X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=server_%2Fgame.py;h=e2a1187c9455ee0dac896605101ec5ec9daa8fb4;hb=b3f0ccf42cae443312ec36309f25a8621ef3e9a8;hp=f596f7bd8ffad7126062f864f90921147be10da2;hpb=6c2138deeea000ebb531203445fa22c1f7a6f0da;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index f596f7b..e2a1187 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,7 +1,6 @@ import sys sys.path.append('../') import game_common -import parser class GameError(Exception): @@ -186,10 +185,95 @@ class Thing(game_common.Thing): return visible_things -class Commander(game_common.Commander): +def fib(n): + """Calculate n-th Fibonacci number. Very inefficiently.""" + if n in (1, 2): + return 1 + else: + return fib(n-1) + fib(n-2) + + +class Game(game_common.CommonCommandsMixin): + + def __init__(self, game_file_name): + import server_.io + self.world = World() + self.io = server_.io.GameIO(game_file_name, self) + # self.pool and self.pool_result are currently only needed by the FIB + # command and the demo of a parallelized game loop in cmd_inc_p. + from multiprocessing import Pool + self.pool = Pool() + self.pool_result = None + + def send_gamestate(self, connection_id=None): + """Send out game state data relevant to clients.""" + + def stringify_yx(tuple_): + """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" + return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) + + self.io.send('NEW_TURN ' + str(self.world.turn)) + self.io.send('MAP_SIZE ' + stringify_yx(self.world.map_.size)) + visible_map = self.world.get_player().get_visible_map() + for y in range(self.world.map_.size[0]): + self.io.send('VISIBLE_MAP_LINE %5s %s' % + (y, self.io.quote(visible_map.get_line(y)))) + visible_things = self.world.get_player().get_visible_things() + for thing in visible_things: + self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) + self.io.send('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) + + def proceed(self): + """Send turn finish signal, run game world, send new world data. + + First sends 'TURN_FINISHED' message, then runs game world + until new player input is needed, then sends game state. + """ + self.io.send('TURN_FINISHED ' + str(self.world.turn)) + self.world.proceed_to_next_player_turn() + msg = str(self.world.get_player().last_task_result) + self.io.send('LAST_PLAYER_TASK_RESULT ' + self.io.quote(msg)) + self.send_gamestate() + + def cmd_FIB(self, numbers, connection_id): + """Reply with n-th Fibonacci numbers, n taken from tokens[1:]. + + Numbers are calculated in parallel as far as possible, using fib(). + A 'CALCULATING …' message is sent to caller before the result. + """ + self.io.send('CALCULATING …', connection_id) + results = self.pool.map(fib, numbers) + reply = ' '.join([str(r) for r in results]) + self.io.send(reply, connection_id) + cmd_FIB.argtypes = 'seq:int:nonneg' + + def cmd_INC_P(self, connection_id): + """Increment world.turn, send game turn data to everyone. + + To simulate game processing waiting times, a one second delay between + TURN_FINISHED and NEW_TURN occurs; after NEW_TURN, some expensive + calculations are started as pool processes that need to be finished + until a further INC finishes the turn. + + This is just a demo structure for how the game loop could work when + parallelized. One might imagine a two-step game turn, with a non-action + step determining actor tasks (the AI determinations would take the + place of the fib calculations here), and an action step wherein these + tasks are performed (where now sleep(1) is). + """ + from time import sleep + if self.pool_result is not None: + self.pool_result.wait() + self.io.send('TURN_FINISHED ' + str(self.world.turn)) + sleep(1) + self.world.turn += 1 + self.send_gamestate() + self.pool_result = self.pool.map_async(fib, (35, 35)) def cmd_MOVE(self, direction): """Set player task to 'move' with direction arg, finish player turn.""" + import parser if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: raise parser.ArgError('Move argument must be one of: ' 'UP, DOWN, RIGHT, LEFT') @@ -208,12 +292,12 @@ class Commander(game_common.Commander): def cmd_ECHO(self, msg, connection_id): """Send msg to caller.""" - self.send(msg, connection_id) + self.io.send(msg, connection_id) cmd_ECHO.argtypes = 'string' def cmd_ALL(self, msg, connection_id): """Send msg to all clients.""" - self.send(msg) + self.io.send(msg) cmd_ALL.argtypes = 'string' def cmd_TERRAIN_LINE(self, y, terrain_line):