X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=59df5ae45c0b8939523c4dc3646b40a3d9986548;hb=7d25c53656415a4699f6ad899974839eaa62af36;hp=66ce62d605bbfda677395a560b819a1e43f4c71d;hpb=54019ea9f12da4e51a25d52f5f89a1668967363d;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 66ce62d..59df5ae 100644 --- a/server_/game.py +++ b/server_/game.py @@ -19,11 +19,19 @@ def move_pos(direction, pos_yx): pos_yx[1] -= 1 +class Map(game_common.Map): + + def get_line(self, y): + width = self.size[1] + return self.terrain[y * width:(y + 1) * width] + + class World(game_common.World): def __init__(self): super().__init__() self.Thing = Thing # use local Thing class instead of game_common's + self.map_ = Map() # use extended child class self.player_id = 0 def proceed_to_next_player_turn(self): @@ -72,11 +80,11 @@ class Task: test_pos = self.thing.position[:] move_pos(direction, test_pos) if test_pos[0] < 0 or test_pos[1] < 0 or \ - test_pos[0] >= self.thing.world.map_size[0] or \ - test_pos[1] >= self.thing.world.map_size[1]: + test_pos[0] >= self.thing.world.map_.size[0] or \ + test_pos[1] >= self.thing.world.map_.size[1]: raise GameError('would move outside map bounds') - pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] - map_tile = self.thing.world.terrain_map[pos_i] + pos_i = test_pos[0] * self.thing.world.map_.size[1] + test_pos[1] + map_tile = self.thing.world.map_.terrain[pos_i] if map_tile != '.': raise GameError('would move into illegal terrain') for t in self.thing.world.things: @@ -90,6 +98,7 @@ class Thing(game_common.Thing): super().__init__(*args, **kwargs) self.task = Task(self, 'wait') self.last_task_result = None + self._stencil = None def task_wait(self): return 'success' @@ -113,13 +122,16 @@ class Thing(game_common.Thing): def proceed(self, is_AI=True): """Further the thing in its tasks. - Decrements .task.todo; if it thus falls to <= 0, enacts method whose - name is 'task_' + self.task.name and sets .task = None. If is_AI, calls - .decide_task to decide a self.task. + Decrements .task.todo; if it thus falls to <= 0, enacts method + whose name is 'task_' + self.task.name and sets .task = + None. If is_AI, calls .decide_task to decide a self.task. + + Before doing anything, ensures an empty map visibility stencil + and checks that task is still possible, and aborts it + otherwise (for AI things, decides a new task). - Before doing anything, checks that task is still possible, and aborts - it otherwise (for AI things, decides a new task). """ + self._stencil = None try: self.task.check() except GameError as e: @@ -136,6 +148,43 @@ class Thing(game_common.Thing): if is_AI and self.task is None: self.decide_task() + def get_stencil(self): + if self._stencil is not None: + return self._stencil + size = self.world.map_.size + m = Map(self.world.map_.size, '?'*size[0]*size[1]) + y_me = self.position[0] + x_me = self.position[1] + for y in range(m.size[0]): + if y in (y_me - 1, y_me, y_me + 1): + for x in range(m.size[1]): + if x in (x_me - 1, x_me, x_me + 1): + pos = y * size[1] + x + m.terrain = m.terrain[:pos] + '.' + m.terrain[pos+1:] + self._stencil = m + return self._stencil + + def get_visible_map(self): + stencil = self.get_stencil() + size = self.world.map_.size + size_i = self.world.map_.size[0] * self.world.map_.size[1] + m = Map(size, ' '*size_i) + for i in range(size_i): + if stencil.terrain[i] == '.': + c = self.world.map_.terrain[i] + m.terrain = m.terrain[:i] + c + m.terrain[i+1:] + return m + + def get_visible_things(self): + stencil = self.get_stencil() + visible_things = [] + for thing in self.world.things: + width = self.world.map_.size[1] + pos_i = thing.position[0] * width + thing.position[1] + if stencil.terrain[pos_i] == '.': + visible_things += [thing] + return visible_things + class Commander(): @@ -153,16 +202,20 @@ class Commander(): self.world.get_player().set_task('wait') self.proceed() - def cmd_GET_TURN(self, connection_id): - """Send world.turn to caller.""" - self.send_to(connection_id, str(self.world.turn)) + def cmd_GET_GAMESTATE(self, connection_id): + """Send game state jto caller.""" + self.send_gamestate(connection_id) def cmd_ECHO(self, msg, connection_id): """Send msg to caller.""" - self.send_to(connection_id, msg) + self.send(msg, connection_id) cmd_ECHO.argtypes = 'string' def cmd_ALL(self, msg, connection_id): """Send msg to all clients.""" - self.send_all(msg) + self.send(msg) cmd_ALL.argtypes = 'string' + + def cmd_TERRAIN_LINE(self, y, terrain_line): + self.world.map_.set_line(y, terrain_line) + cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'