win_meta->active->width; + uint16_t height = win_meta->active->height; + uint16_t width = win_meta->active->width; if (change == '-') height--; else if (change == '+') @@ -28,20 +67,21 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) { width++; resize_active_window (win_meta, height, width); } } -struct Map init_map () { +struct Map init_map (uint32_t seed) { // Initialize map with some experimental start values. + rrand(1, seed); struct Map map; map.width = 96; map.height = 32; map.offset_x = 0; map.offset_y = 0; map.cells = malloc(map.width * map.height); - int x, y, ran; + uint16_t x, y, ran; char terrain; for (y = 0; y < map.height; y++) for (x = 0; x < map.width; x++) { terrain = '.'; - ran = rand(); + ran = rrand(0, 0); if ( 0 == ran % ((x*x) / 3 + 1) || 0 == ran % ((y*y) / 3 + 1) || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) @@ -64,7 +104,7 @@ void map_scroll (struct Map * map, char dir) { void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; - char d = rand() % 5; + char d = rrand(0, 0) % 5; char ty = world->monster->y; char tx = world->monster->x; if (1 == d) @@ -84,16 +124,16 @@ void next_turn (struct World * world) { void update_log (struct World * world, char * text) { // Update log with new text to be appended. char * new_text; - int len_old = strlen(world->log); - int len_new = strlen(text); - int len_whole = len_old + len_new + 1; + uint16_t len_old = strlen(world->log); + uint16_t len_new = strlen(text); + uint16_t len_whole = len_old + len_new + 1; new_text = calloc(len_whole, sizeof(char)); memcpy(new_text, world->log, len_old); memcpy(new_text + len_old, text, len_new); free(world->log); world->log = new_text; } -char is_passable (struct World * world, int x, int y) { +char is_passable (struct World * world, uint16_t x, uint16_t y) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) @@ -142,18 +182,28 @@ void move_player (struct World * world, char d) { prev = success * d; next_turn (world); } -void player_wait(struct World * world) { +void player_wait (struct World * world) { // Make player wait one turn. next_turn (world); update_log (world, "\nYou wait."); } -int main () { +int main (int argc, char *argv[]) { + uint32_t seed = time(NULL); + int opt; + while ((opt = getopt(argc, argv, "l")) != -1) { + switch (opt) { + case 'l': + seed = load_seed(); + break; + default: + exit(EXIT_FAILURE); } } + struct World world; init_keybindings(&world); world.turn = 0; world.log = calloc(1, sizeof(char)); update_log (&world, "Start!"); - struct Map map = init_map(); + struct Map map = init_map(seed); world.map = ↦ struct Player player; player.y = 16; @@ -217,6 +267,8 @@ int main () { keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) keyswin_mod_key (&world, &win_meta); + else if (key == get_action_key(world.keybindings, "save seed")) + save_seed(seed); else if (key == get_action_key(world.keybindings, "map up")) map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down"))