X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.c;h=5256713e10a82647ab38c81d31ca0432fcc41809;hb=8e2ccd2e08bf2a08049c6c04ea24d79d161b4945;hp=9c538106882c6d5ec1e62aba495f126b63eb7e62;hpb=22f0a5223adddd1d6e1ea8f6f521279906b35ecd;p=plomrogue diff --git a/src/draw_wins.c b/src/draw_wins.c index 9c53810..5256713 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -7,8 +7,11 @@ #include "roguelike.h" #include "keybindings.h" #include "objects_on_map.h" +#include "map.h" -void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { +static void draw_map_objects (void *, struct Map *, struct Win *); + +extern void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. uint16_t x, y; char toggle; @@ -32,7 +35,7 @@ void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { toggle = 1; fin = 1; } } } } } -void draw_text_from_bottom (struct Win * win, char * text) { +extern void draw_text_from_bottom (struct Win * win, char * text) { // Draw text from end/bottom to the top. char toggle = 0; uint16_t x, y, offset; @@ -65,18 +68,24 @@ void draw_text_from_bottom (struct Win * win, char * text) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } -void draw_log_win (struct Win * win) { +extern void draw_log_win (struct Win * win) { // Draw log text from world struct in win->data from bottom to top. struct World * world = (struct World *) win->data; draw_text_from_bottom(win, world->log); } -void draw_map_win (struct Win * win) { -// Draw map determined by win->data Map struct into window. Respect offset. +static void draw_map_objects (void * start, struct Map * map, struct Win * win) { +// Draw onto map in win the objects in the chain at start. + struct ChainMapObject * cmo; + for (cmo = start; cmo != 0; cmo = cmo->next) + if ( cmo->pos.y >= map->offset.y && cmo->pos.y < map->offset.y + win->frame.size.y + && cmo->pos.x >= map->offset.x && cmo->pos.x < map->offset.x + win->frame.size.x) + mvwaddch(win->frame.curses_win, cmo->pos.y - map->offset.y, cmo->pos.x - map->offset.x, cmo->name); } + +extern void draw_map_win (struct Win * win) { +// Draw map determined by map (from win->data) and various actors/objects into window. Respect scroll offset. struct World * world = (struct World *) win->data; struct Map * map = world->map; struct Player * player = world->player; - struct Monster * monster; - struct Item * item; char * cells = map->cells; uint16_t width_map_av = map->size.x - map->offset.x; uint16_t height_map_av = map->size.y - map->offset.y; @@ -87,36 +96,24 @@ void draw_map_win (struct Win * win) { if (y < height_map_av && x < width_map_av) { mvwaddch(win->frame.curses_win, y, x, cells[z]); z++; } } } - for (item = world->item; item != 0; item = item->next) - if ( item->pos.y >= map->offset.y && item->pos.y < map->offset.y + win->frame.size.y - && item->pos.x >= map->offset.x && item->pos.x < map->offset.x + win->frame.size.x) - mvwaddch(win->frame.curses_win, item->pos.y - map->offset.y, item->pos.x - map->offset.x, item->name); - for (monster = world->monster; monster != 0; monster = monster->next) - if ( monster->pos.y >= map->offset.y && monster->pos.y < map->offset.y + win->frame.size.y - && monster->pos.x >= map->offset.x && monster->pos.x < map->offset.x + win->frame.size.x) - mvwaddch(win->frame.curses_win, monster->pos.y - map->offset.y, monster->pos.x - map->offset.x, monster->name); + draw_map_objects (world->item, map, win); + draw_map_objects (world->monster, map, win); if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x) mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); } -void draw_info_win (struct Win * win) { +extern void draw_info_win (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. struct World * world = (struct World *) win->data; - uint16_t count = world->turn; char text[100]; - snprintf(text, 100, "Turn: %d", count); + snprintf(text, 100, "Turn: %d\nHitpoints: %d", world->turn, world->player->hitpoints); draw_with_linebreaks(win, text, 0); } -void draw_keys_win (struct Win * win) { +extern void draw_keys_win (struct Win * win) { // Draw keybindings window. struct World * world = (struct World *) win->data; - uint16_t offset = 0, y, x; - if (world->keyswindata->max >= win->frame.size.y) { - if (world->keyswindata->select > win->frame.size.y / 2) { - if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2))) - offset = world->keyswindata->select - (win->frame.size.y / 2); - else - offset = world->keyswindata->max - win->frame.size.y + 1; } } + uint16_t offset, y, x; + offset = center_offset (world->keyswindata->select, world->keyswindata->max, win->frame.size.y - 1); uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 char * keydesc = malloc(keydescwidth), * keyname; attr_t attri;