X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=d2e8303edeaa8d7d1298b8cddea4f000ca66fdd6;hb=d17e8bd46c19351ac493f70a2f2a04655ab6a5e7;hp=b571edc088bae4995ba455c88c484d54165ef140;hpb=9db986d3c29a6e80f71c6ab6e6a5f850fc9d7d1b;p=plomrogue diff --git a/roguelike.c b/roguelike.c index b571edc..d2e8303 100644 --- a/roguelike.c +++ b/roguelike.c @@ -31,22 +31,20 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. int x, y; char toggle; - int height_av = win->height - 1; - int width_av = win->width - 1; char fin = 0; int z = -1; - for (y = start_y; y < height_av; y++) { + for (y = start_y; y < win->height; y++) { if (0 == fin) toggle = 0; - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (0 == toggle) { z++; if ('\n' == text[z]) { - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); + mvwaddch(win->curses_win, y, x, ' '); toggle = 1; continue; } else - mvwaddch(win->curses_win, y+1, x+win->border_left, text[z]); + mvwaddch(win->curses_win, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } @@ -54,18 +52,16 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { toggle = 1; fin = 1; } } else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } + mvwaddch(win->curses_win, y, x, ' '); } } } void draw_text_from_bottom (struct Win * win) { // Draw text in win->data from end/bottom to the top. char * text = (char *) win->data; - int width_av = win->width - 1; - int height_av = win->height - 1; char toggle = 0; int x, y, offset; int z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of available - for (x = 0; x < width_av; x++) { // width, but infinite height. + for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of + for (x = 0; x < win->width; x++) { // available width, but infinite height. z++; if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and break; // stopping the loop. Make sure they don't count as cell space @@ -77,15 +73,15 @@ void draw_text_from_bottom (struct Win * win) { break; } } z = -1; int start_y = 0; - if (y < height_av) { // Depending on what is bigger, determine start point in window or in text. - start_y = height_av - y; + if (y < win->height) { // Depending on what is bigger, determine start point in window or in text. + start_y = win->height - y; for (y = 0; y < start_y; y++) - for (x = 0; x < width_av; x++) - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } - else if (y > height_av) { - offset = y - height_av; + for (x = 0; x < win->width; x++) + mvwaddch(win->curses_win, y, x, ' '); } + else if (y > win->height) { + offset = y - win->height; for (y = 0; y < offset; y++) - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { z++; if ('\n' == text[z]) break; @@ -97,24 +93,22 @@ void draw_text_from_bottom (struct Win * win) { void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - int height_av = win->height - 1; - int width_av = win->width - 1; struct Map map = * (struct Map *) win->data; char * cells = map.cells; int width_map_av = map.width - map.offset_x; int height_map_av = map.height - map.offset_y; int x, y, z; - for (y = 0; y < height_av; y++) { + for (y = 0; y < win->height; y++) { z = map.offset_x + (map.offset_y + y) * (map.width); - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { if (z == (map.width * map.player_y) + map.player_x) - mvwaddch(win->curses_win, y+1, x+win->border_left, '@'); + mvwaddch(win->curses_win, y, x, '@'); else - mvwaddch(win->curses_win, y+1, x+win->border_left, cells[z]); + mvwaddch(win->curses_win, y, x, cells[z]); z++; } else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } + mvwaddch(win->curses_win, y, x, ' '); } } } void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. @@ -172,43 +166,87 @@ int get_action_key (struct KeyBinding * keybindings, char * name) { i++; return keybindings[i].key; } +char * get_keyname(int keycode) { +// Translate some keycodes to readable names of max 9 chars. + char * keyname; + keyname = malloc(15); + if (32 < keycode && keycode < 127) + sprintf(keyname, "%c", keycode); + else if (keycode == 9) + sprintf(keyname, "TAB"); + else if (keycode == 10) + sprintf(keyname, "RETURN"); + else if (keycode == 27) + sprintf(keyname, "ESCAPE"); + else if (keycode == 32) + sprintf(keyname, "SPACE"); + else if (keycode == KEY_UP) + sprintf(keyname, "UP"); + else if (keycode == KEY_DOWN) + sprintf(keyname, "DOWN"); + else if (keycode == KEY_LEFT) + sprintf(keyname, "LEFT"); + else if (keycode == KEY_RIGHT) + sprintf(keyname, "RIGHT"); + else if (keycode == KEY_HOME) + sprintf(keyname, "HOME"); + else if (keycode == KEY_BACKSPACE) + sprintf(keyname, "BACKSPACE"); + else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { + int f = keycode - KEY_F0; + sprintf(keyname, "F%d", f); } + else if (keycode == KEY_DC) + sprintf(keyname, "DELETE"); + else if (keycode == KEY_IC) + sprintf(keyname, "INSERT"); + else if (keycode == KEY_NPAGE) + sprintf(keyname, "NEXT PAGE"); + else if (keycode == KEY_PPAGE) + sprintf(keyname, "PREV PAGE"); + else if (keycode == KEY_END) + sprintf(keyname, "END"); + else + sprintf(keyname, "(unknown)"); + return keyname; } + void draw_keys_window (struct Win * win) { // Draw keybinding window. struct World * world = (struct World *) win->data; struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; struct