X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=bc21ab5a0dfb5b6c23bbc51fac3b514f777b5e81;hb=336d57bf85ed4b64307dea367c696ec9b477504a;hp=4bd6c7ee15cdd51dd353ba8bfa424650a2161e59;hpb=969ba2899d6abd9d06a187098a5cd015d1aac1e0;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 4bd6c7e..bc21ab5 100644 --- a/roguelike.c +++ b/roguelike.c @@ -46,6 +46,7 @@ void draw_keys_window (struct Win *); void toggle_window (struct WinMeta *, struct Win *); void init_keybindings(struct World *); struct Map init_map (); +void map_scroll (struct Map *, char); void next_turn (struct World *); void update_log (struct World *, char *); void save_keybindings(struct World *); @@ -249,6 +250,17 @@ struct Map init_map () { map.cells[(y * map.width) + x] = terrain; } return map; } +void map_scroll (struct Map * map, char dir) { +// Scroll map into direction dir if possible by changing the offset. + if ('n' == dir && map->offset_y > 0) + map->offset_y--; + else if ('s' == dir) + map->offset_y++; + else if ('w' == dir && map->offset_x > 0) + map->offset_x--; + else if ('e' == dir) + map->offset_x++; } + void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; @@ -463,9 +475,9 @@ int main () { if (key == get_action_key(world.keybindings, "quit")) break; else if (key == get_action_key(world.keybindings, "scroll pad right")) - win_meta.pad_offset++; - else if (key == get_action_key(world.keybindings, "scroll pad left") && win_meta.pad_offset > 0) - win_meta.pad_offset--; + scroll_pad (&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "scroll pad left")) + scroll_pad (&win_meta, '-'); else if (key == get_action_key(world.keybindings, "toggle keys window")) toggle_window(&win_meta, &win_keys); else if (key == get_action_key(world.keybindings, "toggle map window")) @@ -478,17 +490,17 @@ int main () { cycle_active_window(&win_meta, 'n'); else if (key == get_action_key(world.keybindings, "cycle backwards")) cycle_active_window(&win_meta, 'p'); - else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shift forwards")) shift_window(&win_meta, 'f'); - else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shift backwards")) shift_window(&win_meta, 'b'); - else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "grow horizontally")) resize_window(&win_meta, '*'); - else if (key == get_action_key(world.keybindings, "shrink horizontally") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shrink horizontally")) resize_window(&win_meta, '_'); - else if (key == get_action_key(world.keybindings, "grow vertically") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "grow vertically")) resize_window(&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "shrink vertically") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shrink vertically")) resize_window(&win_meta, '-'); else if (key == get_action_key(world.keybindings, "save keys")) save_keybindings(&world); @@ -498,14 +510,14 @@ int main () { keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) keyswin_mod_key (&world, &win_meta); - else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) - map.offset_y--; + else if (key == get_action_key(world.keybindings, "map up")) + map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down")) - map.offset_y++; + map_scroll (&map, 's'); else if (key == get_action_key(world.keybindings, "map right")) - map.offset_x++; - else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) - map.offset_x--; + map_scroll (&map, 'e'); + else if (key == get_action_key(world.keybindings, "map left")) + map_scroll (&map, 'w'); else if (key == get_action_key(world.keybindings, "player down")) move_player(&world, 's'); else if (key == get_action_key(world.keybindings, "player up"))