X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server%2Fworld.py;h=a313eae76f916a0b17056a101726bf76dfbbeed8;hb=c3d814a6e3a1e021427e3b543290a358c43a8c9f;hp=b9f9114630ef51233883d5c8fa5d67e729b1e0ef;hpb=c94c0575b191d0162d8a1cbbbe4e59cca2e40324;p=plomrogue diff --git a/server/world.py b/server/world.py index b9f9114..a313eae 100644 --- a/server/world.py +++ b/server/world.py @@ -30,7 +30,7 @@ def hunger_per_turn(type_id): def hunger(t): """Decrement t's satiation,dependent on it trigger lifepoint dec chance.""" - from server.config.misc import decrement_lifepoints_func + from server.config.misc import decrement_lifepoints if t["T_SATIATION"] > -32768: t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])): @@ -39,7 +39,7 @@ def hunger(t): log("You SUFFER from hunger.") else: log("You SUFFER from over-eating.") - decrement_lifepoints_func(t) + decrement_lifepoints(t) def set_world_inactive(): @@ -51,17 +51,18 @@ def set_world_inactive(): def turn_over(): """Run game world and its inhabitants until new player input expected.""" - from server.config.actions import action_db, ai_func - from server.config.misc import calc_effort_func + from server.ai import ai + from server.config.actions import action_db + from server.config.misc import calc_effort from server.update_map_memory import update_map_memory from server.thingproliferation import thingproliferation id = 0 while world_db["Things"][0]["T_LIFEPOINTS"]: proliferable_map = world_db["MAP"][:] - for id in [id for id in world_db["Things"] - if not world_db["Things"][id]["carried"]]: - y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSX"] + for tid in [tid for tid in world_db["Things"] + if not world_db["Things"][tid]["carried"]]: + y = world_db["Things"][tid]["T_POSY"] + x = world_db["Things"][tid]["T_POSX"] proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X') for id in [id for id in world_db["Things"]]: # Only what's from start! if not id in world_db["Things"] or \ @@ -73,7 +74,7 @@ def turn_over(): update_map_memory(Thing) if 0 == id: return - ai_func(Thing) + ai(Thing) try_healing(Thing) hunger(Thing) if Thing["T_LIFEPOINTS"]: @@ -81,7 +82,7 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = calc_effort_func(ThingAction, Thing) + effort = calc_effort(ThingAction, Thing) if Thing["T_PROGRESS"] == effort: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing)