X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=c4abf4cc5df0c267171906cc38a25563096d39e6;hb=589c90af794a31b5b253ef97582caa650d9bc0d6;hp=44995457b69247e9b96513cb27a6acde063c698d;hpb=478bf71176d67ec2528a722b763d32dbd3b32782;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 4499545..c4abf4c 100644 --- a/roguelike.c +++ b/roguelike.c @@ -46,6 +46,7 @@ void update_log (struct World *, char *); void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); +void move_player (struct World *, char); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -315,6 +316,39 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } +void move_player (struct World * world, char d) { +// Move player in direction d, increment turn counter and update log. + update_info (world); + char success = 0; + char * dir; + char * msg = calloc(25, sizeof(char)); + if ('s' == d) { + dir = "south"; + if (world->player->y < world->map->height - 1) { + world->player->y++; + success = 1; } } + else if ('n' == d) { + dir = "north"; + if (world->player->y > 0) { + world->player->y--; + success = 1; } } + else if ('w' == d) { + dir = "west"; + if (world->player->x > 0) { + world->player->x--; + success = 1; } } + else if ('e' == d) { + dir = "east"; + if (world->player->x < world->map->width - 1) { + world->player->x++; + success = 1; } } + char * msg_content = "You fail to move"; + if (success) + msg_content = "You move"; + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); } + int main () { struct World world; init_keybindings(&world); @@ -403,22 +437,14 @@ int main () { map.offset_x++; else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - else if (key == get_action_key(world.keybindings, "player down") && player.y < map.height - 1) { - update_info (&world); - update_log (&world, "\nYou move south."); - player.y++; } - else if (key == get_action_key(world.keybindings, "player up") && player.y > 0) { - update_info (&world); - update_log (&world, "\nYou move north."); - player.y--; } - else if (key == get_action_key(world.keybindings, "player right") && player.x < map.width - 1) { - update_info (&world); - update_log (&world, "\nYou move east."); - player.x++; } - else if (key == get_action_key(world.keybindings, "player left") && player.x > 0) { - update_info (&world); - update_log (&world, "\nYou move west."); - player.x--; } + else if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&world); update_log (&world, "\nYou wait."); } }