X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fworld.h;h=8b49a29e9f717b06d5b294650d2c6bdf3c7da412;hb=a053b626309d3d9c51caecf35a018b6e1df5ecb5;hp=9e07efa3a85efa6e31e777c6d729e3de1572e15b;hpb=d31e6fe45b213eb5033cac5abdece4c2db59d284;p=plomrogue diff --git a/src/client/world.h b/src/client/world.h index 9e07efa..8b49a29 100644 --- a/src/client/world.h +++ b/src/client/world.h @@ -18,23 +18,23 @@ struct World { - struct WinDB windb; - struct CommandDB cmd_db; /* Command database. */ - struct KeyBindingDB kb_global; /* Global keybindings. */ - struct KeyBindingDB kb_wingeom; /* Window geometry config keybindings. */ - struct KeyBindingDB kb_winkeys; /* Window keybinding config keybindings.*/ - struct Map map; /* Pointer to the game map cells. */ - time_t last_update; - struct yx_uint16 player_pos; - char * log; - char * path_server_in; - char * path_interface_conf; - char * player_inventory; - uint16_t turn; - uint16_t score; - uint8_t halfdelay; - uint8_t player_inventory_select; - uint8_t player_lifepoints; + struct WinDB winDB; /* data for window management and individual windows */ + struct CommandDB commandDB; /* data on commands from commands config file */ + struct KeyBindingDB kb_global; /* globally availabe keybindings */ + struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */ + struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/ + struct Map map; /* game map geometry and content */ + time_t last_update; /* used for comparison with server outfile' mtime */ + struct yx_uint16 player_pos; /* coordinates of player on map */ + char * log; /* log of player's activities */ + char * path_server_in; /* path of server's input fifo */ + char * path_interface_conf; /* path of interface configuration file */ + char * player_inventory; /* one-item-per-line string list of owned items */ + uint16_t turn; /* world/game turn */ + uint16_t player_score; /* player's score*/ + uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */ + uint8_t player_inventory_select; /* index of selected item in inventory */ + uint8_t player_lifepoints; /* how alive the player is */ uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/ };