X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=cd96364a9979221903bbc07ecf17f5e16fe568fd;hb=a09638673d6c79fcf430299c63aab915e2ca19ba;hp=e2c5474869a7132eb64d19797ad059b8593e0afd;hpb=614f85987282b786d943fcb448b54086ad3a27b1;p=plomrogue diff --git a/roguelike.c b/roguelike.c index e2c5474..cd96364 100644 --- a/roguelike.c +++ b/roguelike.c @@ -24,6 +24,8 @@ struct KeysWinData { int select; }; struct World { + char * log; + int turn; struct KeyBinding * keybindings; struct KeysWinData * keyswindata; }; @@ -31,41 +33,33 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. int x, y; char toggle; - int height_av = win->height - 1; - int width_av = win->width - 1; char fin = 0; int z = -1; - for (y = start_y; y < height_av; y++) { + for (y = start_y; y < win->height; y++) { if (0 == fin) toggle = 0; - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (0 == toggle) { z++; if ('\n' == text[z]) { - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); toggle = 1; continue; } else - mvwaddch(win->curses_win, y+1, x+win->border_left, text[z]); + mvwaddch(win->curses_win, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } else if (0 == text[z+1]) { toggle = 1; - fin = 1; } } - else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } + fin = 1; } } } } } -void draw_text_from_bottom (struct Win * win) { -// Draw text in win->data from end/bottom to the top. - char * text = (char *) win->data; - int width_av = win->width - 1; - int height_av = win->height - 1; +void draw_text_from_bottom (struct Win * win, char * text) { +// Draw text from end/bottom to the top. char toggle = 0; int x, y, offset; int z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of available - for (x = 0; x < width_av; x++) { // width, but infinite height. + for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of + for (x = 0; x < win->width; x++) { // available width, but infinite height. z++; if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and break; // stopping the loop. Make sure they don't count as cell space @@ -77,15 +71,12 @@ void draw_text_from_bottom (struct Win * win) { break; } } z = -1; int start_y = 0; - if (y < height_av) { // Depending on what is bigger, determine start point in window or in text. - start_y = height_av - y; - for (y = 0; y < start_y; y++) - for (x = 0; x < width_av; x++) - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } - else if (y > height_av) { - offset = y - height_av; + if (y < win->height) // Depending on what is bigger, determine start point in window or in text. + start_y = win->height - y; + else if (y > win->height) { + offset = y - win->height; for (y = 0; y < offset; y++) - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { z++; if ('\n' == text[z]) break; @@ -95,30 +86,32 @@ void draw_text_from_bottom (struct Win * win) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } +void draw_log (struct Win * win) { +// Draw log text from world struct in win->data from bottom to top. + struct World world = * (struct World *) win->data; + draw_text_from_bottom(win, world.log); } + void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - int height_av = win->height - 1; - int width_av = win->width - 1; struct Map map = * (struct Map *) win->data; char * cells = map.cells; int width_map_av = map.width - map.offset_x; int height_map_av = map.height - map.offset_y; int x, y, z; - for (y = 0; y < height_av; y++) { + for (y = 0; y < win->height; y++) { z = map.offset_x + (map.offset_y + y) * (map.width); - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { if (z == (map.width * map.player_y) + map.player_x) - mvwaddch(win->curses_win, y+1, x+win->border_left, '@'); + mvwaddch(win->curses_win, y, x, '@'); else - mvwaddch(win->curses_win, y+1, x+win->border_left, cells[z]); - z++; } - else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } + mvwaddch(win->curses_win, y, x, cells[z]); + z++; } } } } void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - int count = * (int *) win->data; + struct World world = * (struct World *) win->data; + int count = world.turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } @@ -149,21 +142,22 @@ struct Map init_map () { map.cells[(8 * map.width) + 3] = 'X'; return map; } -void update_info (struct Win * win) { +void update_info (struct World * world) { // Update info data by incrementing turn value. - * (int *) win->data = * (int *) win->data + 1; } + world->turn++; } -void update_log (struct Win * win, char * text) { +//void update_log (struct Win * win, char * text) { +void update_log (struct World * world, char * text) { // Update log with new text to be appended. char * new_text; - int len_old = strlen(win->data); + int len_old = strlen(world->log); int len_new = strlen(text); int len_whole = len_old + len_new + 1; new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, win->data, len_old); + memcpy(new_text, world->log, len_old); memcpy(new_text + len_old, text, len_new); - free(win->data); - win->data = new_text; } + free(world->log); + world->log = new_text; } int get_action_key (struct KeyBinding * keybindings, char * name) { // Return key matching name in keybindings. @@ -172,43 +166,83 @@ int get_action_key (struct KeyBinding * keybindings, char * name) { i++; return keybindings[i].key; } +char * get_keyname(int keycode) { +// Translate some keycodes to readable names of max 9 chars. + char * keyname; + keyname = malloc(15); + if (32 < keycode && keycode < 127) + sprintf(keyname, "%c", keycode); + else if (keycode == 9) + sprintf(keyname, "TAB"); + else if (keycode == 10) + sprintf(keyname, "RETURN"); + else if (keycode == 27) + sprintf(keyname, "ESCAPE"); + else if (keycode == 32) + sprintf(keyname, "SPACE"); + else if (keycode == KEY_UP) + sprintf(keyname, "UP"); + else if (keycode == KEY_DOWN) + sprintf(keyname, "DOWN"); + else if (keycode == KEY_LEFT) + sprintf(keyname, "LEFT"); + else if (keycode == KEY_RIGHT) + sprintf(keyname, "RIGHT"); + else if (keycode == KEY_HOME) + sprintf(keyname, "HOME"); + else if (keycode == KEY_BACKSPACE) + sprintf(keyname, "BACKSPACE"); + else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { + int f = keycode - KEY_F0; + sprintf(keyname, "F%d", f); } + else if (keycode == KEY_DC) + sprintf(keyname, "DELETE"); + else if (keycode == KEY_IC) + sprintf(keyname, "INSERT"); + else if (keycode == KEY_NPAGE) + sprintf(keyname, "NEXT PAGE"); + else if (keycode == KEY_PPAGE) + sprintf(keyname, "PREV PAGE"); + else if (keycode == KEY_END) + sprintf(keyname, "END"); + else + sprintf(keyname, "(unknown)"); + return keyname; } + void draw_keys_window (struct Win * win) { // Draw keybinding window. struct World * world = (struct World *) win->data; struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; struct KeyBinding * keybindings = world->keybindings; - int height_av = win->height - 1; - int width_av = win->width - 1; int offset = 0; - if (keyswindata->max >= height_av) { - if (keyswindata->select > height_av / 2) - if (keyswindata->select < (keyswindata->max - (height_av / 2))) - offset = keyswindata->select - (height_av / 2); + if (keyswindata->max >= win->height) { + if (keyswindata->select > win->height / 2) { + if (keyswindata->select < (keyswindata->max - (win->height / 2))) + offset = keyswindata->select - (win->height / 2); else - offset = keyswindata->max - height_av + 1; } - int keydescwidth = 3; - char * keydesc = malloc(keydescwidth + 1); + offset = keyswindata->max - win->height + 1; } } + int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 + char * keydesc = malloc(keydescwidth); attr_t attri; int y, x; - for (y = 0; 0 != keybindings[offset + y].name && y < height_av; y++) { + char * keyname; + for (y = 0; y <= keyswindata->max && y < win->height; y++) { attri = 0; if (y == keyswindata->select - offset) { attri = A_REVERSE; if (1 == keyswindata->edit) attri = attri | A_BLINK; } - snprintf(keydesc, keydescwidth + 1, "%3d ", keybindings[y + offset].key); - for (x = 0; x < width_av; x++) - if (strlen(keydesc) > x) - mvwaddch(win->curses_win, y + 1, x + win->border_left, keydesc[x] | attri); + keyname = get_keyname(keybindings[y + offset].key); + snprintf(keydesc, keydescwidth, "%-9s", keyname); + free(keyname); + for (x = 0; x < win->width; x++) + if (x < strlen(keydesc)) + mvwaddch(win->curses_win, y, x, keydesc[x] | attri); else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses_win, y + 1, x + win->border_left, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + mvwaddch(win->curses_win, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); else - mvwaddch(win->curses_win, y + 1, x + win->border_left, ' ' | attri); } - free(keydesc); - if (y < height_av) - for (; y < height_av; y++) - for (x = 0; x < width_av; x++) - mvwaddch(win->curses_win, y + 1, x + win->border_left, ' '); } + mvwaddch(win->curses_win, y, x, ' ' | attri); } + free(keydesc); } void init_keybindings(struct World * world) { // Initialize keybindings from file "keybindings". @@ -228,15 +262,15 @@ void init_keybindings(struct World * world) { struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); fseek(file, 0, SEEK_SET); char * command = malloc(linemax); - char commcount = 0; + int commcount = 0; char * digits = malloc(3); - char digicount = 0; + int digicount = 0; int key, digimax; int keycount = 0; c = getc(file); while (EOF != c) { if ('\n' == c) { - keybindings[keycount].name = calloc(commcount, sizeof(char)); + keybindings[keycount].name = calloc(commcount + 1, sizeof(char)); memcpy(keybindings[keycount].name, command, commcount); keybindings[keycount].key = key; keycount++; @@ -294,7 +328,6 @@ int main () { curs_set(0); keypad(screen, TRUE); raw(); - struct WinMeta win_meta = init_win_meta(screen); struct