X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.c;h=624a240970cfb141b81ff1c58a3a79d8f17ad801;hb=93e3207a51c7ba4a31e3fb192e41b4421a906506;hp=0ec8d7a44719edab653f4018266304d0dafeb51f;hpb=47d7b87570ce3c79d3e0a6b8e765c74d065b6ba5;p=plomrogue diff --git a/src/draw_wins.c b/src/draw_wins.c index 0ec8d7a..624a240 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -1,141 +1,495 @@ +/* draw_wins.c */ + #include "draw_wins.h" -#include -#include -#include -#include -#include "windows.h" -#include "roguelike.h" -#include "keybindings.h" -#include "actors.h" - -void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { -// Write text into window content space. Start on row start_y. Fill unused rows with whitespace. - uint16_t x, y; - char toggle; - char fin = 0; - int16_t z = -1; - for (y = start_y; y < win->frame.size.y; y++) { - if (0 == fin) - toggle = 0; - for (x = 0; x < win->frame.size.x; x++) { - if (0 == toggle) { - z++; - if ('\n' == text[z]) { - toggle = 1; - continue; } - else - mvwaddch(win->frame.curses_win, y, x, text[z]); - if ('\n' == text[z+1]) { - z++; - toggle = 1; } - else if (0 == text[z+1]) { - toggle = 1; - fin = 1; } } } } } - -void draw_text_from_bottom (struct Win * win, char * text) { -// Draw text from end/bottom to the top. - char toggle = 0; - uint16_t x, y, offset; - int16_t z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in - for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height. - z++; - if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping - break; // the loop. Make sure they don't count as cell space themselves. - if ('\n' == text[z+1]) { - z++; - break; } - else if (0 == text[z+1]) { - toggle = 1; - break; } } - z = -1; - uint16_t start_y = 0; - if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text. - start_y = win->frame.size.y - y; - else if (y > win->frame.size.y) { - offset = y - win->frame.size.y; - for (y = 0; y < offset; y++) - for (x = 0; x < win->frame.size.x; x++) { - z++; - if ('\n' == text[z]) - break; - if ('\n' == text[z+1]) { - z++; - break; } } - text = text + (sizeof(char) * (z + 1)); } - draw_with_linebreaks(win, text, start_y); } - -void draw_log_win (struct Win * win) { -// Draw log text from world struct in win->data from bottom to top. - struct World * world = (struct World *) win->data; - draw_text_from_bottom(win, world->log); } - -void draw_map_win (struct Win * win) { -// Draw map determined by win->data Map struct into window. Respect offset. - struct World * world = (struct World *) win->data; - struct Map * map = world->map; - struct Player * player = world->player; - struct Monster * monster; - char * cells = map->cells; - uint16_t width_map_av = map->size.x - map->offset.x; - uint16_t height_map_av = map->size.y - map->offset.y; - uint16_t x, y, z; - for (y = 0; y < win->frame.size.y; y++) { - z = map->offset.x + (map->offset.y + y) * (map->size.x); - for (x = 0; x < win->frame.size.x; x++) { - if (y < height_map_av && x < width_map_av) { - mvwaddch(win->frame.curses_win, y, x, cells[z]); - z++; } } } - if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y - && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x) - mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); - for (monster = world->monster; monster != 0; monster = monster->next) - if ( monster->pos.y >= map->offset.y && monster->pos.y < map->offset.y + win->frame.size.y - && monster->pos.x >= map->offset.x && monster->pos.x < map->offset.x + win->frame.size.x) - mvwaddch(win->frame.curses_win, monster->pos.y - map->offset.y, monster->pos.x - map->offset.x, monster->name); } - -void draw_info_win (struct Win * win) { -// Draw info window by appending win->data integer value to "Turn: " display. - struct World * world = (struct World *) win->data; - uint16_t count = world->turn; - char text[100]; - snprintf(text, 100, "Turn: %d", count); - draw_with_linebreaks(win, text, 0); } - -void draw_keys_win (struct Win * win) { -// Draw keybindings window. - struct World * world = (struct World *) win->data; - uint16_t offset = 0, y, x; - if (world->keyswindata->max >= win->frame.size.y) { - if (world->keyswindata->select > win->frame.size.y / 