X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fworld.h;h=5d5017317991abb586d4548ffad9ba234a360b46;hb=04ae91b82c603f0928d94a94df3a322a7af8b971;hp=307f53f92d11098786cb58cd09071b505e1de1aa;hpb=d6093b3a7d57aa34d3ee2a84112c59328bf1feed;p=plomrogue diff --git a/src/client/world.h b/src/client/world.h index 307f53f..5d50173 100644 --- a/src/client/world.h +++ b/src/client/world.h @@ -7,9 +7,10 @@ #define WORLD_H #include /* uint8_t, uint16_t */ +#include /* FILE */ #include /* time_t */ #include "../common/map.h" /* struct Map */ -#include "../common/yx_uint16.h" /* struct yx_uint16 */ +#include "../common/yx_uint8.h" /* struct yx_uint8 */ #include "keybindings.h" /* stuct KeyBindingDB */ #include "command_db.h" /* struct CommandDB */ #include "windows.h" /* WinDB */ @@ -18,26 +19,26 @@ struct World { + FILE * file_server_in; /* server input file to write commands to */ + FILE * file_server_out; /* server output file to read messages from */ struct WinDB winDB; /* data for window management and individual windows */ struct CommandDB commandDB; /* data on commands from commands config file */ struct KeyBindingDB kb_global; /* globally availabe keybindings */ struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */ struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/ struct Map map; /* game map geometry and content */ - time_t last_update; /* used for comparison with server outfile' mtime */ - struct yx_uint16 player_pos; /* coordinates of player on map */ + time_t last_update; /* used for comparison with worldstate file's mtime */ char * log; /* log of player's activities */ - char * path_server_in; /* path of server's input fifo */ char * path_interface; /* path of interface configuration file */ char * path_commands; /* path of commands config file */ char * player_inventory; /* one-item-per-line string list of owned items */ - char * delim; /* delimiter for multi-line blocks in config files */ + struct yx_uint8 player_pos; /* coordinates of player on map */ uint16_t turn; /* world/game turn */ - uint16_t player_score; /* player's score*/ uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */ uint8_t player_inventory_select; /* index of selected item in inventory */ uint8_t player_lifepoints; /* how alive the player is */ uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/ + uint8_t focus_each_turn; /* if !0, re-focus map on player each new turn */ };