X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server%2Fworld.py;h=cde01988a2fe542e5cb7c95a2b61e3928bd2efb7;hb=1a424fe732e404f79b5e67243af46291d192134b;hp=0e07785fe53d83d4431524b6b858437967a9cac2;hpb=b9cf58bc651d5d4a076f4b1b5b73e54def3e8f14;p=plomrogue diff --git a/server/world.py b/server/world.py index 0e07785..cde0198 100644 --- a/server/world.py +++ b/server/world.py @@ -6,7 +6,6 @@ from server.config.world_data import world_db from server.io import log from server.utils import rand -from server.utils import id_setter def try_healing(t): @@ -31,7 +30,7 @@ def hunger_per_turn(type_id): def hunger(t): """Decrement t's satiation,dependent on it trigger lifepoint dec chance.""" - from server.config.misc import decrement_lifepoints_func + from server.config.misc import decrement_lifepoints if t["T_SATIATION"] > -32768: t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])): @@ -40,7 +39,7 @@ def hunger(t): log("You SUFFER from hunger.") else: log("You SUFFER from over-eating.") - decrement_lifepoints_func(t) + decrement_lifepoints(t) def set_world_inactive(): @@ -52,9 +51,11 @@ def set_world_inactive(): def turn_over(): """Run game world and its inhabitants until new player input expected.""" - from server.config.actions import action_db, ai_func - from server.config.misc import thingproliferation_func, calc_effort_func + from server.ai import ai + from server.config.actions import action_db + from server.config.misc import calc_effort from server.update_map_memory import update_map_memory + from server.thingproliferation import thingproliferation id = 0 while world_db["Things"][0]["T_LIFEPOINTS"]: proliferable_map = world_db["MAP"][:] @@ -73,7 +74,7 @@ def turn_over(): update_map_memory(Thing) if 0 == id: return - ai_func(Thing) + ai(Thing) try_healing(Thing) hunger(Thing) if Thing["T_LIFEPOINTS"]: @@ -81,11 +82,11 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = calc_effort_func(ThingAction, Thing) + effort = calc_effort(ThingAction, Thing) if Thing["T_PROGRESS"] == effort: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 - thingproliferation_func(Thing, proliferable_map) + thingproliferation(Thing, proliferable_map) world_db["TURN"] += 1