X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=5ba3ab23ba4a39b04267807c8c3c535e5d4f103d;hb=2476c32efd4ec85fafae42c556e9f1139f209f7e;hp=015c8cbcc67cfb76b683bb76091203ef221b96ca;hpb=9c2b6ad3844b6b0f168aa9b553d3d0b7a9d6036e;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 015c8cb..5ba3ab2 100644 --- a/server_/game.py +++ b/server_/game.py @@ -2,6 +2,7 @@ import sys sys.path.append('../') import game_common import server_.map_ +from parser import ArgError class GameError(Exception): @@ -82,10 +83,12 @@ class Task: direction = self.kwargs['direction'] test_pos = self.thing.world.map_.move(self.thing.position, direction) if self.thing.world.map_[test_pos] != '.': - raise GameError('would move into illegal terrain') + raise GameError(str(self.thing.id_) + + ' would move into illegal terrain') for t in self.thing.world.things: if t.position == test_pos: - raise GameError('would move into other thing') + raise GameError(str(self.thing.id_) + + ' would move into other thing') class Thing(game_common.Thing): @@ -103,17 +106,75 @@ class Thing(game_common.Thing): self.position = self.world.map_.move(self.position, direction) return 'success' + def move_towards_target(self, target): + dijkstra_map = type(self.world.map_)(self.world.map_.size) + n_max = 256 + dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)] + dijkstra_map[target] = 0 + shrunk = True + while shrunk: + shrunk = False + for pos in dijkstra_map: + if self.world.map_[pos] != '.': + continue + neighbors = dijkstra_map.get_neighbors(pos) + for yx in neighbors: + if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1: + dijkstra_map[pos] = dijkstra_map[yx] + 1 + shrunk = True + #with open('log', 'a') as f: + # f.write('---------------------------------\n') + # for y, line in dijkstra_map.lines(): + # for val in line: + # if val < 10: + # f.write(str(val)) + # elif val == 256: + # f.write('x') + # else: + # f.write('~') + # f.write('\n') + neighbors = dijkstra_map.get_neighbors(self.position) + n = n_max + dirs = dijkstra_map.get_directions() + #print('DEBUG dirs', dirs) + #print('DEBUG neighbors', neighbors) + #debug_scores = [] + #for pos in neighbors: + # if pos is None: + # debug_scores += [9000] + # else: + # debug_scores += [dijkstra_map[pos]] + #print('DEBUG debug_scores', debug_scores) + direction = None + for i_dir in range(len(neighbors)): + pos = neighbors[i_dir] + if pos is not None and dijkstra_map[pos] < n: + n = dijkstra_map[pos] + direction = dirs[i_dir] + #print('DEBUG result', direction) + if direction: + self.set_task('move', direction=direction) + #self.world.game.io.send('would move ' + direction) + def decide_task(self): - #if self.position[1] > 1: - # self.set_task('move', 'LEFT') - #elif self.position[1] < 3: - # self.set_task('move', 'RIGHT') - #else: + visible_things = self.get_visible_things() + target = None + for t in visible_things: + if t.type_ == 'human': + target = t.position + break + if target is not None: + try: + self.move_towards_target(target) + return + except GameError: + pass self.set_task('wait') + def set_task(self, task_name, *args, **kwargs): self.task = Task(self, task_name, args, kwargs) - self.task.check() + self.task.check() # will throw GameError if necessary def proceed(self, is_AI=True): """Further the thing in its tasks. @@ -134,7 +195,10 @@ class Thing(game_common.Thing): self.task = None self.last_task_result = e if is_AI: - self.decide_task() + try: + self.decide_task() + except GameError: + self.set_task('wait') return self.task.todo -= 1 if self.task.todo <= 0: @@ -142,7 +206,10 @@ class Thing(game_common.Thing): self.last_task_result = task(*self.task.args, **self.task.kwargs) self.task = None if is_AI and self.task is None: - self.decide_task() + try: + self.decide_task() + except GameError: + self.set_task('wait') def get_stencil(self): if self._stencil is not None: @@ -206,7 +273,9 @@ class Game(game_common.CommonCommandsMixin): self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) self.io.send('THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) - self.io.send('VISIBLE_MAP_COMPLETE') + player = self.world.get_player() + self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) + self.io.send('GAME_STATE_COMPLETE') def proceed(self): """Send turn finish signal, run game world, send new world data. @@ -266,13 +335,24 @@ class Game(game_common.CommonCommandsMixin): self.proceed() cmd_MOVE.argtypes = 'string' + def cmd_SWITCH_PLAYER(self): + player = self.world.get_player() + player.set_task('wait') + thing_ids = [t.id_ for t in self.world.things] + player_index = thing_ids.index(player.id_) + if player_index == len(thing_ids) - 1: + self.world.player_id = thing_ids[0] + else: + self.world.player_id = thing_ids[player_index + 1] + self.proceed() + def cmd_WAIT(self): """Set player task to 'wait', finish player turn.""" self.world.get_player().set_task('wait') self.proceed() def cmd_GET_GAMESTATE(self, connection_id): - """Send game state jto caller.""" + """Send game state to caller.""" self.send_gamestate(connection_id) def cmd_ECHO(self, msg, connection_id):