X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fio.h;h=12a56c01fd38787c26621344cc16a6bb74341a46;hb=8bf4e35ebe159f9cf051c8dbfc0909d7fe5d3399;hp=33fc671ec6fd8f9ea749012b73d4e9a84a9b6517;hpb=4e4313a0162999f961db391a2dcf943128040e56;p=plomrogue diff --git a/src/client/io.h b/src/client/io.h index 33fc671..12a56c0 100644 --- a/src/client/io.h +++ b/src/client/io.h @@ -20,17 +20,20 @@ */ extern void send(char * msg); -/* Keep checking for user input, a changed worldstate file, and the server's - * wakefulness. Update client's world representation on worldstate file changes. - * Manipulate the client and send commands to server based on the user input as - * interpreted by the control.h library. +/* Keep checking for user input, a changed worldstate file, and queue input from + * the server's out file. Update client's world representation on worldstate + * file changes. Manipulate the client and send commands to server based on the + * user input as interpreted by the control.h library. * * On each change / activity, re-draw the windows with draw_all_wins(). When the * loop ends regularly (due to the user sending a quit command), return an * appropriate quit message to write to stdout when the client winds down. Call * reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the * server's out file does not get updated, even on PING requests. Re-focus map - * view on player if world.focus_each_turn is set. + * view on player. Messages from the out file are put together on the queue + * first, from which only complete (\n-delimited) messages are read. Queues of + * messages are worked through completely / emptied before any re-drawing or + * further server polling happens. */ extern char * io_loop();