X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike.c;h=f648e00cd769369adf21cb35aaaca107f1ca1596;hb=676d45b3139bcaab1a032addc24645d8055cb2ca;hp=0279043ecd1d427a39b6e3c3a13729ddc2fe4eda;hpb=231090b75bf54933f8016781c9c3f83e6ba3d669;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 0279043..f648e00 100644 --- a/roguelike.c +++ b/roguelike.c @@ -54,17 +54,6 @@ void write_uint32_bigendian(uint32_t x, FILE * file) { fputc(c, file); fputc(d, file); } -void load_game(struct World * world) { -// Load game data from game file. - FILE * file = fopen("savefile", "r"); - world->seed = read_uint32_bigendian(file); - world->turn = read_uint32_bigendian(file); - world->player->y = read_uint16_bigendian(file); - world->player->x = read_uint16_bigendian(file); - world->monster->y = read_uint16_bigendian(file); - world->monster->x = read_uint16_bigendian(file); - fclose(file); } - void save_game(struct World * world) { // Save game data to game file. FILE * file = fopen("savefile", "w"); @@ -83,6 +72,13 @@ void toggle_window (struct WinMeta * win_meta, struct Win * win) { else append_window(win_meta, win); } +void scroll_pad (struct WinMeta * win_meta, char dir) { +// Try to scroll pad left or right. + if ('+' == dir) + reset_pad_offset(win_meta, win_meta->pad_offset + 1); + else if ('-' == dir) + reset_pad_offset(win_meta, win_meta->pad_offset - 1); } + void growshrink_active_window (struct WinMeta * win_meta, char change) { // Grow or shrink active window horizontally or vertically by one cell size. if (0 != win_meta->active) { @@ -105,19 +101,25 @@ struct Map init_map () { map.height = 64; map.offset_x = 0; map.offset_y = 0; - map.cells = malloc(map.width * map.height); - uint16_t x, y, ran; - char terrain; + uint32_t size = map.width * map.height; + map.cells = malloc(size); + uint16_t y, x; for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) { - terrain = '.'; - ran = rrand(0, 0); - if ( 0 == ran % ((x*x) / 3 + 1) - || 0 == ran % ((y*y) / 3 + 1) - || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) - || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1)) - terrain = ' '; - map.cells[(y * map.width) + x] = terrain; } + for (x = 0; x < map.width; x++) + map.cells[(y * map.width) + x] = '~'; + map.cells[size / 2 + (map.width / 2)] = '.'; + uint32_t repeats, root, curpos; + for (root = 0; root * root * root < size; root++); + for (repeats = 0; repeats < size * root; repeats++) { + y = rrand(0, 0) % map.height; + x = rrand(0, 0) % map.width; + curpos = y * map.width + x; + if ('~' == map.cells[curpos] && + ( (curpos >= map.width && '.' == map.cells[curpos - map.width]) + || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width]) + || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1]) + || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1]))) + map.cells[y * map.width + x] = '.'; } return map; } void map_scroll (struct Map * map, char dir) { @@ -148,7 +150,7 @@ void next_turn (struct World * world) { tx--; if (tx == world->player->x && ty == world->player->y) update_log(world, "\nThe monster hits you."); - else if (is_passable(world, tx, ty)) { + else if (is_passable(world->map, ty, tx)) { world->monster->y = ty; world->monster->x = tx; } } @@ -164,14 +166,20 @@ void update_log (struct World * world, char * text) { free(world->log); world->log = new_text; } -char is_passable (struct World * world, uint16_t x, uint16_t y) { +char is_passable (struct Map * map, uint16_t y, uint16_t x) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; - if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) - if ('.' == world->map->cells[y * world->map->width + x]) + if (0 <= x && x < map->width && 0 <= y && y < map->height) + if ('.' == map->cells[y * map->width + x]) passable = 1; return passable; } +void record_action (char action) { +// Append action to game record file. + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } + void move_player (struct World * world, char d) { // Move player in direction d, increment turn counter and update log. static char prev = 0; @@ -193,7 +201,7 @@ void move_player (struct World * world, char d) { tx++; } if (ty == world->monster->y && tx == world->monster->x) success = 2; - else if (is_passable(world, tx, ty)) { + else if (is_passable(world->map, ty, tx)) { success = 1; world->player->y = ty; world->player->x = tx; } @@ -211,16 +219,83 @@ void move_player (struct World * world, char d) { update_log (world, msg); free(msg); } } prev = success * d; + if (1 == world->interactive) + record_action(d); next_turn (world); } void player_wait (struct World * world) { // Make player wait one turn. + if (1 == world->interactive) + record_action(0); next_turn (world); update_log (world, "\nYou wait."); } +unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys, + struct Win * win_map, struct Win * win_info, struct Win * win_log) { +// Call some meta program / window management actions dependent on key. Return 1 to signal quitting. + if (key == get_action_key(world->keybindings, "quit")) + return 1; + else if (key == get_action_key(world->keybindings, "scroll pad right")) + scroll_pad (win_meta, '+'); + else if (key == get_action_key(world->keybindings, "scroll pad left")) + scroll_pad (win_meta, '-'); + else if (key == get_action_key(world->keybindings, "toggle keys window")) + toggle_window(win_meta, win_keys); + else if (key == get_action_key(world->keybindings, "toggle map window")) + toggle_window(win_meta, win_map); + else if (key == get_action_key(world->keybindings, "toggle info window")) + toggle_window(win_meta, win_info); + else if (key == get_action_key(world->keybindings, "toggle log window")) + toggle_window(win_meta, win_log); + else if (key == get_action_key(world->keybindings, "cycle forwards")) + cycle_active_window(win_meta, 'n'); + else if (key == get_action_key(world->keybindings, "cycle backwards")) + cycle_active_window(win_meta, 'p'); + else if (key == get_action_key(world->keybindings, "shift forwards")) + shift_active_window(win_meta, 'f'); + else if (key == get_action_key(world->keybindings, "shift backwards")) + shift_active_window(win_meta, 'b'); + else if (key == get_action_key(world->keybindings, "grow horizontally")) + growshrink_active_window(win_meta, '*'); + else if (key == get_action_key(world->keybindings, "shrink horizontally")) + growshrink_active_window(win_meta, '_'); + else if (key == get_action_key(world->keybindings, "grow vertically")) + growshrink_active_window(win_meta, '+'); + else if (key == get_action_key(world->keybindings, "shrink vertically")) + growshrink_active_window(win_meta, '-'); + else if (key == get_action_key(world->keybindings, "save keys")) + save_keybindings(world); + else if (key == get_action_key(world->keybindings, "keys nav up")) + keyswin_move_selection (world, 'u'); + else if (key == get_action_key(world->keybindings, "keys nav down")) + keyswin_move_selection (world, 'd'); + else if (key == get_action_key(world->keybindings, "keys mod")) + keyswin_mod_key (world, win_meta); + else if (key == get_action_key(world->keybindings, "map up")) + map_scroll (world->map, 'n'); + else if (key == get_action_key(world->keybindings, "map down")) + map_scroll (world->map, 's'); + else if (key == get_action_key(world->keybindings, "map right")) + map_scroll (world->map, 'e'); + else if (key == get_action_key(world->keybindings, "map left")) + map_scroll (world->map, 'w'); + return 0; } + int main (int argc, char *argv[]) { struct World world; - init_keybindings(&world); + world.interactive = 1; + int opt; + uint32_t start_turn; + while ((opt = getopt(argc, argv, "s::")) != -1) { + switch (opt) { + case 's': + world.interactive = 0; + start_turn = 0; + if (optarg) + start_turn = atoi(optarg); + break; + default: + exit(EXIT_FAILURE); } } world.log = calloc(1, sizeof(char)); update_log (&world, " "); @@ -228,24 +303,43 @@ int main (int argc, char *argv[]) { world.player = &player; struct Monster monster; world.monster = &monster; - if (0 == access("savefile", F_OK)) - load_game(&world); + FILE * file; + if (1 == world.interactive && 0 == access("savefile", F_OK)) { + file = fopen("savefile", "r"); + world.seed = read_uint32_bigendian(file); + world.turn = read_uint32_bigendian(file); + player.y = read_uint16_bigendian(file); + player.x = read_uint16_bigendian(file); + monster.y = read_uint16_bigendian(file); + monster.x = read_uint16_bigendian(file); + fclose(file); } else { - player.y = 8; - player.x = 8; - monster.y = 55; - monster.x = 55; - world.seed = time(NULL); - world.turn = 1; } + world.turn = 1; + if (0 == world.interactive) { + file = fopen("record", "r"); + world.seed = read_uint32_bigendian(file); } + else { + file = fopen("record", "w"); + world.seed = time(NULL); + write_uint32_bigendian(world.seed, file); + fclose(file); } } rrand(1, world.seed); struct Map map = init_map(); world.map = ↦ + if (1 == world.turn) { + for (player.y = player.x = 0; 0 == is_passable(&map, player.y, player.x);) { + player.y = rrand(0, 0) % map.height; + player.x = rrand(0, 0) % map.width; } + for (monster.y = monster.x = 0; 0 == is_passable(&map, monster.y, monster.x);) { + monster.y = rrand(0, 0) % map.height; + monster.x = rrand(0, 0) % map.width; } } WINDOW * screen = initscr(); noecho(); curs_set(0); keypad(screen, TRUE); raw(); + init_keybindings(&world); struct