X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.c;h=13cd5225cfe2cad62d649018d0127d4a264c370f;hb=185061fb1588422463ea6a03c3ed3c175ab24151;hp=818037a0b18b92d378bbe9c99b161da87d09be71;hpb=e9d8b1aca776341c9cdaa2ea6406336661d82a76;p=plomrogue diff --git a/src/draw_wins.c b/src/draw_wins.c index 818037a..13cd522 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -74,22 +74,24 @@ void draw_map_win (struct Win * win) { struct World * world = (struct World *) win->data; struct Map * map = world->map; struct Player * player = world->player; - struct Monster * monster = world->monster; + struct Monster * monster; char * cells = map->cells; - uint16_t width_map_av = map->width - map->offset_x; - uint16_t height_map_av = map->height - map->offset_y; + uint16_t width_map_av = map->size.x - map->offset.x; + uint16_t height_map_av = map->size.y - map->offset.y; uint16_t x, y, z; for (y = 0; y < win->frame.size.y; y++) { - z = map->offset_x + (map->offset_y + y) * (map->width); + z = map->offset.x + (map->offset.y + y) * (map->size.x); for (x = 0; x < win->frame.size.x; x++) { if (y < height_map_av && x < width_map_av) { - if (z == (map->width * player->y) + player->x) - mvwaddch(win->frame.curses_win, y, x, '@'); - else if (z == (map->width * monster->y) + monster->x) - mvwaddch(win->frame.curses_win, y, x, 'M'); - else mvwaddch(win->frame.curses_win, y, x, cells[z]); - z++; } } } } + z++; } } } + if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y + && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x) + mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); + for (monster = world->monster; monster != 0; monster = monster->next) + if ( monster->pos.y >= map->offset.y && monster->pos.y < map->offset.y + win->frame.size.y + && monster->pos.x >= map->offset.x && monster->pos.x < map->offset.x + win->frame.size.x) + mvwaddch(win->frame.curses_win, monster->pos.y - map->offset.y, monster->pos.x - map->offset.x, monster->name); } void draw_info_win (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display.