X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server%2Fcommands.py;h=40f98edd4c26f0ee41e2eeba0eb6c3dad9db3b1c;hb=96ae4658e929cddfb36549484c532674a2867f0e;hp=eb8cf1cedcc8f8937a5800f888d7c0740987b879;hpb=901b83625dc140d710369469e1a8c7dd707a4867;p=plomrogue diff --git a/server/commands.py b/server/commands.py index eb8cf1c..40f98ed 100644 --- a/server/commands.py +++ b/server/commands.py @@ -87,8 +87,8 @@ def command_makeworld(seed_string): """Call make_world().""" val = integer_test(seed_string, 0, 4294967295) if None != val: - from server.config.misc import make_world_func - make_world_func(val) + from server.make_world import make_world + make_world(val) def command_maplength(maplength_string): @@ -130,18 +130,21 @@ def command_worldactive(worldactive_string): else: print("Ignored: No player defined for world to activate.") return - if world_db["MAP"]: - for id in world_db["Things"]: - if world_db["Things"][id]["T_LIFEPOINTS"]: - build_fov_map(world_db["Things"][id]) - if 0 == id: - update_map_memory(world_db["Things"][id], False) - if not world_db["Things"][0]["T_LIFEPOINTS"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - world_db["WORLD_ACTIVE"] = 1 - else: + if not world_db["MAP"]: print("Ignoring: No map defined for world to activate.") + return + from server.config.commands import command_worldactive_test_hook + if not command_worldactive_test_hook(): + return + for tid in world_db["Things"]: + if world_db["Things"][tid]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][tid]) + if 0 == tid: + update_map_memory(world_db["Things"][tid], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + world_db["WORLD_ACTIVE"] = 1 def command_tid(id_string): @@ -149,34 +152,28 @@ def command_tid(id_string): Default new Thing's type to the first available ThingType, others: zero. """ - id = id_setter(id_string, "Things", command_tid) - if None != id: + tid = id_setter(id_string, "Things", command_tid) + if None != tid: if world_db["ThingTypes"] == {}: print("Ignoring: No ThingType to settle new Thing in.") return - type = list(world_db["ThingTypes"].keys())[0] + ty = list(world_db["ThingTypes"].keys())[0] from server.new_thing import new_Thing - world_db["Things"][id] = new_Thing(type) + world_db["Things"][tid] = new_Thing(ty) def command_ttid(id_string): """Set ID of ThingType to manipulate. ID unused? Create new one. - Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to - "", others: 0. + Set new type's TT_CORPSE_ID to self, other fields to thingtype_defaults. """ - id = id_setter(id_string, "ThingTypes", command_ttid) - if None != id: - world_db["ThingTypes"][id] = { - "TT_NAME": "(none)", - "TT_TOOLPOWER": 0, - "TT_LIFEPOINTS": 0, - "TT_PROLIFERATE": 0, - "TT_START_NUMBER": 0, - "TT_SYMBOL": "?", - "TT_CORPSE_ID": id, - "TT_TOOL": "" - } + ttid = id_setter(id_string, "ThingTypes", command_ttid) + if None != ttid: + from server.config.world_data import thingtype_defaults + world_db["ThingTypes"][ttid] = {} + for key in thingtype_defaults: + world_db["ThingTypes"][ttid][key] = thingtype_defaults[key] + world_db["ThingTypes"][ttid]["TT_CORPSE_ID"] = ttid def command_taid(id_string): @@ -184,9 +181,9 @@ def command_taid(id_string): Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait". """ - id = id_setter(id_string, "ThingActions", command_taid, True) - if None != id: - world_db["ThingActions"][id] = { + taid = id_setter(id_string, "ThingActions", command_taid, True) + if None != taid: + world_db["ThingActions"][taid] = { "TA_EFFORT": 1, "TA_NAME": "wait" } @@ -513,6 +510,6 @@ def play_move(str_arg): def command_ai(): """Call ai() on player Thing, then turn_over().""" - from server.config.actions import ai_func - ai_func(world_db["Things"][0]) + from server.ai import ai + ai(world_db["Things"][0]) turn_over()