X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fcontrol.c;h=a2a44b2aaac710ff3b4305abce9a2800f448f1d4;hb=951248dddace9f7cadcf30700a3c3e6ad7ae2888;hp=35a8c31b66f55f39bbc64f5ed64bd1bbfe93e020;hpb=4ca4f2fc97bd592bcbbef5ed2b21b320c7336425;p=plomrogue diff --git a/src/control.c b/src/control.c index 35a8c31..a2a44b2 100644 --- a/src/control.c +++ b/src/control.c @@ -15,28 +15,29 @@ * growshrink_active_window() */ #include "map_object_actions.h" /* for player_wait(), move_player() */ +#include "command_db.h" /* for is_command_id_shortdsc() */ extern void record_control(int action, struct World * world) { - if (0 == action) + if (is_command_id_shortdsc(world, action, "wait")) { player_wait(world); } - else if (NORTH == action) + else if (is_command_id_shortdsc(world, action, "player_u")) { move_player(world, NORTH); } - else if (EAST == action) + else if (is_command_id_shortdsc(world, action, "player_r")) { move_player(world, EAST); } - else if (SOUTH == action) + else if (is_command_id_shortdsc(world, action, "player_d")) { move_player(world, SOUTH); } - else if (WEST == action) + else if (is_command_id_shortdsc(world, action, "player_l")) { move_player(world, WEST); } @@ -46,23 +47,23 @@ extern void record_control(int action, struct World * world) extern uint8_t player_control(int key, struct World * world) { - if (key == get_action_key(world->keybindings, "player up")) + if (key == get_action_key(world->keybindings, "player_u")) { move_player(world, NORTH); } - else if (key == get_action_key(world->keybindings, "player right")) + else if (key == get_action_key(world->keybindings, "player_r")) { move_player(world, EAST); } - else if (key == get_action_key(world->keybindings, "player down")) + else if (key == get_action_key(world->keybindings, "player_d")) { move_player(world, SOUTH); } - else if (key == get_action_key(world->keybindings, "player left")) + else if (key == get_action_key(world->keybindings, "player_l")) { move_player(world, WEST); } - else if (key == get_action_key(world->keybindings, "wait / next turn")) + else if (key == get_action_key(world->keybindings, "wait")) { player_wait(world); } @@ -90,95 +91,95 @@ extern uint8_t meta_control(int key, struct World * world) { return 1; } - else if (key == get_action_key(world->keybindings, "scroll pad right")) + else if (key == get_action_key(world->keybindings, "scrl_r")) { scroll_pad(win_meta, '+'); } - else if (key == get_action_key(world->keybindings, "scroll pad left")) + else if (key == get_action_key(world->keybindings, "scrl_l")) { scroll_pad(win_meta, '-'); } - else if (key == get_action_key(world->keybindings, "toggle keys window")) + else if (key == get_action_key(world->keybindings, "to_keywin")) { exit_err(toggle_window(win_meta, win_keys), world, err_toggle); } - else if (key == get_action_key(world->keybindings, "toggle map window")) + else if (key == get_action_key(world->keybindings, "to_mapwin")) { exit_err(toggle_window(win_meta, win_map), world, err_toggle); } - else if (key == get_action_key(world->keybindings, "toggle info window")) + else if (key == get_action_key(world->keybindings, "to_infowin")) { exit_err(toggle_window(win_meta, win_info), world, err_toggle); } - else if (key == get_action_key(world->keybindings, "toggle log window")) + else if (key == get_action_key(world->keybindings, "to_logwin")) { exit_err(toggle_window(win_meta, win_log), world, err_toggle); } - else if (key == get_action_key(world->keybindings, "cycle forwards")) + else if (key == get_action_key(world->keybindings, "cyc_win_f")) { cycle_active_win(win_meta, 'f'); } - else if (key == get_action_key(world->keybindings, "cycle backwards")) + else if (key == get_action_key(world->keybindings, "cyc_win_b")) { cycle_active_win(win_meta, 'b'); } - else if (key == get_action_key(world->keybindings, "shift forwards")) + else if (key == get_action_key(world->keybindings, "shift_f")) { exit_err(shift_active_win(win_meta, 'f'), world, err_shift); } - else if (key == get_action_key(world->keybindings, "shift backwards")) + else if (key == get_action_key(world->keybindings, "shift_b")) { exit_err(shift_active_win(win_meta, 'b'), world, err_shift); } - else if (key == get_action_key(world->keybindings, "grow horizontally")) + else if (key == get_action_key(world->keybindings, "grow_h")) { exit_err(growshrink_active_window(win_meta, '*'), world, err_resize); } - else if (key == get_action_key(world->keybindings, "shrink horizontally")) + else if (key == get_action_key(world->keybindings, "shri_h")) { exit_err(growshrink_active_window(win_meta, '_'), world, err_resize); } - else if (key == get_action_key(world->keybindings, "grow vertically")) + else if (key == get_action_key(world->keybindings, "grow_v")) { exit_err(growshrink_active_window(win_meta, '+'), world, err_resize); } - else if (key == get_action_key(world->keybindings, "shrink vertically")) + else if (key == get_action_key(world->keybindings, "shri_v")) { exit_err(growshrink_active_window(win_meta, '-'), world, err_resize); } - else if (key == get_action_key(world->keybindings, "save keys")) + else if (key == get_action_key(world->keybindings, "save_keys")) { save_keybindings(world); } - else if (key == get_action_key(world->keybindings, "keys nav up")) + else if (key == get_action_key(world->keybindings, "keys_u")) { - keyswin_move_selection (world, 'u'); + keyswin_move_selection(world, 'u'); } - else if (key == get_action_key(world->keybindings, "keys nav down")) + else if (key == get_action_key(world->keybindings, "keys_d")) { - keyswin_move_selection (world, 'd'); + keyswin_move_selection(world, 'd'); } - else if (key == get_action_key(world->keybindings, "keys mod")) + else if (key == get_action_key(world->keybindings, "keys_m")) { - keyswin_mod_key (world, win_meta); + keyswin_mod_key(world, win_meta); } - else if (key == get_action_key(world->keybindings, "map up")) + else if (key == get_action_key(world->keybindings, "map_u")) { map_scroll(world->map, NORTH, win_map->frame.size); } - else if (key == get_action_key(world->keybindings, "map down")) + else if (key == get_action_key(world->keybindings, "map_d")) { map_scroll(world->map, SOUTH, win_map->frame.size); } - else if (key == get_action_key(world->keybindings, "map right")) + else if (key == get_action_key(world->keybindings, "map_r")) { map_scroll(world->map, EAST, win_map->frame.size); } - else if (key == get_action_key(world->keybindings, "map left")) + else if (key == get_action_key(world->keybindings, "map_l")) { map_scroll(world->map, WEST, win_map->frame.size); } - else if (key == get_action_key(world->keybindings, "map center player")) + else if (key == get_action_key(world->keybindings, "map_c")) { map_center_player (world->map, world->player, win_map->frame.size); }