X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server%2Fworld.py;h=ff8043ed492398fa9ce5947e868696fb738124af;hb=HEAD;hp=90b26de7db3807a394450f150c7beef6442ccb07;hpb=2fe74dcee473121f423cd37e4b1da5bb0139146e;p=plomrogue diff --git a/server/world.py b/server/world.py index 90b26de..ff8043e 100644 --- a/server/world.py +++ b/server/world.py @@ -42,6 +42,17 @@ def hunger(t): decrement_lifepoints(t) +def eat_vs_hunger_threshold(thingtype): + """Return satiation cost of eating for type. Good food for it must be >.""" + hunger_unit = hunger_per_turn(thingtype) + try: + actiontype = next(taid for taid in world_db["ThingActions"] if + world_db["ThingActions"][taid]["TA_NAME"] == "use") + except StopIteration: + return 0 + return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit + + def set_world_inactive(): """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file.""" from server.io import safely_remove_worldstate_file @@ -53,16 +64,18 @@ def turn_over(): """Run game world and its inhabitants until new player input expected.""" from server.ai import ai from server.config.actions import action_db - from server.config.misc import calc_effort_func + from server.config.misc import calc_effort from server.update_map_memory import update_map_memory from server.thingproliferation import thingproliferation + from server.io import try_worldstate_update + from server.config.io import io_db id = 0 while world_db["Things"][0]["T_LIFEPOINTS"]: proliferable_map = world_db["MAP"][:] - for id in [id for id in world_db["Things"] - if not world_db["Things"][id]["carried"]]: - y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSX"] + for tid in [tid for tid in world_db["Things"] + if not world_db["Things"][tid]["carried"]]: + y = world_db["Things"][tid]["T_POSY"] + x = world_db["Things"][tid]["T_POSX"] proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X') for id in [id for id in world_db["Things"]]: # Only what's from start! if not id in world_db["Things"] or \ @@ -82,7 +95,7 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = calc_effort_func(ThingAction, Thing) + effort = calc_effort(ThingAction, Thing) if Thing["T_PROGRESS"] == effort: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing) @@ -90,3 +103,5 @@ def turn_over(): Thing["T_PROGRESS"] = 0 thingproliferation(Thing, proliferable_map) world_db["TURN"] += 1 + io_db["worldstate_updateable"] = True + try_worldstate_update()