X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=df6a9f24a9314c41ae32ec38292ab8ece824425a;hb=8ddccb6e5601f8df54f9cbc4c376ad76aee2fe78;hp=4cd28fba99b2ba13426da0563482ca5d21723209;hpb=64bf1873a6686c1bc974321c13d3c9f7800db0d6;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 4cd28fb..df6a9f2 100644 --- a/server_/game.py +++ b/server_/game.py @@ -2,6 +2,7 @@ import sys sys.path.append('../') import game_common import server_.map_ +from parser import ArgError class GameError(Exception): @@ -10,12 +11,12 @@ class GameError(Exception): class World(game_common.World): - def __init__(self): + def __init__(self, game): super().__init__() + self.game = game self.player_id = 0 # use extended local classes self.Thing = Thing - self.get_map_class = server_.map_.get_map_class def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -44,6 +45,26 @@ class World(game_common.World): def get_player(self): return self.get_thing(self.player_id) + def make_new(self, geometry, yx, seed): + import random + random.seed(seed) + self.turn = 0 + self.new_map(geometry, yx) + for pos in self.map_: + if 0 in pos or (yx[0] - 1) == pos[0] or (yx[1] - 1) == pos[1]: + self.map_[pos] = '#' + continue + self.map_[pos] = random.choice(('.', '.', '.', '.', 'x')) + player = self.Thing(self, 0) + player.type_ = 'human' + player.position = [random.randint(0, yx[0] -1), + random.randint(0, yx[1] - 1)] + npc = self.Thing(self, 1) + npc.type_ = 'monster' + npc.position = [random.randint(0, yx[0] -1), + random.randint(0, yx[1] -1)] + self.things = [player, npc] + class Task: @@ -84,12 +105,12 @@ class Thing(game_common.Thing): return 'success' def decide_task(self): - if self.position[1] > 1: - self.set_task('move', 'LEFT') - elif self.position[1] < 3: - self.set_task('move', 'RIGHT') - else: - self.set_task('wait') + #if self.position[1] > 1: + # self.set_task('move', 'LEFT') + #elif self.position[1] < 3: + # self.set_task('move', 'RIGHT') + #else: + self.set_task('wait') def set_task(self, task_name, *args, **kwargs): self.task = Task(self, task_name, args, kwargs) @@ -127,11 +148,7 @@ class Thing(game_common.Thing): def get_stencil(self): if self._stencil is not None: return self._stencil - m = self.world.map_.new_from_shape('?') - for pos in m: - if pos == self.position or m.are_neighbors(pos, self.position): - m[pos] = '.' - self._stencil = m + self._stencil = self.world.map_.get_fov_map(self.position) return self._stencil def get_visible_map(self): @@ -163,7 +180,8 @@ class Game(game_common.CommonCommandsMixin): def __init__(self, game_file_name): import server_.io - self.world = World() + self.map_manager = server_.map_.map_manager + self.world = World(self) self.io = server_.io.GameIO(game_file_name, self) # self.pool and self.pool_result are currently only needed by the FIB # command and the demo of a parallelized game loop in cmd_inc_p. @@ -179,8 +197,8 @@ class Game(game_common.CommonCommandsMixin): return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) self.io.send('NEW_TURN ' + str(self.world.turn)) - grid = self.world.map_.__class__.__name__[3:] - self.io.send('MAP ' + grid +' ' + stringify_yx(self.world.map_.size)) + self.io.send('MAP ' + self.world.map_.geometry +\ + ' ' + stringify_yx(self.world.map_.size)) visible_map = self.world.get_player().get_visible_map() for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line))) @@ -189,6 +207,9 @@ class Game(game_common.CommonCommandsMixin): self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) self.io.send('THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) + player = self.world.get_player() + self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) + self.io.send('GAME_STATE_COMPLETE') def proceed(self): """Send turn finish signal, run game world, send new world data. @@ -254,7 +275,7 @@ class Game(game_common.CommonCommandsMixin): self.proceed() def cmd_GET_GAMESTATE(self, connection_id): - """Send game state jto caller.""" + """Send game state to caller.""" self.send_gamestate(connection_id) def cmd_ECHO(self, msg, connection_id): @@ -270,3 +291,11 @@ class Game(game_common.CommonCommandsMixin): def cmd_TERRAIN_LINE(self, y, terrain_line): self.world.map_.set_line(y, terrain_line) cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' + + def cmd_GEN_WORLD(self, geometry, yx, seed): + legal_grids = self.map_manager.get_map_geometries() + if geometry not in legal_grids: + raise ArgError('First map argument must be one of: ' + + ', '.join(legal_grids)) + self.world.make_new(geometry, yx, seed) + cmd_GEN_WORLD.argtypes = 'string yx_tuple:pos string'