X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=66ce62d605bbfda677395a560b819a1e43f4c71d;hb=54019ea9f12da4e51a25d52f5f89a1668967363d;hp=e24b30aad2958df13fecebd9b10cce416289d686;hpb=523a3f079075159a16fa172ec99084c17e120044;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index e24b30a..66ce62d 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,3 +1,9 @@ +import sys +sys.path.append('../') +import game_common +import parser + + class GameError(Exception): pass @@ -13,22 +19,12 @@ def move_pos(direction, pos_yx): pos_yx[1] -= 1 -class World: +class World(game_common.World): def __init__(self): - self.turn = 0 - self.map_size = (5, 5) - self.map_ = 'xxxxx' +\ - 'x...x' +\ - 'x.X.x' +\ - 'x...x' +\ - 'xxxxx' - self.things = [ - Thing(self, 'human', [3, 3]), - Thing(self, 'monster', [1, 1]) - ] - self.player_i = 0 - self.player = self.things[self.player_i] + super().__init__() + self.Thing = Thing # use local Thing class instead of game_common's + self.player_id = 0 def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -43,15 +39,21 @@ class World: the player's task is finished, the loop breaks. """ while True: - for thing in self.things[self.player_i+1:]: + player = self.get_player() + player_i = self.things.index(player) + for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 - for thing in self.things[:self.player_i]: + for thing in self.things[:player_i]: thing.proceed() - self.player.proceed(is_AI=False) - if self.player.task is None: + player.proceed(is_AI=False) + if player.task is None: break + def get_player(self): + return self.get_thing(self.player_id) + + class Task: def __init__(self, thing, name, args=(), kwargs={}): @@ -59,7 +61,7 @@ class Task: self.thing = thing self.args = args self.kwargs = kwargs - self.todo = 1 + self.todo = 3 def check(self): if self.name == 'move': @@ -74,24 +76,27 @@ class Task: test_pos[1] >= self.thing.world.map_size[1]: raise GameError('would move outside map bounds') pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] - map_tile = self.thing.world.map_[pos_i] + map_tile = self.thing.world.terrain_map[pos_i] if map_tile != '.': raise GameError('would move into illegal terrain') + for t in self.thing.world.things: + if t.position == test_pos: + raise GameError('would move into other thing') -class Thing: +class Thing(game_common.Thing): - def __init__(self, world, type_, position): - self.world = world - self.type_ = type_ - self.position = position + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) self.task = Task(self, 'wait') + self.last_task_result = None def task_wait(self): - pass + return 'success' def task_move(self, direction): move_pos(direction, self.position) + return 'success' def decide_task(self): if self.position[1] > 1: @@ -101,8 +106,8 @@ class Thing: else: self.set_task('wait') - def set_task(self, task, *args, **kwargs): - self.task = Task(self, task, args, kwargs) + def set_task(self, task_name, *args, **kwargs): + self.task = Task(self, task_name, args, kwargs) self.task.check() def proceed(self, is_AI=True): @@ -111,11 +116,53 @@ class Thing: Decrements .task.todo; if it thus falls to <= 0, enacts method whose name is 'task_' + self.task.name and sets .task = None. If is_AI, calls .decide_task to decide a self.task. + + Before doing anything, checks that task is still possible, and aborts + it otherwise (for AI things, decides a new task). """ + try: + self.task.check() + except GameError as e: + self.task = None + self.last_task_result = e + if is_AI: + self.decide_task() + return self.task.todo -= 1 if self.task.todo <= 0: task = getattr(self, 'task_' + self.task.name) - task(*self.task.args, **self.task.kwargs) + self.last_task_result = task(*self.task.args, **self.task.kwargs) self.task = None if is_AI and self.task is None: self.decide_task() + + +class Commander(): + + def cmd_MOVE(self, direction): + """Set player task to 'move' with direction arg, finish player turn.""" + if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: + raise parser.ArgError('Move argument must be one of: ' + 'UP, DOWN, RIGHT, LEFT') + self.world.get_player().set_task('move', direction=direction) + self.proceed() + cmd_MOVE.argtypes = 'string' + + def cmd_WAIT(self): + """Set player task to 'wait', finish player turn.""" + self.world.get_player().set_task('wait') + self.proceed() + + def cmd_GET_TURN(self, connection_id): + """Send world.turn to caller.""" + self.send_to(connection_id, str(self.world.turn)) + + def cmd_ECHO(self, msg, connection_id): + """Send msg to caller.""" + self.send_to(connection_id, msg) + cmd_ECHO.argtypes = 'string' + + def cmd_ALL(self, msg, connection_id): + """Send msg to all clients.""" + self.send_all(msg) + cmd_ALL.argtypes = 'string'