X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=66ce62d605bbfda677395a560b819a1e43f4c71d;hb=54019ea9f12da4e51a25d52f5f89a1668967363d;hp=9c264ed019584fdc6fdb009ab5434623bd0cdbdd;hpb=8c827d2cce8c69c55bcf9154ec7c8fc12732c3bf;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 9c264ed..66ce62d 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,6 +1,7 @@ import sys sys.path.append('../') import game_common +import parser class GameError(Exception): @@ -60,7 +61,7 @@ class Task: self.thing = thing self.args = args self.kwargs = kwargs - self.todo = 1 + self.todo = 3 def check(self): if self.name == 'move': @@ -78,6 +79,9 @@ class Task: map_tile = self.thing.world.terrain_map[pos_i] if map_tile != '.': raise GameError('would move into illegal terrain') + for t in self.thing.world.things: + if t.position == test_pos: + raise GameError('would move into other thing') class Thing(game_common.Thing): @@ -85,12 +89,14 @@ class Thing(game_common.Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.task = Task(self, 'wait') + self.last_task_result = None def task_wait(self): - pass + return 'success' def task_move(self, direction): move_pos(direction, self.position) + return 'success' def decide_task(self): if self.position[1] > 1: @@ -110,11 +116,22 @@ class Thing(game_common.Thing): Decrements .task.todo; if it thus falls to <= 0, enacts method whose name is 'task_' + self.task.name and sets .task = None. If is_AI, calls .decide_task to decide a self.task. + + Before doing anything, checks that task is still possible, and aborts + it otherwise (for AI things, decides a new task). """ + try: + self.task.check() + except GameError as e: + self.task = None + self.last_task_result = e + if is_AI: + self.decide_task() + return self.task.todo -= 1 if self.task.todo <= 0: task = getattr(self, 'task_' + self.task.name) - task(*self.task.args, **self.task.kwargs) + self.last_task_result = task(*self.task.args, **self.task.kwargs) self.task = None if is_AI and self.task is None: self.decide_task()