X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=e7ece3a0a58601b8d99a22b40ec1a10959e28422;hb=ed160c85898e726c7daf6b329f5e807e760ba3ed;hp=a9d355383386d87653cd214553ffc37d53474167;hpb=838e77016ac35c89125f6885f82938d8d7d7080a;p=plomrogue diff --git a/roguelike.c b/roguelike.c index a9d3553..e7ece3a 100644 --- a/roguelike.c +++ b/roguelike.c @@ -4,14 +4,14 @@ #include #include "windows.h" -struct Map { - int width; - int height; - int offset_x; - int offset_y; - int player_x; - int player_y; - char * cells; }; +struct World { + struct KeyBinding * keybindings; + struct KeysWinData * keyswindata; + int turn; + char * log; + struct Map * map; + struct Monster * monster; + struct Player * player; }; struct KeyBinding { char * name; @@ -22,11 +22,41 @@ struct KeysWinData { char edit; int select; }; -struct World { - char * log; - int turn; - struct KeyBinding * keybindings; - struct KeysWinData * keyswindata; }; +struct Map { + int width; + int height; + int offset_x; + int offset_y; + char * cells; }; + +struct Player { + int y; + int x; }; + +struct Monster { + int y; + int x; }; + +void draw_with_linebreaks (struct Win *, char *, int); +void draw_text_from_bottom (struct Win *, char *); +void draw_log (struct Win *); +void draw_map (struct Win *); +void draw_info (struct Win *); +void draw_keys_window (struct Win *); +void toggle_window (struct WinMeta *, struct Win *); +void init_keybindings(struct World *); +struct Map init_map (); +void map_scroll (struct Map *, char); +void next_turn (struct World *); +void update_log (struct World *, char *); +void save_keybindings(struct World *); +int get_action_key (struct KeyBinding *, char *); +char * get_keyname(int); +void keyswin_mod_key (struct World *, struct WinMeta *); +void keyswin_move_selection (struct World *, char); +char is_passable (struct World *, int, int); +void move_player (struct World *, char); +void player_wait(struct World *); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -87,126 +117,39 @@ void draw_text_from_bottom (struct Win * win, char * text) { void draw_log (struct Win * win) { // Draw log text from world struct in win->data from bottom to top. - struct World world = * (struct World *) win->data; - draw_text_from_bottom(win, world.log); } + struct World * world = (struct World *) win->data; + draw_text_from_bottom(win, world->log); } void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - struct Map map = * (struct Map *) win->data; - char * cells = map.cells; - int width_map_av = map.width - map.offset_x; - int height_map_av = map.height - map.offset_y; + struct World * world = (struct World *) win->data; + struct Map * map = world->map; + struct Player * player = world->player; + struct Monster * monster = world->monster; + char * cells = map->cells; + int width_map_av = map->width - map->offset_x; + int height_map_av = map->height - map->offset_y; int x, y, z; for (y = 0; y < win->height; y++) { - z = map.offset_x + (map.offset_y + y) * (map.width); + z = map->offset_x + (map->offset_y + y) * (map->width); for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { - if (z == (map.width * map.player_y) + map.player_x) + if (z == (map->width * player->y) + player->x) mvwaddch(win->curses, y, x, '@'); + else if (z == (map->width * monster->y) + monster->x) + mvwaddch(win->curses, y, x, 'M'); else mvwaddch(win->curses, y, x, cells[z]); z++; } } } } void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - struct World world = * (struct World *) win->data; - int count = world.turn; + struct World * world = (struct World *) win->data; + int count = world->turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } -void toggle_window (struct WinMeta * win_meta, struct Win * win) { -// Toggle display of window win. - if (0 != win->curses) - suspend_window(win_meta, win); - else - append_window(win_meta, win); } - -struct Map init_map () { -// Initialize map with some experimental start values. - struct Map map; - map.width = 128; - map.height = 128; - map.offset_x = 0; - map.offset_y = 0; - map.player_x = 2; - map.player_y = 2; - map.cells = malloc(map.width * map.height); - int x, y; - for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '.'; - map.cells[(5 * map.width) + 5] = 'X'; - map.cells[(3 * map.width) + 8] = 'X'; - map.cells[(8 * map.width) + 3] = 'X'; - return map; } - -void update_info (struct World * world) { -// Update