X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=143f3199f9dfa417cdece5419619978b26eaf73f;hb=1c48dfdf85d5549202412f01eced7712adf2d468;hp=bcf41b7ddeb10bd50f3283da04b76c898bb00c7a;hpb=4fc1e457d1a4b4497334f3141a372d525d25bcfe;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index bcf41b7..143f319 100644 --- a/server_/game.py +++ b/server_/game.py @@ -33,10 +33,6 @@ class Map(game_common.Map): # for x in range(self.size[1]): # yield ([y, x], self.terrain[self.get_position_index([y, x])]) - @property - def size_i(self): - return self.size[0] * self.size[1] - def get_directions(self): directions = [] for name in dir(self): @@ -45,21 +41,11 @@ class Map(game_common.Map): return directions def new_from_shape(self, init_char): - return Map(self.size, init_char*self.size_i) - - #def are_neighbors(self, pos_1, pos_2): - # return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) - - def are_neighbors(self, pos_1, pos_2): - if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1]) <= 1: - return True - elif abs(pos_1[0] - pos_2[0]) == 1: - if pos_1[0] % 2 == 0: - if pos_2[1] in (pos_1[1], pos_1[1] - 1): - return True - elif pos_2[1] in (pos_1[1], pos_1[1] + 1): - return True - return False + import copy + new_map = copy.deepcopy(self) + for pos in new_map: + new_map[pos] = init_char + return new_map def move(self, start_pos, direction): mover = getattr(self, 'move_' + direction) @@ -75,11 +61,19 @@ class Map(game_common.Map): def move_RIGHT(self, start_pos): return [start_pos[0], start_pos[1] + 1] - #def move_UP(self, start_pos): - # return [start_pos[0] - 1, start_pos[1]] - #def move_DOWN(self, start_pos): - # return [start_pos[0] + 1, start_pos[1]] +class MapHex(Map): + + def are_neighbors(self, pos_1, pos_2): + if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1]) <= 1: + return True + elif abs(pos_1[0] - pos_2[0]) == 1: + if pos_1[0] % 2 == 0: + if pos_2[1] in (pos_1[1], pos_1[1] - 1): + return True + elif pos_2[1] in (pos_1[1], pos_1[1] + 1): + return True + return False def move_UPLEFT(self, start_pos): if start_pos[0] % 2 == 0: @@ -106,14 +100,27 @@ class Map(game_common.Map): return [start_pos[0] + 1, start_pos[1] + 1] +class MapSquare(Map): + + def are_neighbors(self, pos_1, pos_2): + return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) + + def move_UP(self, start_pos): + return [start_pos[0] - 1, start_pos[1]] + + def move_DOWN(self, start_pos): + return [start_pos[0] + 1, start_pos[1]] + + class World(game_common.World): def __init__(self): super().__init__() - self.Thing = Thing # use local Thing class instead of game_common's - self.Map = Map # use local Map class instead of game_common's - self.map_ = Map() # use extended child class self.player_id = 0 + # use extended local classes + self.Thing = Thing + self.MapHex = MapHex + self.MapSquare = MapSquare def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -277,7 +284,8 @@ class Game(game_common.CommonCommandsMixin): return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) self.io.send('NEW_TURN ' + str(self.world.turn)) - self.io.send('MAP ' + stringify_yx(self.world.map_.size)) + grid = self.world.map_.__class__.__name__[3:] + self.io.send('MAP ' + grid +' ' + stringify_yx(self.world.map_.size)) visible_map = self.world.get_player().get_visible_map() for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line)))