Win win_keys = init_window(&win_meta, "Keys"); @@ -306,21 +339,27 @@ int main () { struct Map map = init_map(); win_map.data = ↦ + world.turn = 0; struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; - win_info.data = malloc(sizeof(int)); - * (int *) win_info.data = 0; + win_info.data = &world; + world.log = calloc(1, sizeof(char)); struct Win win_log = init_window(&win_meta, "Log"); - win_log.draw = draw_text_from_bottom; - win_log.data = calloc(1, sizeof(char)); - update_log (&win_log, "Start!"); + win_log.draw = draw_log; + win_log.data = &world; + update_log (&world, "Start!"); int key; while (1) { + draw_all_windows (&win_meta); key = getch(); if (key == get_action_key(world.keybindings, "quit")) break; + else if (key == get_action_key(world.keybindings, "scroll pad right")) + win_meta.pad_offset++; + else if (key == get_action_key(world.keybindings, "scroll pad left") && win_meta.pad_offset > 0) + win_meta.pad_offset--; else if (key == get_action_key(world.keybindings, "toggle keys window")) toggle_window(&win_meta, &win_keys); else if (key == get_action_key(world.keybindings, "toggle map window")) @@ -337,66 +376,61 @@ int main () { shift_window(&win_meta, 'f'); else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) shift_window(&win_meta, 'b'); - else if (key == get_action_key(world.keybindings, "grow hor") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0) resize_window(&win_meta, '*'); - else if (key == get_action_key(world.keybindings, "shrink hor") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shrink horizontally") && win_meta.active != 0) resize_window(&win_meta, '_'); - else if (key == get_action_key(world.keybindings, "grow ver") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "grow vertically") && win_meta.active != 0) resize_window(&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "shrink ver") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shrink vertically") && win_meta.active != 0) resize_window(&win_meta, '-'); else if (key == get_action_key(world.keybindings, "save keys")) save_keybindings(&world); - else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) { + else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) world.keyswindata->select--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) { + else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) world.keyswindata->select++; - draw_all_windows (&win_meta); } else if (key == get_action_key(world.keybindings, "keys mod")) { world.keyswindata->edit = 1; draw_all_windows (&win_meta); key = getch(); if (key < 1000) // ensure maximum of three digits in key code field world.keybindings[world.keyswindata->select].key = key; - world.keyswindata->edit = 0; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) { + world.keyswindata->edit = 0; } + else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) map.offset_y--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map down")) { + else if (key == get_action_key(world.keybindings, "map down")) map.offset_y++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map right")) { + else if (key == get_action_key(world.keybindings, "map right")) map.offset_x++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) { + else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - draw_all_windows (&win_meta); } else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { - update_info (&win_info); - update_log (&win_log, "\nYou move south."); - map.player_y++; - draw_all_windows (&win_meta); } + update_info (&world); + update_log (&world, "\nYou move south."); + map.player_y++; } else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { - update_info (&win_info); - update_log (&win_log, "\nYou move north."); - map.player_y--; - draw_all_windows (&win_meta); } + update_info (&world); + update_log (&world, "\nYou move north."); + map.player_y--; } else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { - update_info (&win_info); - update_log (&win_log, "\nYou move east."); - map.player_x++; - draw_all_windows (&win_meta); } + update_info (&world); + update_log (&world, "\nYou move east."); + map.player_x++; } else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { - update_info (&win_info); - update_log (&win_log, "\nYou move west."); - map.player_x--; - draw_all_windows (&win_meta); } + update_info (&world); + update_log (&world, "\nYou move west."); + map.player_x--; } else if (key == get_action_key(world.keybindings, "wait") ) { - update_info (&win_info); - update_log (&win_log, "\nYou wait."); - draw_all_windows(&win_meta); } } + update_info (&world); + update_log (&world, "\nYou wait."); } } + + free(map.cells); + for (key = 0; key <= world.keyswindata->max; key++) + free(world.keybindings[key].name); + free(world.keybindings); + free(world.keyswindata); + free(world.log); endwin(); return 0; }