X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fwindows.h;h=91f3f7bf454ee33142a9e893f11c23bb0b35713b;hb=36519c3ce33ac973889e92971abded12b51f04db;hp=46525132bd4f3611fc727738e7896462283a3473;hpb=bdd8f79ade82ef1a7445580fa61a53fd1a5311db;p=plomrogue diff --git a/src/client/windows.h b/src/client/windows.h index 4652513..91f3f7b 100644 --- a/src/client/windows.h +++ b/src/client/windows.h @@ -1,4 +1,8 @@ /* src/client/windows.h + * + * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 + * or any later version. For details on its copyright, license, and warranties, + * see the file NOTICE in the root directory of the PlomRogue source package. * * A tiled window manager for the terminal. * @@ -25,103 +29,79 @@ #define WINDOWS_H #include /* WINDOW, chtype */ -#include /* uint16_t, int16_t */ -#include "../common/yx_uint16.h" /* yx_uint16 struct */ +#include /* uint8_t, int16_t, uint16_t, uint32_t */ +#include "keybindings.h" /* struct KeyBindingDB */ -/* "Win" structs describe windows as frames located inside the virtual screen - * pad through which "winmaps" are visible, 2-dimensional maps of ncurses - * chtypes. If a winmap is bigger than its frame, scrolling hints will appear at - * the proper edges. Win structs are chained into a linked list of all the - * windows visible on the virtual screen and also contain pointers to what - * content is to be drawn inside the window, and by use of what method. - */ -struct Win +struct yx_uint16 { - struct Win * prev; /* chain pointers; if 0, they mark the start or end */ - struct Win * next; /* of the chain; if both are 0, Win is outside chain */ - struct yx_uint16 framesize; /* window frame size to see winmap through */ - struct yx_uint16 start; /* upper left corner of window in pad */ - struct yx_uint16 center; /* winmap cell to center frame on if smaller*/ - char * title; /* title to be used in window title bar */ - void (* draw) (struct Win *); /* function that draws/updates the winmap */ - chtype * winmap; /* sequence of cells, sorted into lines ... */ - struct yx_uint16 winmapsize; /* ... with these geometry infos */ + uint16_t y; + uint16_t x; }; -/* The window manager's parent struct WinMeta contains the virtual screen, - * relates it to the terminal screen and anchors the chain of visible windows. - */ -struct WinMeta +struct WinDB { - struct yx_uint16 padsize; /* virtual screen size */ - WINDOW * screen; /* ncurses' pointer to the terminal screen */ - WINDOW * pad; /* ncurses pad of virtual screen */ - struct Win * chain_start; /* first Win in chain; its _prev == 0 */ - struct Win * chain_end; /* last Win in chain; its _next == 0 */ - struct Win * active; /* Win highlighted/selected for manipulation */ - uint16_t pad_offset; /* number of cells view is moved to the right */ + WINDOW * t_screen; /* ncurses' pointer to the terminal screen */ + WINDOW * v_screen; /* virtual screen (ncurses pad) */ + struct Win * wins; /* array of windows */ + struct yx_uint16 v_screen_size; /* virtual screen size */ + char * legal_ids; /* ids allowed to be used */ + char * ids; /* all windows' ids, followed by \0 */ + char * order; /* visible windows' id's order, followed by \0 */ + uint16_t v_screen_offset; /* how many cells v_screen view moved rightwards*/ + char active; /* id of window selected as active */ }; - - -/* Initialize world.wmeta and ncurses on terminal screen. All struct members - * initialize to 0 (.pad = NULL), except for .screen (= initscr()). - */ -extern void init_wmeta_and_ncurses(); - -/* Initialize a Win child "wp" of "wmeta" to "title", "height" and "width" and - * appoint "func"() as its .draw. Initialize other members to 0. - * - * Pass 0 for "width" to make the window as wide as the terminal screen. Pass 0 - * for "height" for the maximum allowed height: one cell smaller than that of - * the terminal screen. Pass negative values for either of them to make the - * window width/height so many cells smaller than what 0 would set. Values that - * that would reduce the window height or width to less than 1 cell according to - * the aforementioned rules set the height/width as if they were set to 0. - */ -extern void init_win(struct Win ** wp, char * title, int16_t height, - int16_t width, void * func); - -/* Free memory initianized Win structs. */ -extern void free_win(struct Win * win); - -/* Append/suspend window "w" to/from chain of visible windows below "wmeta". - * Appended windows will become active. Suspended active windows will move the - * active window selection to their successor in the window chain or, failing - * that, their predecessor, or, failing that, to 0 (no window active). - */ -extern void append_win(struct Win * w); -extern void suspend_win(struct Win * w); - -/* Apply scrolling offset "new_offset" to virtual screen if it is equal/greater - * 0 and does not push the view (further) beyond the virtual screen's border. If - * the view is already beyond the virtual screen's border due to it having - * shrunk after suspension of windows, only allow screen scrolling leftwards. - */ -extern void reset_pad_offset(uint16_t new_offset); - -/* Apply "size" to the active window if it provides a minimum size of 1x1 cells - * and is in height at least one cell smaller than the screen's vertical height - * (to provide space for the title bar). Does nothing if no window is active. - */ -extern void resize_active_win(struct yx_uint16 size); - -/* Cycle active window selection forwards ("dir" == "f") or backwards (any - * other "dir"). Wrap around in the windows chain if start / end of it is met. - * Does nothing if no window is active. - */ -extern void cycle_active_win(char dir); - -/* Move active window forwards ("dir" == "f") or backwards (any other "dir") in - * the window chain. Wrap around in the window chain if start / end of it is - * met. Does nothing if no window is active. +struct Win +{ + struct KeyBindingDB kb; /* window-specific keybindings */ + char * title; /* title to be used in window title bar */ + struct yx_uint16 target_center; /* saves .center when toggling .view */ + struct yx_uint16 frame_size; /* size of window/frame to see winmap through*/ + struct yx_uint16 start; /* upper left corner of window in v_screen */ + struct yx_uint16 center; /* winmap cell to center frame on if < winmap */ + struct yx_uint16 winmap_size; /* delimits .winmap, sorts it into lines */ + chtype * winmap; /* window content in sequence of chtype's to write */ + int16_t target_height; /* window size / .frame_size description in config */ + int16_t target_width; /* file format, i.e. values <= 0 may be used */ + char id; /* Win identifier; also maps to default window drawing function. */ + uint8_t target_height_type; /* 0: read .height/.width as positive size; */ + uint8_t target_width_type; /* 1: as negative diff to v_screen size */ + uint8_t linebreak; /* linebreaking modes: 0: wide; 1: long; 2: compact */ + uint8_t view; /* window view mode: 0: use .id- set default draw function */ +}; /* 1/2: use one of the two config view draw function */ + + + +/* Get position of id "c" in world.winDB.order*/ +extern uint8_t get_win_pos_in_order(char c); + +/* Get Win after window identified by "c" or NULL if there is none. */ +extern struct Win * get_win_after(char c); + +/* Return yx offset to focus map of "mapsize" on "position" in "frame_size". */ +extern uint16_t center_offset(uint16_t position, + uint32_t mapsize, uint32_t frame_size); + +/* Get Win of "id". */ +extern struct Win * get_win_by_id(char id); + +/* Builds virtual sreen from .t_screen's size, fits win's sizes to them.*/ +extern void make_v_screen_and_init_win_sizes(); + +/* Free all winDB data. */ +extern void free_winDB(); + +/* The SIGWINCH handler winch_called() merely sets world.winch to 1. This info + * is used by io_loop() to call reset_windows_on_winch(), which adapts the + * currently loaded interface configuration to the new .t_screen size. */ -extern void shift_active_win(char dir); +extern void winch_called(); +extern void reset_windows_on_winch(); -/* Draw virtual screen and its windows. Add scroll hints where edges of terminal - * screen hit non-edges inside the virtual screen. Then update terminal screen. +/* Draw .v_screen and its windows. Add scroll hints where edges of .t_screen hit + * .non-edges inside the virtual screen. Then update .t_screen. */ extern void draw_all_wins();