X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=66ce62d605bbfda677395a560b819a1e43f4c71d;hb=54019ea9f12da4e51a25d52f5f89a1668967363d;hp=f9492896102895738b6705cec7bded3c9fb87ba9;hpb=ca1257ec655f95611de1cbbac2814509d23f6116;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index f949289..66ce62d 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,3 +1,9 @@ +import sys +sys.path.append('../') +import game_common +import parser + + class GameError(Exception): pass @@ -13,18 +19,12 @@ def move_pos(direction, pos_yx): pos_yx[1] -= 1 -class World: +class World(game_common.World): def __init__(self): - self.turn = 0 - self.map_size = (0, 0) - self.map_ = '' - self.things = [] -# Thing(self, 'human', [3, 3]), -# Thing(self, 'monster', [1, 1]) -# ] + super().__init__() + self.Thing = Thing # use local Thing class instead of game_common's self.player_id = 0 -# self.player = self.things[self.player_i] def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -39,40 +39,19 @@ class World: the player's task is finished, the loop breaks. """ while True: - for thing in self.things[self.player_id+1:]: + player = self.get_player() + player_i = self.things.index(player) + for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 - for thing in self.things[:self.player_id]: + for thing in self.things[:player_i]: thing.proceed() - player = self.get_thing(self.player_id) player.proceed(is_AI=False) if player.task is None: break - def set_map_size(self, yx): - y, x = yx - self.map_size = (y, x) - self.map_ = '' - for y in range(self.map_size[0]): - self.map_ += '?' * self.map_size[1] - - def set_map_line(self, y, line): - width_map = self.map_size[1] - if y >= self.map_size[0]: - raise ArgError('too large row number %s' % y) - width_line = len(line) - if width_line > width_map: - raise ArgError('too large map line width %s' % width_line) - self.map_ = self.map_[:y * width_map] + line + \ - self.map_[(y + 1) * width_map:] - - def get_thing(self, i): - for thing in self.things: - if i == thing.id_: - return thing - t = Thing(self, i, '?', [0,0]) - self.things += [t] - return t + def get_player(self): + return self.get_thing(self.player_id) class Task: @@ -82,7 +61,7 @@ class Task: self.thing = thing self.args = args self.kwargs = kwargs - self.todo = 1 + self.todo = 3 def check(self): if self.name == 'move': @@ -97,25 +76,27 @@ class Task: test_pos[1] >= self.thing.world.map_size[1]: raise GameError('would move outside map bounds') pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] - map_tile = self.thing.world.map_[pos_i] + map_tile = self.thing.world.terrain_map[pos_i] if map_tile != '.': raise GameError('would move into illegal terrain') + for t in self.thing.world.things: + if t.position == test_pos: + raise GameError('would move into other thing') -class Thing: +class Thing(game_common.Thing): - def __init__(self, world, id_, type_, position): - self.world = world - self.id_ = id_ - self.type_ = type_ - self.position = position + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) self.task = Task(self, 'wait') + self.last_task_result = None def task_wait(self): - pass + return 'success' def task_move(self, direction): move_pos(direction, self.position) + return 'success' def decide_task(self): if self.position[1] > 1: @@ -135,11 +116,53 @@ class Thing: Decrements .task.todo; if it thus falls to <= 0, enacts method whose name is 'task_' + self.task.name and sets .task = None. If is_AI, calls .decide_task to decide a self.task. + + Before doing anything, checks that task is still possible, and aborts + it otherwise (for AI things, decides a new task). """ + try: + self.task.check() + except GameError as e: + self.task = None + self.last_task_result = e + if is_AI: + self.decide_task() + return self.task.todo -= 1 if self.task.todo <= 0: task = getattr(self, 'task_' + self.task.name) - task(*self.task.args, **self.task.kwargs) + self.last_task_result = task(*self.task.args, **self.task.kwargs) self.task = None if is_AI and self.task is None: self.decide_task() + + +class Commander(): + + def cmd_MOVE(self, direction): + """Set player task to 'move' with direction arg, finish player turn.""" + if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: + raise parser.ArgError('Move argument must be one of: ' + 'UP, DOWN, RIGHT, LEFT') + self.world.get_player().set_task('move', direction=direction) + self.proceed() + cmd_MOVE.argtypes = 'string' + + def cmd_WAIT(self): + """Set player task to 'wait', finish player turn.""" + self.world.get_player().set_task('wait') + self.proceed() + + def cmd_GET_TURN(self, connection_id): + """Send world.turn to caller.""" + self.send_to(connection_id, str(self.world.turn)) + + def cmd_ECHO(self, msg, connection_id): + """Send msg to caller.""" + self.send_to(connection_id, msg) + cmd_ECHO.argtypes = 'string' + + def cmd_ALL(self, msg, connection_id): + """Send msg to all clients.""" + self.send_all(msg) + cmd_ALL.argtypes = 'string'