KeyBinding * keybindings = world->keybindings; - int height_av = win->height - 1; - int width_av = win->width - 1; int offset = 0; - if (keyswindata->max >= height_av) { - if (keyswindata->select > height_av / 2) - if (keyswindata->select < (keyswindata->max - (height_av / 2))) - offset = keyswindata->select - (height_av / 2); + if (keyswindata->max >= win->height) { + if (keyswindata->select > win->height / 2) + if (keyswindata->select < (keyswindata->max - (win->height / 2))) + offset = keyswindata->select - (win->height / 2); else - offset = keyswindata->max - height_av + 1; } - int keydescwidth = 3; + offset = keyswindata->max - win->height + 1; } + int keydescwidth = 9; // max length assured by get_keyname() char * keydesc = malloc(keydescwidth + 1); attr_t attri; int y, x; - for (y = 0; 0 != keybindings[offset + y].name && y < height_av; y++) { + char * keyname; + for (y = 0; 0 != keybindings[offset + y].name && y < win->height; y++) { attri = 0; if (y == keyswindata->select - offset) { attri = A_REVERSE; if (1 == keyswindata->edit) attri = attri | A_BLINK; } - snprintf(keydesc, keydescwidth + 1, "%3d ", keybindings[y + offset].key); - for (x = 0; x < width_av; x++) + keyname = get_keyname(keybindings[y + offset].key); + snprintf(keydesc, keydescwidth + 1, "%-9s", keyname); + free(keyname); + for (x = 0; x < win->width; x++) if (strlen(keydesc) > x) - mvwaddch(win->curses_win, y + 1, x + win->border_left, keydesc[x] | attri); + mvwaddch(win->curses_win, y, x, keydesc[x] | attri); else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses_win, y + 1, x + win->border_left, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + mvwaddch(win->curses_win, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); else - mvwaddch(win->curses_win, y + 1, x + win->border_left, ' ' | attri); } + mvwaddch(win->curses_win, y, x, ' ' | attri); } free(keydesc); - if (y < height_av) - for (; y < height_av; y++) - for (x = 0; x < width_av; x++) - mvwaddch(win->curses_win, y + 1, x + win->border_left, ' '); } + if (y < win->height) + for (; y < win->height; y++) + for (x = 0; x < win->width; x++) + mvwaddch(win->curses_win, y, x, ' '); } void init_keybindings(struct World * world) { // Initialize keybindings from file "keybindings". @@ -268,7 +306,7 @@ void init_keybindings(struct World * world) { world->keyswindata = keyswindata; } void save_keybindings(struct World * world) { -// Write keybidings to keybindings file. +// Write keybindings to keybindings file. struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; struct KeyBinding * keybindings = world->keybindings; FILE * file = fopen("keybindings", "w"); @@ -318,6 +356,7 @@ int main () { int key; while (1) { + draw_all_windows (&win_meta); key = getch(); if (key == get_action_key(world.keybindings, "quit")) break; @@ -347,56 +386,44 @@ int main () { resize_window(&win_meta, '-'); else if (key == get_action_key(world.keybindings, "save keys")) save_keybindings(&world); - else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) { + else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) world.keyswindata->select--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) { + else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) world.keyswindata->select++; - draw_all_windows (&win_meta); } else if (key == get_action_key(world.keybindings, "keys mod")) { world.keyswindata->edit = 1; draw_all_windows (&win_meta); key = getch(); if (key < 1000) // ensure maximum of three digits in key code field world.keybindings[world.keyswindata->select].key = key; - world.keyswindata->edit = 0; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) { + world.keyswindata->edit = 0; } + else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) map.offset_y--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map down")) { + else if (key == get_action_key(world.keybindings, "map down")) map.offset_y++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map right")) { + else if (key == get_action_key(world.keybindings, "map right")) map.offset_x++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) { + else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - draw_all_windows (&win_meta); } else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { update_info (&win_info); update_log (&win_log, "\nYou move south."); - map.player_y++; - draw_all_windows (&win_meta); } + map.player_y++; } else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { update_info (&win_info); update_log (&win_log, "\nYou move north."); - map.player_y--; - draw_all_windows (&win_meta); } + map.player_y--; } else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { update_info (&win_info); update_log (&win_log, "\nYou move east."); - map.player_x++; - draw_all_windows (&win_meta); } + map.player_x++; } else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { update_info (&win_info); update_log (&win_log, "\nYou move west."); - map.player_x--; - draw_all_windows (&win_meta); } + map.player_x--; } else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&win_info); - update_log (&win_log, "\nYou wait."); - draw_all_windows(&win_meta); } } + update_log (&win_log, "\nYou wait."); } } endwin(); return 0; }