X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fmap.h;h=8a3675084d1df838debf93145be2c0e5dbcba7ab;hb=9aa27a13f9cc3368e81ff348f6a8b992f1a98a99;hp=0031da2278f81f2996a79ca0e7c8f31ab36478a7;hpb=28b8b4234e395c3fdc4800e5cfb3dcd70a15cadf;p=plomrogue diff --git a/src/client/map.h b/src/client/map.h index 0031da2..8a36750 100644 --- a/src/client/map.h +++ b/src/client/map.h @@ -10,17 +10,18 @@ #ifndef MAP_H_CLIENT #define MAP_H_CLIENT +#include /* uint8_t */ -/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset - * world.focus_each_turn. - */ -extern void map_scroll(char d); +/* Toggle world.look (moving look cursor instead of player over map). */ +extern void toggle_lookmode(); + +/* Read "command" as look cursor move command, act on it.*/ +extern uint8_t lookmode_nav(char * command); + +/* Send THINGS_HERE query message to server.*/ +extern void query_mapcell(); -/* Center map window on player (even if it is non-visible). */ -extern void map_center(); -/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */ -extern void toggle_autofocus(); #endif