WinMeta win_meta = init_win_meta(screen); struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_win); struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win); @@ -261,69 +355,58 @@ int main (int argc, char *argv[]) { toggle_window(&win_meta, &win_log); int key; - uint32_t last_turn = 0; - while (1) { - if (last_turn != world.turn) { - save_game(&world); - last_turn = world.turn; } - draw_all_windows (&win_meta); - key = getch(); - if (key == get_action_key(world.keybindings, "quit")) - break; - else if (key == get_action_key(world.keybindings, "scroll pad right")) - scroll_pad (&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "scroll pad left")) - scroll_pad (&win_meta, '-'); - else if (key == get_action_key(world.keybindings, "toggle keys window")) - toggle_window(&win_meta, &win_keys); - else if (key == get_action_key(world.keybindings, "toggle map window")) - toggle_window(&win_meta, &win_map); - else if (key == get_action_key(world.keybindings, "toggle info window")) - toggle_window(&win_meta, &win_info); - else if (key == get_action_key(world.keybindings, "toggle log window")) - toggle_window(&win_meta, &win_log); - else if (key == get_action_key(world.keybindings, "cycle forwards")) - cycle_active_window(&win_meta, 'n'); - else if (key == get_action_key(world.keybindings, "cycle backwards")) - cycle_active_window(&win_meta, 'p'); - else if (key == get_action_key(world.keybindings, "shift forwards")) - shift_active_window(&win_meta, 'f'); - else if (key == get_action_key(world.keybindings, "shift backwards")) - shift_active_window(&win_meta, 'b'); - else if (key == get_action_key(world.keybindings, "grow horizontally")) - growshrink_active_window(&win_meta, '*'); - else if (key == get_action_key(world.keybindings, "shrink horizontally")) - growshrink_active_window(&win_meta, '_'); - else if (key == get_action_key(world.keybindings, "grow vertically")) - growshrink_active_window(&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "shrink vertically")) - growshrink_active_window(&win_meta, '-'); - else if (key == get_action_key(world.keybindings, "save keys")) - save_keybindings(&world); - else if (key == get_action_key(world.keybindings, "keys nav up")) - keyswin_move_selection (&world, 'u'); - else if (key == get_action_key(world.keybindings, "keys nav down")) - keyswin_move_selection (&world, 'd'); - else if (key == get_action_key(world.keybindings, "keys mod")) - keyswin_mod_key (&world, &win_meta); - else if (key == get_action_key(world.keybindings, "map up")) - map_scroll (&map, 'n'); - else if (key == get_action_key(world.keybindings, "map down")) - map_scroll (&map, 's'); - else if (key == get_action_key(world.keybindings, "map right")) - map_scroll (&map, 'e'); - else if (key == get_action_key(world.keybindings, "map left")) - map_scroll (&map, 'w'); - else if (key == get_action_key(world.keybindings, "player down")) - move_player(&world, 's'); - else if (key == get_action_key(world.keybindings, "player up")) - move_player(&world, 'n'); - else if (key == get_action_key(world.keybindings, "player right")) - move_player(&world, 'e'); - else if (key == get_action_key(world.keybindings, "player left")) - move_player(&world, 'w'); - else if (key == get_action_key(world.keybindings, "wait") ) - player_wait (&world); } + unsigned char quit_called = 0; + if (0 == world.interactive) { + unsigned char still_reading_file = 1; + int action; + while (1) { + if (start_turn == world.turn) + start_turn = 0; + if (0 == start_turn) { + draw_all_windows (&win_meta); + key = getch(); } + if (1 == still_reading_file && + (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) { + action = getc(file); + if (EOF == action) { + start_turn = 0; + still_reading_file = 0; } + else if (0 == action) + player_wait (&world); + else if ('s' == action) + move_player(&world, 's'); + else if ('n' == action) + move_player(&world, 'n'); + else if ('e' == action) + move_player(&world, 'e'); + else if ('w' == action) + move_player(&world, 'w'); } + else + quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); + if (1 == quit_called) + break; } } + else { + uint32_t last_turn = 0; + while (1) { + if (last_turn != world.turn) { + save_game(&world); + last_turn = world.turn; } + draw_all_windows (&win_meta); + key = getch(); + if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); + else if (key == get_action_key(world.keybindings, "wait / next turn")) + player_wait (&world); + else + quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); + if (1 == quit_called) + break; } } free(map.cells); for (key = 0; key <= world.keyswindata->max; key++)