X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fclient%2Fworld.h;h=d27a0a3ff363ed23eb5161e18103fbe7dc68980f;hb=0ff9d0a37959c6f297d33c23fed0eb889114c4bc;hp=7d1ccbe79dc8590198f9e7166a461e707518a926;hpb=f9c94db47aa883149aa762fa128ac1ff1b3f92e1;p=plomrogue diff --git a/src/client/world.h b/src/client/world.h index 7d1ccbe..d27a0a3 100644 --- a/src/client/world.h +++ b/src/client/world.h @@ -7,6 +7,7 @@ #define WORLD_H #include /* uint8_t, uint16_t */ +#include /* FILE */ #include /* time_t */ #include "map.h" /* struct Map */ #include "../common/yx_uint8.h" /* struct yx_uint8 */ @@ -18,22 +19,22 @@ struct World { + FILE * file_server_in; /* server input file to write commands to */ + FILE * file_server_out; /* server output file to read messages from */ struct WinDB winDB; /* data for window management and individual windows */ struct CommandDB commandDB; /* data on commands from commands config file */ struct KeyBindingDB kb_global; /* globally availabe keybindings */ struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */ struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/ struct Map map; /* game map geometry and content */ - time_t last_update; /* used for comparison with server outfile' mtime */ + time_t last_update; /* used for comparison with worldstate file's mtime */ char * log; /* log of player's activities */ - char * path_server_in; /* path of server's input fifo */ char * path_interface; /* path of interface configuration file */ char * path_commands; /* path of commands config file */ char * player_inventory; /* one-item-per-line string list of owned items */ char * delim; /* delimiter for multi-line blocks in config files */ struct yx_uint8 player_pos; /* coordinates of player on map */ uint16_t turn; /* world/game turn */ - uint16_t player_score; /* player's score*/ uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */ uint8_t player_inventory_select; /* index of selected item in inventory */ uint8_t player_lifepoints; /* how alive the player is */