2) { - if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2))) - offset = world->keyswindata->select - (win->frame.size.y / 2); - else - offset = world->keyswindata->max - win->frame.size.y + 1; } } - uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 - char * keydesc = malloc(keydescwidth), * keyname; - attr_t attri; - for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) { - if (0 == y && offset > 0) { - draw_scroll_hint(&win->frame, y, offset + 1, '^'); - continue; } - else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) { - draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v'); - continue; } - attri = 0; - if (y == world->keyswindata->select - offset) { - attri = A_REVERSE; - if (1 == world->keyswindata->edit) - attri = attri | A_BLINK; } - keyname = get_keyname(world->keybindings[y + offset].key); - snprintf(keydesc, keydescwidth, "%-9s", keyname); +#include /* for free() */ +#include /* for uint16_t */ +#include /* for strlen() */ +#include /* for attri_t, chtype */ +#include "windows.h" /* for struct Win */ +#include "misc.h" /* for try_malloc() */ +#include "keybindings.h" /* for struct KeyBinding, for get_name_to_keycode() */ +#include "map_objects.h" /* for structs MapObj, get_map_object_def(), + * get_player() + */ +#include "map.h" /* for Map struct */ +#include "main.h" /* for world global */ +#include "command_db.h" /* for get_command_longdesc() */ +#include "wincontrol.h" /* for WinConf struct, get_winconf_by_win() */ + + + +/* Apply to the winmap of Win "w" the new sizes "new_size_y" and "new_size_x" + * to the degree that they extend it. Re-shape the window content accordingly. + */ +static void try_resize_winmap(struct Win * w, int new_size_y, int new_size_x); + +/* In Win "w", write "ch" to coordinate "y"/"x". */ +static void set_ch_on_yx(struct Win * w, int y, int x, chtype ch); + +/* Add "text" into window "win". Break text at right window edge. Also break at + * newlines. + */ +static void add_text_with_linebreaks(struct Win * win, char * text); + +/* Add "line" into window "w". Apply ncurses attribute "attri" to all + * characters drawn. If "fill" is non-zero, fill the entire line until the + * right window edge with empty characters ("attri" also applied on these). + */ +static void add_line(struct Win * w, char * line, attr_t attri, uint8_t fill); + +/* Write "text" with add_text_with_linebreaks() as not starting from the top but + * from bottom of "win". Draw only what fits in window (avoid scroll hints). + */ +static void draw_text_from_bottom(struct Win * win, char * text); + +/* Draw onto "map" in "win" the objects in the chain at "start". */ +static void draw_map_objects(struct MapObj * start, struct Map * map, + struct Win * win); + +/* Return keybinding list line via "kb_pp", iterate pointer pointed to by it. */ +static char * get_kb_line_and_iterate(struct KeyBinding ** kb_pp); + +/* Draw from line "start" on config view for keybindings defined at "kb". */ +static void draw_kb_view(struct Win * w, struct KeyBiData * kb, uint8_t start); + +/* Draw into window "w" from line "start" on a "title" followed by an empty + * line followed by a list of all keybindings starting at kb_p. + */ +static uint16_t draw_titled_keybinding_list(char * title, struct Win * w, + uint16_t start, + struct KeyBinding * kb_p); + + + +static void try_resize_winmap(struct Win * w, int new_size_y, int new_size_x) +{ + char * f_name = "try_resize_winmap()"; + if (w->winmapsize.y >= new_size_y && w->winmapsize.x >= new_size_x) + { + return; + } + if (w->winmapsize.y > new_size_y) + { + new_size_y = w->winmapsize.y; + } + else if (w->winmapsize.x > new_size_x) + { + new_size_x = w->winmapsize.x; + } + chtype * old_winmap = w->winmap; + uint32_t new_size = sizeof(chtype) * new_size_y * new_size_x; + w->winmap = try_malloc(new_size, f_name); + uint16_t y, x; + for (y = 0; y < new_size_y; y++) + { + for (x = 0; y < w->winmapsize.y && x < w->winmapsize.x; x++) + { + chtype ch = old_winmap[(y * w->winmapsize.x) + x]; + w->winmap[(y * new_size_x) + x] = ch; + } + for (; x < new_size_x; x++) + { + w->winmap[(y * new_size_x) + x] = ' '; + } + } + free(old_winmap); + w->winmapsize.y = new_size_y; + w->winmapsize.x = new_size_x; +} + + + +static