X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=89b64624036ebd5f16ae0256d46f27a90482e5d0;hb=891ff33aec8906fe8203910a26c56650ce74b904;hp=ac7252ea3f4ec105cb28692310363b0ee0cedb2c;hpb=0aa35d081a2386ff02562a38a55c75215e3159e5;p=plomrogue diff --git a/roguelike.c b/roguelike.c index ac7252e..89b6462 100644 --- a/roguelike.c +++ b/roguelike.c @@ -44,14 +44,16 @@ void draw_map (struct Win *); void draw_info (struct Win *); void draw_keys_window (struct Win *); void toggle_window (struct WinMeta *, struct Win *); +void growshrink_active_window (struct WinMeta *, char); void init_keybindings(struct World *); struct Map init_map (); +void map_scroll (struct Map *, char); void next_turn (struct World *); void update_log (struct World *, char *); void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); -void mod_key (struct World *, struct WinMeta *); +void keyswin_mod_key (struct World *, struct WinMeta *); void keyswin_move_selection (struct World *, char); char is_passable (struct World *, int, int); void move_player (struct World *, char); @@ -191,6 +193,21 @@ void toggle_window (struct WinMeta * win_meta, struct Win * win) { else append_window(win_meta, win); } +void growshrink_active_window (struct WinMeta * win_meta, char change) { +// Grow or shrink active window horizontally or vertically by one cell size. + if (0 != win_meta->active) { + int height = win_meta->active->height; + int width = win_meta->active->width; + if (change == '-') + height--; + else if (change == '+') + height++; + else if (change == '_') + width--; + else if (change == '*') + width++; + resize_active_window (win_meta, height, width); } } + void init_keybindings(struct World * world) { // Initialize keybindings from file "keybindings". FILE * file = fopen("keybindings", "r"); @@ -249,6 +266,17 @@ struct Map init_map () { map.cells[(y * map.width) + x] = terrain; } return map; } +void map_scroll (struct Map * map, char dir) { +// Scroll map into direction dir if possible by changing the offset. + if ('n' == dir && map->offset_y > 0) + map->offset_y--; + else if ('s' == dir) + map->offset_y++; + else if ('w' == dir && map->offset_x > 0) + map->offset_x--; + else if ('e' == dir) + map->offset_x++; } + void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; @@ -349,8 +377,8 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } -void mod_key (struct World * world, struct WinMeta * win_meta) { -// In keybinding window, mark selection modifiable, modify key. Ensure max of three digits in key code field. +void keyswin_mod_key (struct World * world, struct WinMeta * win_meta) { +// In keybindings window, mark selection modifiable, modify key. Ensure max of three digits in key code field. world->keyswindata->edit = 1; draw_all_windows (win_meta); int key = getch(); @@ -463,9 +491,9 @@ int main () { if (key == get_action_key(world.keybindings, "quit")) break; else if (key == get_action_key(world.keybindings, "scroll pad right")) - win_meta.pad_offset++; - else if (key == get_action_key(world.keybindings, "scroll pad left") && win_meta.pad_offset > 0) - win_meta.pad_offset--; + scroll_pad (&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "scroll pad left")) + scroll_pad (&win_meta, '-'); else if (key == get_action_key(world.keybindings, "toggle keys window")) toggle_window(&win_meta, &win_keys); else if (key == get_action_key(world.keybindings, "toggle map window")) @@ -474,22 +502,22 @@ int main () { toggle_window(&win_meta, &win_info); else if (key == get_action_key(world.keybindings, "toggle log window")) toggle_window(&win_meta, &win_log); - else if (key == get_action_key(world.keybindings, "cycle forwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "cycle forwards")) cycle_active_window(&win_meta, 'n'); - else if (key == get_action_key(world.keybindings, "cycle backwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "cycle backwards")) cycle_active_window(&win_meta, 'p'); - else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0) - shift_window(&win_meta, 'f'); - else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) - shift_window(&win_meta, 'b'); - else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0) - resize_window(&win_meta, '*'); - else if (key == get_action_key(world.keybindings, "shrink horizontally") && win_meta.active != 0) - resize_window(&win_meta, '_'); - else if (key == get_action_key(world.keybindings, "grow vertically") && win_meta.active != 0) - resize_window(&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "shrink vertically") && win_meta.active != 0) - resize_window(&win_meta, '-'); + else if (key == get_action_key(world.keybindings, "shift forwards")) + shift_active_window(&win_meta, 'f'); + else if (key == get_action_key(world.keybindings, "shift backwards")) + shift_active_window(&win_meta, 'b'); + else if (key == get_action_key(world.keybindings, "grow horizontally")) + growshrink_active_window(&win_meta, '*'); + else if (key == get_action_key(world.keybindings, "shrink horizontally")) + growshrink_active_window(&win_meta, '_'); + else if (key == get_action_key(world.keybindings, "grow vertically")) + growshrink_active_window(&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "shrink vertically")) + growshrink_active_window(&win_meta, '-'); else if (key == get_action_key(world.keybindings, "save keys")) save_keybindings(&world); else if (key == get_action_key(world.keybindings, "keys nav up")) @@ -497,15 +525,15 @@ int main () { else if (key == get_action_key(world.keybindings, "keys nav down")) keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) - mod_key (&world, &win_meta); - else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) - map.offset_y--; + keyswin_mod_key (&world, &win_meta); + else if (key == get_action_key(world.keybindings, "map up")) + map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down")) - map.offset_y++; + map_scroll (&map, 's'); else if (key == get_action_key(world.keybindings, "map right")) - map.offset_x++; - else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) - map.offset_x--; + map_scroll (&map, 'e'); + else if (key == get_action_key(world.keybindings, "map left")) + map_scroll (&map, 'w'); else if (key == get_action_key(world.keybindings, "player down")) move_player(&world, 's'); else if (key == get_action_key(world.keybindings, "player up"))