X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=59df5ae45c0b8939523c4dc3646b40a3d9986548;hb=7d25c53656415a4699f6ad899974839eaa62af36;hp=e24b30aad2958df13fecebd9b10cce416289d686;hpb=523a3f079075159a16fa172ec99084c17e120044;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index e24b30a..59df5ae 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,3 +1,9 @@ +import sys +sys.path.append('../') +import game_common +import parser + + class GameError(Exception): pass @@ -13,22 +19,20 @@ def move_pos(direction, pos_yx): pos_yx[1] -= 1 -class World: +class Map(game_common.Map): + + def get_line(self, y): + width = self.size[1] + return self.terrain[y * width:(y + 1) * width] + + +class World(game_common.World): def __init__(self): - self.turn = 0 - self.map_size = (5, 5) - self.map_ = 'xxxxx' +\ - 'x...x' +\ - 'x.X.x' +\ - 'x...x' +\ - 'xxxxx' - self.things = [ - Thing(self, 'human', [3, 3]), - Thing(self, 'monster', [1, 1]) - ] - self.player_i = 0 - self.player = self.things[self.player_i] + super().__init__() + self.Thing = Thing # use local Thing class instead of game_common's + self.map_ = Map() # use extended child class + self.player_id = 0 def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -43,15 +47,21 @@ class World: the player's task is finished, the loop breaks. """ while True: - for thing in self.things[self.player_i+1:]: + player = self.get_player() + player_i = self.things.index(player) + for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 - for thing in self.things[:self.player_i]: + for thing in self.things[:player_i]: thing.proceed() - self.player.proceed(is_AI=False) - if self.player.task is None: + player.proceed(is_AI=False) + if player.task is None: break + def get_player(self): + return self.get_thing(self.player_id) + + class Task: def __init__(self, thing, name, args=(), kwargs={}): @@ -59,7 +69,7 @@ class Task: self.thing = thing self.args = args self.kwargs = kwargs - self.todo = 1 + self.todo = 3 def check(self): if self.name == 'move': @@ -70,28 +80,32 @@ class Task: test_pos = self.thing.position[:] move_pos(direction, test_pos) if test_pos[0] < 0 or test_pos[1] < 0 or \ - test_pos[0] >= self.thing.world.map_size[0] or \ - test_pos[1] >= self.thing.world.map_size[1]: + test_pos[0] >= self.thing.world.map_.size[0] or \ + test_pos[1] >= self.thing.world.map_.size[1]: raise GameError('would move outside map bounds') - pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] - map_tile = self.thing.world.map_[pos_i] + pos_i = test_pos[0] * self.thing.world.map_.size[1] + test_pos[1] + map_tile = self.thing.world.map_.terrain[pos_i] if map_tile != '.': raise GameError('would move into illegal terrain') + for t in self.thing.world.things: + if t.position == test_pos: + raise GameError('would move into other thing') -class Thing: +class Thing(game_common.Thing): - def __init__(self, world, type_, position): - self.world = world - self.type_ = type_ - self.position = position + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) self.task = Task(self, 'wait') + self.last_task_result = None + self._stencil = None def task_wait(self): - pass + return 'success' def task_move(self, direction): move_pos(direction, self.position) + return 'success' def decide_task(self): if self.position[1] > 1: @@ -101,21 +115,107 @@ class Thing: else: self.set_task('wait') - def set_task(self, task, *args, **kwargs): - self.task = Task(self, task, args, kwargs) + def set_task(self, task_name, *args, **kwargs): + self.task = Task(self, task_name, args, kwargs) self.task.check() def proceed(self, is_AI=True): """Further the thing in its tasks. - Decrements .task.todo; if it thus falls to <= 0, enacts method whose - name is 'task_' + self.task.name and sets .task = None. If is_AI, calls - .decide_task to decide a self.task. + Decrements .task.todo; if it thus falls to <= 0, enacts method + whose name is 'task_' + self.task.name and sets .task = + None. If is_AI, calls .decide_task to decide a self.task. + + Before doing anything, ensures an empty map visibility stencil + and checks that task is still possible, and aborts it + otherwise (for AI things, decides a new task). + """ + self._stencil = None + try: + self.task.check() + except GameError as e: + self.task = None + self.last_task_result = e + if is_AI: + self.decide_task() + return self.task.todo -= 1 if self.task.todo <= 0: task = getattr(self, 'task_' + self.task.name) - task(*self.task.args, **self.task.kwargs) + self.last_task_result = task(*self.task.args, **self.task.kwargs) self.task = None if is_AI and self.task is None: self.decide_task() + + def get_stencil(self): + if self._stencil is not None: + return self._stencil + size = self.world.map_.size + m = Map(self.world.map_.size, '?'*size[0]*size[1]) + y_me = self.position[0] + x_me = self.position[1] + for y in range(m.size[0]): + if y in (y_me - 1, y_me, y_me + 1): + for x in range(m.size[1]): + if x in (x_me - 1, x_me, x_me + 1): + pos = y * size[1] + x + m.terrain = m.terrain[:pos] + '.' + m.terrain[pos+1:] + self._stencil = m + return self._stencil + + def get_visible_map(self): + stencil = self.get_stencil() + size = self.world.map_.size + size_i = self.world.map_.size[0] * self.world.map_.size[1] + m = Map(size, ' '*size_i) + for i in range(size_i): + if stencil.terrain[i] == '.': + c = self.world.map_.terrain[i] + m.terrain = m.terrain[:i] + c + m.terrain[i+1:] + return m + + def get_visible_things(self): + stencil = self.get_stencil() + visible_things = [] + for thing in self.world.things: + width = self.world.map_.size[1] + pos_i = thing.position[0] * width + thing.position[1] + if stencil.terrain[pos_i] == '.': + visible_things += [thing] + return visible_things + + +class Commander(): + + def cmd_MOVE(self, direction): + """Set player task to 'move' with direction arg, finish player turn.""" + if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: + raise parser.ArgError('Move argument must be one of: ' + 'UP, DOWN, RIGHT, LEFT') + self.world.get_player().set_task('move', direction=direction) + self.proceed() + cmd_MOVE.argtypes = 'string' + + def cmd_WAIT(self): + """Set player task to 'wait', finish player turn.""" + self.world.get_player().set_task('wait') + self.proceed() + + def cmd_GET_GAMESTATE(self, connection_id): + """Send game state jto caller.""" + self.send_gamestate(connection_id) + + def cmd_ECHO(self, msg, connection_id): + """Send msg to caller.""" + self.send(msg, connection_id) + cmd_ECHO.argtypes = 'string' + + def cmd_ALL(self, msg, connection_id): + """Send msg to all clients.""" + self.send(msg) + cmd_ALL.argtypes = 'string' + + def cmd_TERRAIN_LINE(self, y, terrain_line): + self.world.map_.set_line(y, terrain_line) + cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'