X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=e7ece3a0a58601b8d99a22b40ec1a10959e28422;hb=ed160c85898e726c7daf6b329f5e807e760ba3ed;hp=b571edc088bae4995ba455c88c484d54165ef140;hpb=9db986d3c29a6e80f71c6ab6e6a5f850fc9d7d1b;p=plomrogue diff --git a/roguelike.c b/roguelike.c index b571edc..e7ece3a 100644 --- a/roguelike.c +++ b/roguelike.c @@ -2,17 +2,16 @@ #include #include #include -#include #include "windows.h" -struct Map { - int width; - int height; - int offset_x; - int offset_y; - int player_x; - int player_y; - char * cells; }; +struct World { + struct KeyBinding * keybindings; + struct KeysWinData * keyswindata; + int turn; + char * log; + struct Map * map; + struct Monster * monster; + struct Player * player; }; struct KeyBinding { char * name; @@ -23,53 +22,77 @@ struct KeysWinData { char edit; int select; }; -struct World { - struct KeyBinding * keybindings; - struct KeysWinData * keyswindata; }; +struct Map { + int width; + int height; + int offset_x; + int offset_y; + char * cells; }; + +struct Player { + int y; + int x; }; + +struct Monster { + int y; + int x; }; + +void draw_with_linebreaks (struct Win *, char *, int); +void draw_text_from_bottom (struct Win *, char *); +void draw_log (struct Win *); +void draw_map (struct Win *); +void draw_info (struct Win *); +void draw_keys_window (struct Win *); +void toggle_window (struct WinMeta *, struct Win *); +void init_keybindings(struct World *); +struct Map init_map (); +void map_scroll (struct Map *, char); +void next_turn (struct World *); +void update_log (struct World *, char *); +void save_keybindings(struct World *); +int get_action_key (struct KeyBinding *, char *); +char * get_keyname(int); +void keyswin_mod_key (struct World *, struct WinMeta *); +void keyswin_move_selection (struct World *, char); +char is_passable (struct World *, int, int); +void move_player (struct World *, char); +void player_wait(struct World *); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. int x, y; char toggle; - int height_av = win->height - 1; - int width_av = win->width - 1; char fin = 0; int z = -1; - for (y = start_y; y < height_av; y++) { + for (y = start_y; y < win->height; y++) { if (0 == fin) toggle = 0; - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { if (0 == toggle) { z++; if ('\n' == text[z]) { - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); toggle = 1; continue; } else - mvwaddch(win->curses_win, y+1, x+win->border_left, text[z]); + mvwaddch(win->curses, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } else if (0 == text[z+1]) { toggle = 1; - fin = 1; } } - else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } - -void draw_text_from_bottom (struct Win * win) { -// Draw text in win->data from end/bottom to the top. - char * text = (char *) win->data; - int width_av = win->width - 1; - int height_av = win->height - 1; + fin = 1; } } } } } + +void draw_text_from_bottom (struct Win * win, char * text) { +// Draw text from end/bottom to the top. char toggle = 0; int x, y, offset; int z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of available - for (x = 0; x < width_av; x++) { // width, but infinite height. + for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in + for (x = 0; x < win->width; x++) { // a window of available width, but infinite height. z++; - if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and - break; // stopping the loop. Make sure they don't count as cell space - if ('\n' == text[z+1]) { // themselves. + if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping + break; // the loop. Make sure they don't count as cell space themselves. + if ('\n' == text[z+1]) { z++; break; } else if (0 == text[z+1]) { @@ -77,15 +100,12 @@ void draw_text_from_bottom (struct Win * win) { break; } } z = -1; int start_y = 0; - if (y < height_av) { // Depending on what is bigger, determine start point in window or in text. - start_y = height_av - y; - for (y = 0; y < start_y; y++) - for (x = 0; x < width_av; x++) - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } - else if (y > height_av) { - offset = y - height_av; + if (y < win->height) // Depending on what is bigger, determine start point in window or in text. + start_y = win->height - y; + else if (y > win->height) { + offset = y - win->height; for (y = 0; y < offset; y++) - for (x = 0; x < width_av; x++) { + for (x = 0; x < win->width; x++) { z++; if ('\n' == text[z]) break; @@ -95,120 +115,82 @@ void draw_text_from_bottom (struct Win * win) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } +void draw_log (struct Win * win) { +// Draw log text from world struct in win->data from bottom to top. + struct World * world = (struct World *) win->data; + draw_text_from_bottom(win, world->log); } + void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - int