X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server%2Fcommands.py;h=72018be4006a93a58a94d8e69144fed3004d9466;hb=c94c0575b191d0162d8a1cbbbe4e59cca2e40324;hp=a3b68bcc62dfc810e22035e06d3b3a5eb0fe8771;hpb=3cfb2d131e570c546d8ed514b0930248a89db41b;p=plomrogue diff --git a/server/commands.py b/server/commands.py index a3b68bc..72018be 100644 --- a/server/commands.py +++ b/server/commands.py @@ -7,16 +7,18 @@ from server.config.world_data import world_db from server.config.io import io_db from server.io import log, strong_write from server.utils import integer_test, id_setter -from server.world import build_fov_map, update_map_memory, set_world_inactive,\ - turn_over +from server.world import set_world_inactive, turn_over +from server.update_map_memory import update_map_memory +from server.build_fov_map import build_fov_map def command_plugin(str_plugin): """Run code in plugins/[str_plugin].""" import os if (str_plugin.replace("_", "").isalnum() - and os.access("plugins/server/" + str_plugin, os.F_OK)): - exec(open("plugins/server/" + str_plugin).read()) + and os.access("plugins/server/" + str_plugin + ".py", os.F_OK)): + exec(open("plugins/server/" + str_plugin + ".py").read()) + world_db["PLUGIN"] += [str_plugin] return print("Bad plugin name:", str_plugin) @@ -47,6 +49,9 @@ def command_thingshere(str_y, str_x): if None != y and None != x and y < length and x < length: pos = (y * world_db["MAP_LENGTH"]) + x strong_write(io_db["file_out"], "THINGS_HERE START\n") + terrain = chr(world_db["Things"][0]["T_MEMMAP"][pos]) + terrain_name = world_db["terrain_names"][terrain] + strong_write(io_db["file_out"], "terrain: " + terrain_name + "\n") if "v" == chr(world_db["Things"][0]["fovmap"][pos]): for id in [id for tid in sorted(list(world_db["ThingTypes"])) for id in world_db["Things"] @@ -82,7 +87,7 @@ def command_makeworld(seed_string): """Call make_world().""" val = integer_test(seed_string, 0, 4294967295) if None != val: - from server.world import make_world + from server.make_world import make_world make_world(val) @@ -113,17 +118,19 @@ def command_worldactive(worldactive_string): else: print("World already active.") elif 0 == world_db["WORLD_ACTIVE"]: - wait_exists = False for ThingAction in world_db["ThingActions"]: if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_exists = True break - player_exists = False + else: + print("Ignored: No wait action defined for world to activate.") + return for Thing in world_db["Things"]: if 0 == Thing: - player_exists = True break - if wait_exists and player_exists and world_db["MAP"]: + else: + print("Ignored: No player defined for world to activate.") + return + if world_db["MAP"]: for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -134,7 +141,7 @@ def command_worldactive(worldactive_string): world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 else: - print("Ignoring: Not all conditions for world activation met.") + print("Ignoring: No map defined for world to activate.") def command_tid(id_string): @@ -148,7 +155,7 @@ def command_tid(id_string): print("Ignoring: No ThingType to settle new Thing in.") return type = list(world_db["ThingTypes"].keys())[0] - from server.world import new_Thing + from server.new_thing import new_Thing world_db["Things"][id] = new_Thing(type) @@ -308,16 +315,13 @@ def command_taname(name): or name == "pickup": world_db["ThingActions"][command_taid.id]["TA_NAME"] = name if 1 == world_db["WORLD_ACTIVE"]: - wait_defined = False for id in world_db["ThingActions"]: if "wait" == world_db["ThingActions"][id]["TA_NAME"]: - wait_defined = True break - if not wait_defined: + else: set_world_inactive() else: print("Ignoring: Invalid action name.") - # In contrast to the original,naming won't map a function to a ThingAction. def setter(category, key, min, max=None): @@ -487,7 +491,7 @@ def play_use(str_arg): def play_move(str_arg): """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction.""" if action_exists("move"): - from server.config.world_data import directions_db + from server.config.world_data import directions_db, symbols_passable t = world_db["Things"][0] if not str_arg in directions_db: print("Illegal move direction string.") @@ -497,7 +501,10 @@ def play_move(str_arg): move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - if ord(".") == world_db["MAP"][pos]: + if ord("~") == world_db["MAP"][pos]: + log("You can't SWIM.") + return + if chr(world_db["MAP"][pos]) in symbols_passable: world_db["Things"][0]["T_ARGUMENT"] = dir set_command("move") return @@ -506,6 +513,6 @@ def play_move(str_arg): def command_ai(): """Call ai() on player Thing, then turn_over().""" - from server.ai import ai - ai(world_db["Things"][0]) + from server.config.actions import ai_func + ai_func(world_db["Things"][0]) turn_over()