void set_ch_on_yx(struct Win * w, int y, int x, chtype ch) +{ + w->winmap[(y * w->winmapsize.x) + x] = ch; +} + + + +static void add_text_with_linebreaks(struct Win * win, char * text) +{ + uint16_t x, y; + int16_t z = -1; + for (y = win->winmapsize.y; ; y++) + { + try_resize_winmap(win, y + 1, win->framesize.x); + for (x = 0; x < win->framesize.x; x++) + { + z++; + if ('\n' == text[z]) + { + break; + } + else + { + set_ch_on_yx(win, y, x, text[z]); + } + if ('\n' == text[z+1]) + { + z++; + break; + } + else if (0 == text[z+1]) + { + return; + } + } + } +} + + + +static void add_line(struct Win * w, char * line, attr_t attri, uint8_t fill) +{ + uint16_t y = w->winmapsize.y; + uint16_t len_line = strlen(line); + if (0 != fill + && w->winmapsize.x < w->framesize.x && w->framesize.x > len_line) + { + try_resize_winmap(w, y + 1, w->framesize.x); + } + else + { + try_resize_winmap(w, y + 1, strlen(line)); + } + uint16_t x = 0; + for (; x < len_line; x++) + { + set_ch_on_yx(w, y, x, line[x] | attri); + } + if (0 != fill) + { + for (; x < w->framesize.x; x++) + { + set_ch_on_yx(w, y, x, ' ' | attri); + } + } +} + + + +static void draw_text_from_bottom(struct Win * win, char * text) +{ + /* Determine number of lines text would have in a window of win's width, + * but infinite height. Treat \n and \0 as control chars for incrementing + * y and stopping the loop. Make sure +they* don't count as cell space. + */ + char toggle = 0; + uint16_t x, y; + int16_t z = -1; + for (y = 0; 0 == toggle; y++) + { + for (x = 0; x < win->framesize.x; x++) + { + z++; + if ('\n' == text[z]) + { + break; + } + if ('\n' == text[z+1]) + { + z++; + break; + } + else if (0 == text[z+1]) + { + toggle = 1; + break; + } + } + } + z = -1; + + /* Depending on what's bigger, determine start point in window or text. */ + uint16_t start_y = 0; + if (y < win->framesize.y) + { + start_y = win->framesize.y - y; + } + else if (y > win->framesize.y) + { + uint16_t offset = y - win->framesize.y; + for (y = 0; y < offset; y++) + { + for (x = 0; x < win->framesize.x; x++) + { + z++; + if ('\n' == text[z]) + { + break; + } + if ('\n' == text[z+1]) + { + z++; + break; + } + } + } + text = text + (sizeof(char) * (z + 1)); + } + + try_resize_winmap(win, start_y, 1); + add_text_with_linebreaks(win, text); +} + + + +static void draw_map_objects(struct MapObj * start, struct Map * map, + struct Win * win) +{ + struct MapObj * o; + struct MapObjDef * d; + char c; + uint8_t i; + for (i = 0; i < 2; i++) + { + for (o = start; o != 0; o = o->next) + { + if (( (0 == i && 0 == o->lifepoints) /* Draw in-animate */ + || (1 == i && 0 < o->lifepoints))) /* objects first. */ + { + d = get_map_object_def(o->type); + c = d->char_on_map; + set_ch_on_yx(win, o->pos.y, o->pos.x, c); + } + } + } +} + + + +static char * get_kb_line_and_iterate(struct KeyBinding ** kb_pp) +{ + char * f_name = "get_kb_line_and_iterate()"; + struct KeyBinding * kb_p = * kb_pp; + char * keyname = get_name_to_keycode(kb_p->key); + char * cmd_dsc = get_command_longdsc(kb_p->name); + uint16_t size = 9 + 1 + strlen(cmd_dsc) + 1; + char * line = try_malloc(size, f_name); + sprintf(line, "%-9s %s", keyname, cmd_dsc); free(keyname); - for (x = 0; x < win->frame.size.x; x++) - if (x < strlen(keydesc)) - mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri); - else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->frame.curses_win, y, x, - world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); - else - mvwaddch(win->frame.curses_win, y, x, ' ' | attri); } - free(keydesc); } + * kb_pp = kb_p->next; + return line; +} + + + +static void draw_kb_view(struct Win * w, struct KeyBiData * kb, uint8_t start) +{ + if (0 == kb->kbs) + { + add_line(w, "(none)", 0, 0); + return; + } + struct KeyBinding * kb_p = kb->kbs; + uint16_t y; + for (y = start; 0 != kb_p; y++) + { + attr_t attri = 0; + if (y - start == kb->select) + { + attri = A_REVERSE; + if (1 == kb->edit) + { + attri = attri | A_BLINK; + } + } + char * kb_line = get_kb_line_and_iterate(&kb_p); + add_line(w, kb_line, attri, 1); + free(kb_line); + } +} + + + +static uint16_t draw_titled_keybinding_list(char * title, struct Win * w, + uint16_t start, + struct KeyBinding * kb_p) +{ + uint16_t y; + uint8_t state = 0; + for (y = start; (0 == state || 0 != kb_p); y++) + { + if (0 == state) + { + add_line(w, title, 0, 0); + y++; + add_line(w, " ", 0, 0); + state = 1 + (0 == kb_p); + continue; + } + char * kb_line = get_kb_line_and_iterate(&kb_p); + add_line(w, kb_line, 0, 0); + free(kb_line); + } + if (2 == state) + { + char * none = "(none)"; + add_line(w, none, 0, 0); + y++; + } + return y; +} + + + +extern void draw_win_log(struct Win * win) +{ + draw_text_from_bottom(win, world.log); +} + + + +extern void draw_win_map(struct Win * win) +{ + struct Map * map = world.map; + char * cells = map->cells; + try_resize_winmap(win, map->size.y, map->size.x); + uint16_t z = 0; + uint16_t x, y; + for (y = 0; y < map->size.y; y++) + { + for (x = 0; x < map->size.x; x++) + { + set_ch_on_yx(win, y, x, cells[z]); + z++; + } + } + draw_map_objects(world.map_objs, map, win); +} + + + +extern void draw_win_info(struct Win * win) +{ + char * dsc_turn = "Turn: "; + char * dsc_hitpoints = "\nHitpoints: "; + char * dsc_score = "\nScore: "; + uint16_t maxl = strlen(dsc_turn) + strlen(dsc_hitpoints) + strlen(dsc_score) + + 10 + 5 + 10; /* max strlens of numbers to be used */ + char text[maxl + 1]; + struct MapObj * player = get_player(); + sprintf(text, "%s%d%s%d%s%d", + dsc_turn, world.turn, + dsc_hitpoints, player->lifepoints, + dsc_score, world.score); + add_text_with_linebreaks(win, text); +} + + + +extern void draw_win_inventory(struct Win * win) +{ + struct MapObj * player = get_player(); + if (NULL == player->owns) + { + add_line(win, "(none)", 0, 0); + return; + } + win->center.y = world.inventory_select; + struct MapObj * owned = player->owns; + uint8_t y; + for (y = 0; NULL != owned; y++) + { + attr_t attri = 0; + if (y == world.inventory_select) + { + attri = A_REVERSE; + } + struct MapObjDef * mod = get_map_object_def(owned->type); + add_line(win, mod->name, attri, 0); + owned = owned->next; + } +} + + + +extern void draw_win_available_keybindings(struct Win * win) +{ + char * title = "Active window's keybindings:"; + struct KeyBinding * kb_p; + struct WinConf * wc = get_winconf_by_win(world.wmeta->active); + if (0 == wc->view) + { + kb_p = wc->kb.kbs; + } + else if (1 == wc->view) + { + kb_p = world.kb_wingeom.kbs; + } + else if (2 == wc->view) + { + kb_p = world.kb_winkeys.kbs; + } + uint16_t offset = draw_titled_keybinding_list(title, win, 0, kb_p); + add_line(win, " ", 0, 0); + struct KeyBinding * kbs_glo = world.kb_global.kbs; + draw_titled_keybinding_list("Global keybindings", win, offset + 1, kbs_glo); +} + + + +extern void draw_win_keybindings_global(struct Win * win) +{ + win->center.y = world.kb_global.select; + draw_kb_view(win, &world.kb_global, 0); +} + + + +extern void draw_win_keybindings_winconf_geometry(struct Win * win) +{ + win->center.y = world.kb_wingeom.select; + draw_kb_view(win, &world.kb_wingeom, 0); +} + + + +extern void draw_win_keybindings_winconf_keybindings(struct Win * win) +{ + win->center.y = world.kb_winkeys.select; + draw_kb_view(win, &world.kb_winkeys, 0); +} + + + +extern void draw_winconf_keybindings(struct Win * win) +{ + struct WinConf * wc = get_winconf_by_win(win); + char * title = "Window's keybindings:"; + add_line(win, title, 0, 0); + add_line(win, " ", 0, 0); + draw_kb_view(win, &wc->kb, 2); + win->center.y = wc->kb.select + 2; +} + + + +extern void draw_winconf_geometry(struct Win * win) +{ + struct WinConf * wcp = get_winconf_by_win(/*&world, */win); + char * title = "Window's geometry:\n"; + char * h_d = "\nHeight to save: "; + char * h_pos = " (width in cells)"; + char * h_neg = " (negative diff: cells to screen width)"; + char * w_d = "\n\nWidth to save: "; + char * w_pos = " (height in cells)"; + char * w_neg = " (negative diff: cells to screen height)"; + char * h_t = h_pos; + char * w_t = w_pos; + if (1 == wcp->height_type) + { + h_t = h_neg; + } + if (1 == wcp->width_type) + { + w_t = w_neg; + } + uint16_t maxl = strlen(title) + + strlen(h_t) + strlen(h_d) + 6 + + strlen(w_t) + strlen(w_d) + 6 + 1; + char text[maxl + 1]; + sprintf(text, "%s%s%d%s%s%d%s", title, h_d, wcp->height, h_t, + w_d, wcp->width, w_t); + add_text_with_linebreaks(win, text); +}