height_av = win->height - 1; - int width_av = win->width - 1; - struct Map map = * (struct Map *) win->data; - char * cells = map.cells; - int width_map_av = map.width - map.offset_x; - int height_map_av = map.height - map.offset_y; + struct World * world = (struct World *) win->data; + struct Map * map = world->map; + struct Player * player = world->player; + struct Monster * monster = world->monster; + char * cells = map->cells; + int width_map_av = map->width - map->offset_x; + int height_map_av = map->height - map->offset_y; int x, y, z; - for (y = 0; y < height_av; y++) { - z = map.offset_x + (map.offset_y + y) * (map.width); - for (x = 0; x < width_av; x++) { + for (y = 0; y < win->height; y++) { + z = map->offset_x + (map->offset_y + y) * (map->width); + for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { - if (z == (map.width * map.player_y) + map.player_x) - mvwaddch(win->curses_win, y+1, x+win->border_left, '@'); + if (z == (map->width * player->y) + player->x) + mvwaddch(win->curses, y, x, '@'); + else if (z == (map->width * monster->y) + monster->x) + mvwaddch(win->curses, y, x, 'M'); else - mvwaddch(win->curses_win, y+1, x+win->border_left, cells[z]); - z++; } - else - mvwaddch(win->curses_win, y+1, x+win->border_left, ' '); } } } + mvwaddch(win->curses, y, x, cells[z]); + z++; } } } } void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - int count = * (int *) win->data; + struct World * world = (struct World *) win->data; + int count = world->turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } -void toggle_window (struct WinMeta * win_meta, struct Win * win) { -// Toggle display of window win. - if (0 != win->curses_win) - suspend_window(win_meta, win); - else - append_window(win_meta, win); } - -struct Map init_map () { -// Initialize map with some experimental start values. - struct Map map; - map.width = 128; - map.height = 128; - map.offset_x = 0; - map.offset_y = 0; - map.player_x = 2; - map.player_y = 2; - map.cells = malloc(map.width * map.height); - int x, y; - for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '.'; - map.cells[(5 * map.width) + 5] = 'X'; - map.cells[(3 * map.width) + 8] = 'X'; - map.cells[(8 * map.width) + 3] = 'X'; - return map; } - -void update_info (struct Win * win) { -// Update info data by incrementing turn value. - * (int *) win->data = * (int *) win->data + 1; } - -void update_log (struct Win * win, char * text) { -// Update log with new text to be appended. - char * new_text; - int len_old = strlen(win->data); - int len_new = strlen(text); - int len_whole = len_old + len_new + 1; - new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, win->data, len_old); - memcpy(new_text + len_old, text, len_new); - free(win->data); - win->data = new_text; } - -int get_action_key (struct KeyBinding * keybindings, char * name) { -// Return key matching name in keybindings. - int i = 0; - while (strcmp(keybindings[i].name, name) ) - i++; - return keybindings[i].key; } - void draw_keys_window (struct Win * win) { // Draw keybinding window. struct World * world = (struct World *) win->data; struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; struct KeyBinding * keybindings = world->keybindings; - int height_av = win->height - 1; - int width_av = win->width - 1; int offset = 0; - if (keyswindata->max >= height_av) { - if (keyswindata->select > height_av / 2) - if (keyswindata->select < (keyswindata->max - (height_av / 2))) - offset = keyswindata->select - (height_av / 2); + if (keyswindata->max >= win->height) { + if (keyswindata->select > win->height / 2) { + if (keyswindata->select < (keyswindata->max - (win->height / 2))) + offset = keyswindata->select - (win->height / 2); else - offset = keyswindata->max - height_av + 1; } - int keydescwidth = 3; - char * keydesc = malloc(keydescwidth + 1); + offset = keyswindata->max - win->height + 1; } } + int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 + char * keydesc = malloc(keydescwidth); attr_t attri; int y, x; - for (y = 0; 0 != keybindings[offset + y].name && y < height_av; y++) { + char * keyname; + for (y = 0; y <= keyswindata->max && y < win->height; y++) { attri = 0; if (y == keyswindata->select - offset) { attri = A_REVERSE; if (1 == keyswindata->edit) attri = attri | A_BLINK; } - snprintf(keydesc, keydescwidth + 1, "%3d ", keybindings[y + offset].key); - for (x = 0; x < width_av; x++) - if (strlen(keydesc) > x) - mvwaddch(win->curses_win, y + 1, x + win->border_left, keydesc[x] | attri); + keyname = get_keyname(keybindings[y + offset].key); + snprintf(keydesc, keydescwidth, "%-9s", keyname); + free(keyname); + for (x = 0; x < win->width; x++) + if (x < strlen(keydesc)) + mvwaddch(win->curses, y, x, keydesc[x] | attri); else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses_win, y + 1, x + win->border_left, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); else - mvwaddch(win->curses_win, y + 1, x + win->border_left, ' ' | attri); } - free(keydesc); - if (y < height_av) - for (; y < height_av; y++) - for (x = 0; x < width_av; x++) - mvwaddch(win->curses_win, y + 1, x + win->border_left, ' '); } + mvwaddch(win->curses, y, x, ' ' | attri); } + free(keydesc); } + +void toggle_window (struct WinMeta * win_meta, struct Win * win) { +// Toggle display of window win. + if (0 != win->curses) + suspend_window(win_meta, win); + else + append_window(win_meta, win); } void init_keybindings(struct World * world) { // Initialize keybindings from file "keybindings". @@ -222,43 +204,22 @@ void init_keybindings(struct World * world) { c = getc(file); if ('\n' == c) { if (c_count > linemax) - linemax = c_count; + linemax = c_count + 1; c_count = 0; lines++; } } struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); fseek(file, 0, SEEK_SET); char * command = malloc(linemax); - char commcount = 0; - char * digits = malloc(3); - char digicount = 0; - int key, digimax; - int keycount = 0; - c = getc(file); - while (EOF != c) { - if ('\n' == c) { - keybindings[keycount].name = calloc(commcount, sizeof(char)); - memcpy(keybindings[keycount].name, command, commcount); - keybindings[keycount].key = key; - keycount++; - digicount = 0; - commcount = 0; } - else if (-1 != digicount) - if (' ' == c) { - key = 0; - digimax = digicount - 1; - while (digicount > 0) { - digicount--; - key = key + ((digits[digicount] - 48) * pow(10, digimax - digicount)); } - digicount = -1; } - else { - digits[digicount] = c; - digicount++; } - else { - command[commcount] = c; - commcount++; } - c = getc(file); } + int commcount = 0; + char * cmdptr; + while (fgets(command, linemax, file)) { + keybindings[commcount].key = atoi(command); + cmdptr = strchr(command, ' ') + 1; + keybindings[commcount].name = malloc(strlen(cmdptr)); + memcpy(keybindings[commcount].name, cmdptr, strlen(cmdptr) - 1); + keybindings[commcount].name[strlen(cmdptr) - 1] = '\0'; + commcount++; } free(command); - free(digits); fclose(file); struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData)); keyswindata->max = lines - 1; @@ -267,8 +228,73 @@ void init_keybindings(struct World * world) { world->keybindings = keybindings; world->keyswindata = keyswindata; } +struct Map init_map () { +// Initialize map with some experimental start values. + struct Map map; + map.width = 96; + map.height = 32; + map.offset_x = 0; + map.offset_y = 0; + map.cells = malloc(map.width * map.height); + int x, y, ran; + char terrain; + for (y = 0; y < map.height; y++) + for (x = 0; x < map.width; x++) { + terrain = '.'; + ran = rand(); + if ( 0 == ran % ((x*x) / 3 + 1) + || 0 == ran % ((y*y) / 3 + 1) + || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) + || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1)) + terrain = ' '; + map.cells[(y * map.width) + x] = terrain; } + return map; } + +void map_scroll (struct Map * map, char dir) { +// Scroll map into direction dir if possible by changing the offset. + if ('n' == dir && map->offset_y > 0) + map->offset_y--; + else if ('s' == dir) + map->offset_y++; + else if ('w' == dir && map->offset_x > 0) + map->offset_x--; + else if ('e' == dir) + map->offset_x++; } + +void next_turn (struct World * world) { +// Increment turn and move enemy. + world->turn++; + char d = rand() % 5; + char ty = world->monster->y; + char tx = world->monster->x; + if (1 == d) + ty++; + else if (2 == d) + ty--; + else if (3 == d) + tx++; + else if (4 == d) + tx--; + if (tx == world->player->x && ty == world->player->y) + update_log(world, "\nThe monster hits you."); + else if (is_passable(world, tx, ty)) { + world->monster->y = ty; + world->monster->x = tx; } } + +void update_log (struct World * world, char * text) { +// Update log with new text to be appended. + char * new_text; + int len_old = strlen(world->log); + int len_new = strlen(text); + int len_whole = len_old + len_new + 1; + new_text = calloc(len_whole, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, text, len_new); + free(world->log); + world->log = new_text; } + void save_keybindings(struct World * world) { -// Write keybidings to keybindings file. +// Write keybindings to keybindings file. struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; struct KeyBinding * keybindings = world->keybindings; FILE * file = fopen("keybindings", "w"); @@ -277,7 +303,7 @@ void save_keybindings(struct World * world) { for (i = 0; i <= keyswindata->max; i++) if (strlen(keybindings[i].name) > linemax) linemax = strlen(keybindings[i].name); - linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte + linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte char * line = malloc(linemax); for (i = 0; i <= keyswindata->max; i++) { snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name); @@ -285,42 +311,173 @@ void save_keybindings(struct World * world) { free(line); fclose(file); } +int get_action_key (struct KeyBinding * keybindings, char * name) { +// Return key matching name in keybindings. + int i = 0; + while (strcmp(keybindings[i].name, name) ) + i++; + return keybindings[i].key; } + +char * get_keyname(int keycode) { +// Translate some keycodes to readable names of max 9 chars. + char * keyname; + keyname = malloc(15); + if (32 < keycode && keycode < 127) + sprintf(keyname, "%c", keycode); + else if (keycode == 9) + sprintf(keyname, "TAB"); + else if (keycode == 10) + sprintf(keyname, "RETURN"); + else if (keycode == 27) + sprintf(keyname, "ESCAPE"); + else if (keycode == 32) + sprintf(keyname, "SPACE"); + else if (keycode == KEY_UP) + sprintf(keyname, "UP"); + else if (keycode == KEY_DOWN) + sprintf(keyname, "DOWN"); + else if (keycode == KEY_LEFT) + sprintf(keyname, "LEFT"); + else if (keycode == KEY_RIGHT) + sprintf(keyname, "RIGHT"); + else if (keycode == KEY_HOME) + sprintf(keyname, "HOME"); + else if (keycode == KEY_BACKSPACE) + sprintf(keyname, "BACKSPACE"); + else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { + int f = keycode - KEY_F0; + sprintf(keyname, "F%d", f); } + else if (keycode == KEY_DC) + sprintf(keyname, "DELETE"); + else if (keycode == KEY_IC) + sprintf(keyname, "INSERT"); + else if (keycode == KEY_NPAGE) + sprintf(keyname, "NEXT PAGE"); + else if (keycode == KEY_PPAGE) + sprintf(keyname, "PREV PAGE"); + else if (keycode == KEY_END) + sprintf(keyname, "END"); + else + sprintf(keyname, "(unknown)"); + return keyname; } + +void keyswin_mod_key (struct World * world, struct WinMeta * win_meta) { +// In keybindings window, mark selection modifiable, modify key. Ensure max of three digits in key code field. + world->keyswindata->edit = 1; + draw_all_windows (win_meta); + int key = getch(); + if (key < 1000) + world->keybindings[world->keyswindata->select].key = key; + world->keyswindata->edit = 0; } + +void keyswin_move_selection (struct World * world, char dir) { +// In keybindings window, move selection upwards or downwards (if within limits of list length). + if ('u' == dir && world->keyswindata->select > 0) + world->keyswindata->select--; + else if ('d' == dir && world->keyswindata->select < world->keyswindata->max) + world->keyswindata->select++; } + +char is_passable (struct World * world, int x, int y) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) + if ('.' == world->map->cells[y * world->map->width + x]) + passable = 1; + return passable; } + +void move_player (struct World * world, char d) { +// Move player in direction d, increment turn counter and update log. + static char prev = 0; + char success = 0; + char * dir; + char ty = world->player->y; + char tx = world->player->x; + if ('s' == d) { + dir = "south"; + ty++; } + if ('n' == d) { + dir = "north"; + ty--; } + if ('w' == d) { + dir = "west"; + tx--; } + if ('e' == d) { + dir = "east"; + tx++; } + if (ty == world->monster->y && tx == world->monster->x) + success = 2; + else if (is_passable(world, tx, ty)) { + success = 1; + world->player->y = ty; + world->player->x = tx; } + if (success * d == prev) + update_log (world, "."); + else { + if (2 == success) + update_log (world, "\nYou hit the monster."); + else { + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + if (1 == success) + msg_content = "You move"; + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); } } + prev = success * d; + next_turn (world); } + +void player_wait(struct World * world) { +// Make player wait one turn. + next_turn (world); + update_log (world, "\nYou wait."); } + int main () { struct World world; init_keybindings(&world); + world.turn = 0; + world.log = calloc(1, sizeof(char)); + update_log (&world, "Start!"); + struct Map map = init_map(); + world.map = ↦ + struct Player player; + player.y = 16; + player.x = 16; + world.player = &player; + struct Monster monster; + monster.y = 16; + monster.x = 80; + world.monster = &monster; WINDOW * screen = initscr(); noecho(); curs_set(0); keypad(screen, TRUE); raw(); - struct WinMeta win_meta = init_win_meta(screen); struct Win win_keys = init_window(&win_meta, "Keys"); win_keys.draw = draw_keys_window; win_keys.data = &world; - struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; - struct Map map = init_map(); - win_map.data = ↦ - + win_map.data = &world; struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; - win_info.data = malloc(sizeof(int)); - * (int *) win_info.data = 0; - + win_info.data = &world; struct Win win_log = init_window(&win_meta, "Log"); - win_log.draw = draw_text_from_bottom; - win_log.data = calloc(1, sizeof(char)); - update_log (&win_log, "Start!"); + win_log.draw = draw_log; + win_log.data = &world; int key; while (1) { + draw_all_windows (&win_meta); key = getch(); if (key == get_action_key(world.keybindings, "quit")) break; + else if (key == get_action_key(world.keybindings, "scroll pad right")) + scroll_pad (&win_meta, '+'); + else if (key == get_action_key(world.keybindings, "scroll pad left")) + scroll_pad (&win_meta, '-'); else if (key == get_action_key(world.keybindings, "toggle keys window")) toggle_window(&win_meta, &win_keys); else if (key == get_action_key(world.keybindings, "toggle map window")) @@ -329,74 +486,55 @@ int main () { toggle_window(&win_meta, &win_info); else if (key == get_action_key(world.keybindings, "toggle log window")) toggle_window(&win_meta, &win_log); - else if (key == get_action_key(world.keybindings, "cycle forwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "cycle forwards")) cycle_active_window(&win_meta, 'n'); - else if (key == get_action_key(world.keybindings, "cycle backwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "cycle backwards")) cycle_active_window(&win_meta, 'p'); - else if (key == get_action_key(world.keybindings, "shift forwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shift forwards")) shift_window(&win_meta, 'f'); - else if (key == get_action_key(world.keybindings, "shift backwards") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shift backwards")) shift_window(&win_meta, 'b'); - else if (key == get_action_key(world.keybindings, "grow hor") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0) resize_window(&win_meta, '*'); - else if (key == get_action_key(world.keybindings, "shrink hor") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shrink horizontally") && win_meta.active != 0) resize_window(&win_meta, '_'); - else if (key == get_action_key(world.keybindings, "grow ver") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "grow vertically") && win_meta.active != 0) resize_window(&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "shrink ver") && win_meta.active != 0) + else if (key == get_action_key(world.keybindings, "shrink vertically") && win_meta.active != 0) resize_window(&win_meta, '-'); else if (key == get_action_key(world.keybindings, "save keys")) save_keybindings(&world); - else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) { - world.keyswindata->select--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) { - world.keyswindata->select++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "keys mod")) { - world.keyswindata->edit = 1; - draw_all_windows (&win_meta); - key = getch(); - if (key < 1000) // ensure maximum of three digits in key code field - world.keybindings[world.keyswindata->select].key = key; - world.keyswindata->edit = 0; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) { - map.offset_y--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map down")) { - map.offset_y++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map right")) { - map.offset_x++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) { - map.offset_x--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { - update_info (&win_info); - update_log (&win_log, "\nYou move south."); - map.player_y++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { - update_info (&win_info); - update_log (&win_log, "\nYou move north."); - map.player_y--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { - update_info (&win_info); - update_log (&win_log, "\nYou move east."); - map.player_x++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { - update_info (&win_info); - update_log (&win_log, "\nYou move west."); - map.player_x--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "wait") ) { - update_info (&win_info); - update_log (&win_log, "\nYou wait."); - draw_all_windows(&win_meta); } } + else if (key == get_action_key(world.keybindings, "keys nav up")) + keyswin_move_selection (&world, 'u'); + else if (key == get_action_key(world.keybindings, "keys nav down")) + keyswin_move_selection (&world, 'd'); + else if (key == get_action_key(world.keybindings, "keys mod")) + keyswin_mod_key (&world, &win_meta); + else if (key == get_action_key(world.keybindings, "map up")) + map_scroll (&map, 'n'); + else if (key == get_action_key(world.keybindings, "map down")) + map_scroll (&map, 's'); + else if (key == get_action_key(world.keybindings, "map right")) + map_scroll (&map, 'e'); + else if (key == get_action_key(world.keybindings, "map left")) + map_scroll (&map, 'w'); + else if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); + else if (key == get_action_key(world.keybindings, "wait") ) + player_wait (&world); } + + free(map.cells); + for (key = 0; key <= world.keyswindata->max; key++) + free(world.keybindings[key].name); + free(world.keybindings); + free(world.keyswindata); + free(world.log); endwin(); return 0; }