X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fworld.h;h=5d5017317991abb586d4548ffad9ba234a360b46;hb=891ba8fbca53d920f6b3704827fa6b8aee737de4;hp=80fae714974463649060b0672f48ddb68630303c;hpb=0b7798939c0193fd794985b503737e40d8602313;p=plomrogue diff --git a/src/client/world.h b/src/client/world.h index 80fae71..5d50173 100644 --- a/src/client/world.h +++ b/src/client/world.h @@ -7,36 +7,38 @@ #define WORLD_H #include /* uint8_t, uint16_t */ +#include /* FILE */ #include /* time_t */ #include "../common/map.h" /* struct Map */ -#include "../common/yx_uint16.h" /* struct yx_uint16 */ +#include "../common/yx_uint8.h" /* struct yx_uint8 */ #include "keybindings.h" /* stuct KeyBindingDB */ #include "command_db.h" /* struct CommandDB */ -#include "windows.h" /* struct WinMeta */ -#include "wincontrol.h" /* WinConfDB */ +#include "windows.h" /* WinDB */ struct World { - struct WinMeta wmeta; - struct WinConfDB winconf_db; - struct CommandDB cmd_db; /* Command database. */ - struct KeyBindingDB kb_global; /* Global keybindings. */ - struct KeyBindingDB kb_wingeom; /* Window geometry config keybindings. */ - struct KeyBindingDB kb_winkeys; /* Window keybinding config keybindings.*/ - struct Map map; /* Pointer to the game map cells. */ - time_t last_update; - struct yx_uint16 player_pos; - char * log; - char * path_server_in; - char * player_inventory; - uint16_t turn; - uint16_t score; - uint8_t halfdelay; - uint8_t player_inventory_select; - uint8_t player_lifepoints; + FILE * file_server_in; /* server input file to write commands to */ + FILE * file_server_out; /* server output file to read messages from */ + struct WinDB winDB; /* data for window management and individual windows */ + struct CommandDB commandDB; /* data on commands from commands config file */ + struct KeyBindingDB kb_global; /* globally availabe keybindings */ + struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */ + struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/ + struct Map map; /* game map geometry and content */ + time_t last_update; /* used for comparison with worldstate file's mtime */ + char * log; /* log of player's activities */ + char * path_interface; /* path of interface configuration file */ + char * path_commands; /* path of commands config file */ + char * player_inventory; /* one-item-per-line string list of owned items */ + struct yx_uint8 player_pos; /* coordinates of player on map */ + uint16_t turn; /* world/game turn */ + uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */ + uint8_t player_inventory_select; /* index of selected item in inventory */ + uint8_t player_lifepoints; /* how alive the player is */ uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/ + uint8_t focus_each_turn; /* if !0, re-focus map on player each new turn */ };