X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fmap.h;h=75978c6432d3c05f678bc0f048b3c8973ea1b51a;hb=3dedf6344c941891491773d1cc5d647aa664b218;hp=d104c28a897bbebaa7ece711af1688f64c10ec7a;hpb=e03020342a74aef143b1ec38c18966dac64181b5;p=plomrogue diff --git a/src/client/map.h b/src/client/map.h index d104c28..75978c6 100644 --- a/src/client/map.h +++ b/src/client/map.h @@ -3,26 +3,20 @@ * Routines for the game map window. */ -#ifndef MAP_H -#define MAP_H +#ifndef MAP_H_CLIENT +#define MAP_H_CLIENT -#include "../common/yx_uint16.h" /* yx_uint16 struct */ -struct Map -{ - struct yx_uint16 size; /* map's height/width in number of cells */ - char * cells; /* sequence of bytes encoding map cells */ -}; - - - -/* Try changing map window's focus into direction "d" (north = "N" etc.). */ +/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset + * world.focus_each_turn. + */ extern void map_scroll(char d); /* Center map window on player (even if it is non-visible). */ extern void map_center(); - +/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */ +extern void toggle_autofocus(); #endif