X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fmap.h;h=8a3675084d1df838debf93145be2c0e5dbcba7ab;hb=36519c3ce33ac973889e92971abded12b51f04db;hp=4b1eb8d9c3e2dcb3efcecc8ccfbb2c39be07862b;hpb=258e57c1621533e206610453047d829cc8aa13fe;p=plomrogue diff --git a/src/client/map.h b/src/client/map.h index 4b1eb8d..8a36750 100644 --- a/src/client/map.h +++ b/src/client/map.h @@ -13,17 +13,6 @@ #include /* uint8_t */ -/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset - * world.focus_each_turn. - */ -extern void map_scroll(char d); - -/* Center map window on player (even if it is non-visible). */ -extern void map_center(); - -/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */ -extern void toggle_autofocus(); - /* Toggle world.look (moving look cursor instead of player over map). */ extern void toggle_lookmode();