info data by incrementing turn value. - world->turn++; } - -void update_log (struct World * world, char * text) { -// Update log with new text to be appended. - char * new_text; - int len_old = strlen(world->log); - int len_new = strlen(text); - int len_whole = len_old + len_new + 1; - new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, world->log, len_old); - memcpy(new_text + len_old, text, len_new); - free(world->log); - world->log = new_text; } - -int get_action_key (struct KeyBinding * keybindings, char * name) { -// Return key matching name in keybindings. - int i = 0; - while (strcmp(keybindings[i].name, name) ) - i++; - return keybindings[i].key; } - -char * get_keyname(int keycode) { -// Translate some keycodes to readable names of max 9 chars. - char * keyname; - keyname = malloc(15); - if (32 < keycode && keycode < 127) - sprintf(keyname, "%c", keycode); - else if (keycode == 9) - sprintf(keyname, "TAB"); - else if (keycode == 10) - sprintf(keyname, "RETURN"); - else if (keycode == 27) - sprintf(keyname, "ESCAPE"); - else if (keycode == 32) - sprintf(keyname, "SPACE"); - else if (keycode == KEY_UP) - sprintf(keyname, "UP"); - else if (keycode == KEY_DOWN) - sprintf(keyname, "DOWN"); - else if (keycode == KEY_LEFT) - sprintf(keyname, "LEFT"); - else if (keycode == KEY_RIGHT) - sprintf(keyname, "RIGHT"); - else if (keycode == KEY_HOME) - sprintf(keyname, "HOME"); - else if (keycode == KEY_BACKSPACE) - sprintf(keyname, "BACKSPACE"); - else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { - int f = keycode - KEY_F0; - sprintf(keyname, "F%d", f); } - else if (keycode == KEY_DC) - sprintf(keyname, "DELETE"); - else if (keycode == KEY_IC) - sprintf(keyname, "INSERT"); - else if (keycode == KEY_NPAGE) - sprintf(keyname, "NEXT PAGE"); - else if (keycode == KEY_PPAGE) - sprintf(keyname, "PREV PAGE"); - else if (keycode == KEY_END) - sprintf(keyname, "END"); - else - sprintf(keyname, "(unknown)"); - return keyname; } - void draw_keys_window (struct Win * win) { // Draw keybinding window. struct World * world = (struct World *) win->data; @@ -242,6 +185,13 @@ void draw_keys_window (struct Win * win) { mvwaddch(win->curses, y, x, ' ' | attri); } free(keydesc); } +void toggle_window (struct WinMeta * win_meta, struct Win * win) { +// Toggle display of window win. + if (0 != win->curses) + suspend_window(win_meta, win); + else + append_window(win_meta, win); } + void init_keybindings(struct World * world) { // Initialize keybindings from file "keybindings". FILE * file = fopen("keybindings", "r"); @@ -278,6 +228,71 @@ void init_keybindings(struct World * world) { world->keybindings = keybindings; world->keyswindata = keyswindata; } +struct Map init_map () { +// Initialize map with some experimental start values. + struct Map map; + map.width = 96; + map.height = 32; + map.offset_x = 0; + map.offset_y = 0; + map.cells = malloc(map.width * map.height); + int x, y, ran; + char terrain; + for (y = 0; y < map.height; y++) + for (x = 0; x < map.width; x++) { + terrain = '.'; + ran = rand(); + if ( 0 == ran % ((x*x) / 3 + 1) + || 0 == ran % ((y*y) / 3 + 1) + || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) + || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1)) + terrain = ' '; + map.cells[(y * map.width) + x] = terrain; } + return map; } + +void map_scroll (struct Map * map, char dir) { +// Scroll map into direction dir if possible by changing the offset. + if ('n' == dir && map->offset_y > 0) + map->offset_y--; + else if ('s' == dir) + map->offset_y++; + else if ('w' == dir && map->offset_x > 0) + map->offset_x--; + else if ('e' == dir) + map->offset_x++; } + +void next_turn (struct World * world) { +// Increment turn and move enemy. + world->turn++; + char d = rand() % 5; + char ty = world->monster->y; + char tx = world->monster->x; + if (1 == d) + ty++; + else if (2 == d) + ty--; + else if (3 == d) + tx++; + else if (4 == d) + tx--; + if (tx == world->player->x && ty == world->player->y) + update_log(world, "\nThe monster hits you."); + else if (is_passable(world, tx, ty)) { + world->monster->y = ty; + world->monster->x = tx; } } + +void update_log (struct World * world, char * text) { +// Update log with new text to be appended. + char * new_text; + int len_old = strlen(world->log); + int len_new = strlen(text); + int len_whole = len_old + len_new + 1; + new_text = calloc(len_whole, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, text, len_new); + free(world->log); + world->log = new_text; } + void save_keybindings(struct World * world) { // Write keybindings to keybindings file. struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; @@ -296,9 +311,142 @@ void save_keybindings(struct World * world) { free(line); fclose(file); } +int get_action_key (struct KeyBinding * keybindings, char * name) { +// Return key matching name in keybindings. + int i = 0; + while (strcmp(keybindings[i].name, name) ) + i++; + return keybindings[i].key; } + +char * get_keyname(int keycode) { +// Translate some keycodes to readable names of max 9 chars. + char * keyname; + keyname = malloc(15); + if (32 < keycode && keycode < 127) + sprintf(keyname, "%c", keycode); + else if (keycode == 9) + sprintf(keyname, "TAB"); + else if (keycode == 10) + sprintf(keyname, "RETURN"); + else if (keycode == 27) + sprintf(keyname, "ESCAPE"); + else if (keycode == 32) + sprintf(keyname, "SPACE"); + else if (keycode == KEY_UP) + sprintf(keyname, "UP"); + else if (keycode == KEY_DOWN) + sprintf(keyname, "DOWN"); + else if (keycode == KEY_LEFT) + sprintf(keyname, "LEFT"); + else if (keycode == KEY_RIGHT) + sprintf(keyname, "RIGHT"); + else if (keycode == KEY_HOME) + sprintf(keyname, "HOME"); + else if (keycode == KEY_BACKSPACE) + sprintf(keyname, "BACKSPACE"); + else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { + int f = keycode - KEY_F0; + sprintf(keyname, "F%d", f); } + else if (keycode == KEY_DC) + sprintf(keyname, "DELETE"); + else if (keycode == KEY_IC) + sprintf(keyname, "INSERT"); + else if (keycode == KEY_NPAGE) + sprintf(keyname, "NEXT PAGE"); + else if (keycode == KEY_PPAGE) + sprintf(keyname, "PREV PAGE"); + else if (keycode == KEY_END) + sprintf(keyname, "END"); + else + sprintf(keyname, "(unknown)"); + return keyname; } + +void keyswin_mod_key (struct World * world, struct WinMeta * win_meta) { +// In keybindings window, mark selection modifiable, modify key. Ensure max of three digits in key code field. + world->keyswindata->edit = 1; + draw_all_windows (win_meta); + int key = getch(); + if (key < 1000) + world->keybindings[world->keyswindata->select].key = key; + world->keyswindata->edit = 0; } + +void keyswin_move_selection (struct World * world, char dir) { +// In keybindings window, move selection upwards or downwards (if within limits of list length). + if ('u' == dir && world->keyswindata->select > 0) + world->keyswindata->select--; + else if ('d' == dir && world->keyswindata->select < world->keyswindata->max) + world->keyswindata->select++; } + +char is_passable (struct World * world, int x, int y) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) + if ('.' == world->map->cells[y * world->map->width + x]) + passable = 1; + return passable; } + +void move_player (struct World * world, char d) { +// Move player in direction d, increment turn counter and update log. + static char prev = 0; + char success = 0; + char * dir; + char ty = world->player->y; + char tx = world->player->x; + if ('s' == d) { + dir = "south"; + ty++; } + if ('n' == d) { + dir = "north"; + ty--; } + if ('w' == d) { + dir = "west"; + tx--; } + if ('e' == d) { + dir = "east"; + tx++; } + if (ty == world->monster->y && tx == world->monster->x) + success = 2; + else if (is_passable(world, tx, ty)) { + success = 1; + world->player->y = ty; + world->player->x = tx; } + if (success * d == prev) + update_log (world, "."); + else { + if (2 == success) + update_log (world, "\nYou hit the monster."); + else { + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + if (1 == success) + msg_content = "You move"; + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); } } + prev = success * d; + next_turn (world); } + +void player_wait(struct World * world) { +// Make player wait one turn. + next_turn (world); + update_log (world, "\nYou wait."); } + int main () { struct World world; init_keybindings(&world); + world.turn = 0; + world.log = calloc(1, sizeof(char)); + update_log (&world, "Start!"); + struct Map map = init_map(); + world.map = ↦ + struct Player player; + player.y = 16; + player.x = 16; + world.player = &player; + struct Monster monster; + monster.y = 16; + monster.x = 80; + world.monster = &monster; WINDOW * screen = initscr(); noecho(); @@ -310,22 +458,15 @@ int main () { struct Win win_keys = init_window(&win_meta, "Keys"); win_keys.draw = draw_keys_window; win_keys.data = &world; - struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; - struct Map map = init_map(); - win_map.data = ↦ - - world.turn = 0; + win_map.data = &world; struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; win_info.data = &world; - - world.log = calloc(1, sizeof(char)); struct Win win_log = init_window(&win_meta, "Log"); win_log.draw = draw_log; win_log.data = &world; - update_log (&world, "Start!"); int key; while (1) { @@ -334,9 +475,9 @@ int main () { if (key == get_action_key(world.keybindings, "quit")) break; else if (key == get_action_key(world.keybindings, "scroll pad right")) - win_meta.pad_offset++; - else if (key == get_action_key(world.keybindings, "scroll pad left") && win_meta.pad_offset > 0) - win_meta.pad_offset--; + scroll_pad (&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "scroll pad left")) + scroll_pad (&win_meta, '-'); else if (key == get_action_key(world.keybindings, "toggle keys window")) toggle_window(&win_meta, &win_keys); else if (key == get_action_key(world.keybindings, "toggle map window")) @@ -345,13 +486,13 @@ int main () { toggle_window(&win_meta, &win_info); else if (key == get_action_key(world.keybindings, "toggle log window")) toggle_window(&win_meta, &win_log); - else if (key == get_action_key(world.keybindings, "cycle forwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "cycle forwards")) cycle_active_window(&win_meta, 'n'); - else if (key == get_action_key(world.keybindings, "cycle backwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "cycle backwards")) cycle_active_window(&win_meta, 'p'); - else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shift forwards")) shift_window(&win_meta, 'f'); - else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shift backwards")) shift_window(&win_meta, 'b'); else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0) resize_window(&win_meta, '*'); @@ -363,44 +504,30 @@ int main () { resize_window(&win_meta, '-'); else if (key == get_action_key(world.keybindings, "save keys")) save_keybindings(&world); - else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) - world.keyswindata->select--; - else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) - world.keyswindata->select++; - else if (key == get_action_key(world.keybindings, "keys mod")) { - world.keyswindata->edit = 1; - draw_all_windows (&win_meta); - key = getch(); - if (key < 1000) // ensure maximum of three digits in key code field - world.keybindings[world.keyswindata->select].key = key; - world.keyswindata->edit = 0; } - else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) - map.offset_y--; + else if (key == get_action_key(world.keybindings, "keys nav up")) + keyswin_move_selection (&world, 'u'); + else if (key == get_action_key(world.keybindings, "keys nav down")) + keyswin_move_selection (&world, 'd'); + else if (key == get_action_key(world.keybindings, "keys mod")) + keyswin_mod_key (&world, &win_meta); + else if (key == get_action_key(world.keybindings, "map up")) + map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down")) - map.offset_y++; + map_scroll (&map, 's'); else if (key == get_action_key(world.keybindings, "map right")) - map.offset_x++; - else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) - map.offset_x--; - else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { - update_info (&world); - update_log (&world, "\nYou move south."); - map.player_y++; } - else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { - update_info (&world); - update_log (&world, "\nYou move north."); - map.player_y--; } - else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { - update_info (&world); - update_log (&world, "\nYou move east."); - map.player_x++; } - else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { - update_info (&world); - update_log (&world, "\nYou move west."); - map.player_x--; } - else if (key == get_action_key(world.keybindings, "wait") ) { - update_info (&world); - update_log (&world, "\nYou wait."); } } + map_scroll (&map, 'e'); + else if (key == get_action_key(world.keybindings, "map left")) + map_scroll (&map, 'w'); + else if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); + else if (key == get_action_key(world.keybindings, "wait") ) + player_wait (&world); } free(map.cells); for (key = 0; key <= world.keyswindata->max; key++)