X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=7b2d159f878b5ea3fa4e5278d5295f5488abbd55;hb=67396848cb5e3e55385a466d7a24a4f68d0a6c9c;hp=20181befccf6b2de2c62d2a74091c4463cd50e2e;hpb=122747fbbdc061942de2fc2bca901a44a6b4ab61;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 20181be..7b2d159 100644 --- a/roguelike.c +++ b/roguelike.c @@ -1,11 +1,23 @@ +#include +#include +#include #include #include -#include #include "windows.h" #include "draw_wins.h" #include "roguelike.h" #include "keybindings.h" +static uint32_t seed = 0; + +uint16_t rrand() { +// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. + uint32_t a = 1103515245; // Values for a and b as recommended by POSIX.1-2001 (see man page rand(3)). + uint16_t b = 12345; + uint32_t mod = 2147483648; + seed = ((seed * a) + b) % mod; + return (seed / 65536); } // Ignore least significant 16 bits (they are less random). + void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. if (0 != win->curses) @@ -16,8 +28,8 @@ void toggle_window (struct WinMeta * win_meta, struct Win * win) { void growshrink_active_window (struct WinMeta * win_meta, char change) { // Grow or shrink active window horizontally or vertically by one cell size. if (0 != win_meta->active) { - int height = win_meta->active->height; - int width = win_meta->active->width; + uint16_t height = win_meta->active->height; + uint16_t width = win_meta->active->width; if (change == '-') height--; else if (change == '+') @@ -36,12 +48,12 @@ struct Map init_map () { map.offset_x = 0; map.offset_y = 0; map.cells = malloc(map.width * map.height); - int x, y, ran; + uint16_t x, y, ran; char terrain; for (y = 0; y < map.height; y++) for (x = 0; x < map.width; x++) { terrain = '.'; - ran = rand(); + ran = rrand(); if ( 0 == ran % ((x*x) / 3 + 1) || 0 == ran % ((y*y) / 3 + 1) || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) @@ -64,7 +76,7 @@ void map_scroll (struct Map * map, char dir) { void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; - char d = rand() % 5; + char d = rrand() % 5; char ty = world->monster->y; char tx = world->monster->x; if (1 == d) @@ -84,16 +96,16 @@ void next_turn (struct World * world) { void update_log (struct World * world, char * text) { // Update log with new text to be appended. char * new_text; - int len_old = strlen(world->log); - int len_new = strlen(text); - int len_whole = len_old + len_new + 1; + uint16_t len_old = strlen(world->log); + uint16_t len_new = strlen(text); + uint16_t len_whole = len_old + len_new + 1; new_text = calloc(len_whole, sizeof(char)); memcpy(new_text, world->log, len_old); memcpy(new_text + len_old, text, len_new); free(world->log); world->log = new_text; } -char is_passable (struct World * world, int x, int y) { +char is_passable (struct World * world, uint16_t x, uint16_t y) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) @@ -142,11 +154,45 @@ void move_player (struct World * world, char d) { prev = success * d; next_turn (world); } -void player_wait(struct World * world) { +void player_wait (struct World * world) { // Make player wait one turn. next_turn (world); update_log (world, "\nYou wait."); } +void save_map (struct Map * map) { +// Save map to file "map". + FILE * file = fopen("map", "w"); + fputc(map->width / CHAR_MAX, file); + fputc(map->width % CHAR_MAX, file); + uint16_t y, x; + for (y = 0; y < map->height; y++) + for (x = 0; x < map->width; x++) + fputc(map->cells[y * map->width + x], file); + fclose(file); } + +struct Map load_map () { +// Load map from file. + FILE * file = fopen("map", "r"); + struct Map map; + map.width = (fgetc(file) * CHAR_MAX) + fgetc(file); + long pos = ftell(file); + int c = fgetc(file); + uint32_t i = 0; + while (EOF != c) { + i++; + c = fgetc(file); } + map.cells = malloc(i * sizeof(char)); + map.height = i / map.width; + fseek(file, pos, SEEK_SET); + c = fgetc(file); + i = 0; + while (EOF != c) { + map.cells[i] = (char) c; + c = fgetc(file); + i++; } + fclose(file); + return map; } + int main () { struct World world; init_keybindings(&world); @@ -217,6 +263,10 @@ int main () { keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) keyswin_mod_key (&world, &win_meta); + else if (key == get_action_key(world.keybindings, "load map")) + map = load_map(); + else if (key == get_action_key(world.keybindings, "save map")) + save_map(&map); else if (key == get_action_key(world.keybindings, "map up")) map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down"))