X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fworld.h;h=a71f772db401b0d7ea5b5adfd432ac5b97c42308;hb=739a39530d192f97828fa21f3eed062d66a193e1;hp=fb8ae4d7530b6a4ee02c93958c0ed05210ed393f;hpb=fb9b40f0535b28b37b64983240c4b78e74ee9a2c;p=plomrogue diff --git a/src/client/world.h b/src/client/world.h index fb8ae4d..a71f772 100644 --- a/src/client/world.h +++ b/src/client/world.h @@ -12,29 +12,30 @@ #include "../common/yx_uint16.h" /* struct yx_uint16 */ #include "keybindings.h" /* stuct KeyBindingDB */ #include "command_db.h" /* struct CommandDB */ -#include "wincontrol.h" /* WinConfDB */ +#include "windows.h" /* WinDB */ struct World { - struct WinConfDB wins; - struct CommandDB cmd_db; /* Command database. */ - struct KeyBindingDB kb_global; /* Global keybindings. */ - struct KeyBindingDB kb_wingeom; /* Window geometry config keybindings. */ - struct KeyBindingDB kb_winkeys; /* Window keybinding config keybindings.*/ - struct Map map; /* Pointer to the game map cells. */ - time_t last_update; - struct yx_uint16 player_pos; - char * log; - char * path_server_in; - char * path_interface_conf; - char * player_inventory; - uint16_t turn; - uint16_t score; - uint8_t halfdelay; - uint8_t player_inventory_select; - uint8_t player_lifepoints; + struct WinDB winDB; /* data for window management and individual windows */ + struct CommandDB commandDB; /* data on commands from commands config file */ + struct KeyBindingDB kb_global; /* globally availabe keybindings */ + struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */ + struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/ + struct Map map; /* game map geometry and content */ + time_t last_update; /* used for comparison with server outfile' mtime */ + struct yx_uint16 player_pos; /* coordinates of player on map */ + char * log; /* log of player's activities */ + char * path_server_in; /* path of server's input fifo */ + char * path_interface_conf; /* path of interface configuration file */ + char * path_commands; /* path of commands config file */ + char * player_inventory; /* one-item-per-line string list of owned items */ + uint16_t turn; /* world/game turn */ + uint16_t player_score; /* player's score*/ + uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */ + uint8_t player_inventory_select; /* index of selected item in inventory */ + uint8_t player_lifepoints; /* how alive the player is */ uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/ };