X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fmap.h;h=8a3675084d1df838debf93145be2c0e5dbcba7ab;hb=9aa27a13f9cc3368e81ff348f6a8b992f1a98a99;hp=6cef27edf91801864d138797d2935013c073afdb;hpb=7433f56ec2c6cc51bc497e3c0c67d2fe3e6ab64a;p=plomrogue diff --git a/src/client/map.h b/src/client/map.h index 6cef27e..8a36750 100644 --- a/src/client/map.h +++ b/src/client/map.h @@ -1,4 +1,8 @@ /* src/client/map.h + * + * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 + * or any later version. For details on its copyright, license, and warranties, + * see the file NOTICE in the root directory of the PlomRogue source package. * * Routines for the game map window. */ @@ -6,13 +10,17 @@ #ifndef MAP_H_CLIENT #define MAP_H_CLIENT +#include /* uint8_t */ + +/* Toggle world.look (moving look cursor instead of player over map). */ +extern void toggle_lookmode(); -/* Try changing map window's focus into direction "d" (north = "N" etc.). */ -extern void map_scroll(char d); +/* Read "command" as look cursor move command, act on it.*/ +extern uint8_t lookmode_nav(char * command); -/* Center map window on player (even if it is non-visible). */ -extern void map_center(); +/* Send THINGS_HERE query message to server.*/ +extern void query_mapcell();