X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.c;h=797864adb5d9cb854db441bb4ab759bc585eacab;hb=657d5dbc6d362d7b20693c63b38d8d99f3d2dbbd;hp=dd96c36e71002212765dd4e2f37ce04e790a3950;hpb=d951e2631a19500f1bb8c29f9e029a9d9fb29ae7;p=plomrogue diff --git a/src/draw_wins.c b/src/draw_wins.c index dd96c36..797864a 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -1,144 +1,535 @@ +/* draw_wins.c */ + #include "draw_wins.h" -#include -#include -#include -#include -#include "windows.h" -#include "misc.h" -#include "keybindings.h" -#include "objects_on_map.h" -#include "map.h" -#include "main.h" - -static void draw_map_objects (void *, struct Map *, struct Win *); - -extern void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { -// Write text into window content space. Start on row start_y. Fill unused rows with whitespace. - uint16_t x, y; - char toggle; - char fin = 0; - int16_t z = -1; - for (y = start_y; y < win->frame.size.y; y++) { - if (0 == fin) - toggle = 0; - for (x = 0; x < win->frame.size.x; x++) { - if (0 == toggle) { - z++; - if ('\n' == text[z]) { - toggle = 1; - continue; } - else - mvwaddch(win->frame.curses_win, y, x, text[z]); - if ('\n' == text[z+1]) { - z++; - toggle = 1; } - else if (0 == text[z+1]) { - toggle = 1; - fin = 1; } } } } } - -extern void draw_text_from_bottom (struct Win * win, char * text) { -// Draw text from end/bottom to the top. - char toggle = 0; - uint16_t x, y, offset; - int16_t z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in - for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height. - z++; - if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping - break; // the loop. Make sure they don't count as cell space themselves. - if ('\n' == text[z+1]) { - z++; - break; } - else if (0 == text[z+1]) { - toggle = 1; - break; } } - z = -1; - uint16_t start_y = 0; - if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text. - start_y = win->frame.size.y - y; - else if (y > win->frame.size.y) { - offset = y - win->frame.size.y; - for (y = 0; y < offset; y++) - for (x = 0; x < win->frame.size.x; x++) { - z++; - if ('\n' == text[z]) - break; - if ('\n' == text[z+1]) { - z++; - break; } } - text = text + (sizeof(char) * (z + 1)); } - draw_with_linebreaks(win, text, start_y); } - -extern void draw_log_win (struct Win * win) { -// Draw log text from world struct in win->data from bottom to top. - struct World * world = (struct World *) win->data; - draw_text_from_bottom(win, world->log); } - -static void draw_map_objects (void * start, struct Map * map, struct Win * win) { -// Draw onto map in win the objects in the chain at start. - struct ChainMapObject * cmo; - for (cmo = start; cmo != 0; cmo = cmo->next) - if ( cmo->pos.y >= map->offset.y && cmo->pos.y < map->offset.y + win->frame.size.y - && cmo->pos.x >= map->offset.x && cmo->pos.x < map->offset.x + win->frame.size.x) - mvwaddch(win->frame.curses_win, cmo->pos.y - map->offset.y, cmo->pos.x - map->offset.x, cmo->name); } - -extern void draw_map_win (struct Win * win) { -// Draw map determined by map (from win->data) and various actors/objects into window. Respect scroll offset. - struct World * world = (struct World *) win->data; - struct Map * map = world->map; - struct Player * player = world->player; - char * cells = map->cells; - uint16_t width_map_av = map->size.x - map->offset.x; - uint16_t height_map_av = map->size.y - map->offset.y; - uint16_t x, y, z; - for (y = 0; y < win->frame.size.y; y++) { - z = map->offset.x + (map->offset.y + y) * (map->size.x); - for (x = 0; x < win->frame.size.x; x++) { - if (y < height_map_av && x < width_map_av) { - mvwaddch(win->frame.curses_win, y, x, cells[z]); - z++; } } } - draw_map_objects (world->item, map, win); - draw_map_objects (world->monster, map, win); - if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y - && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x) - mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); } - -extern void draw_info_win (struct Win * win) { -// Draw info window by appending win->data integer value to "Turn: " display. - struct World * world = (struct World *) win->data; - char text[100]; - snprintf(text, 100, "Turn: %d\nHitpoints: %d", world->turn, world->player->hitpoints); - draw_with_linebreaks(win, text, 0); } - -extern void draw_keys_win (struct Win * win) { -// Draw keybindings window. - struct World * world = (struct World *) win->data; - uint16_t offset, y, x; - offset = center_offset (world->keyswindata->select, world->keyswindata->max, win->frame.size.y - 1); - uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 - char * keydesc = malloc(keydescwidth), * keyname; - attr_t attri; - for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) { - if (0 == y && offset > 0) { - draw_scroll_hint(&win->frame, y, offset + 1, '^'); - continue; } - else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) { - draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v'); - continue; } - attri = 0; - if (y == world->keyswindata->select - offset) { - attri = A_REVERSE; - if (1 == world->keyswindata->edit) - attri = attri | A_BLINK; } - keyname = get_keyname(world->keybindings[y + offset].key); - snprintf(keydesc, keydescwidth, "%-9s", keyname); +#include /* for free() */ +#include /* for uint16_t */ +#include /* for strlen() */ +#include /* for mvwaddch() */ +#include "windows.h" /* for structs Win, Frame, for draw_scroll_hint() */ +#include "misc.h" /* for center_offset(), try_malloc() */ +#include "keybindings.h" /* for struct KeyBinding, for get_name_to_keycode() */ +#include "map_objects.h" /* for structs MapObj, get_map_object_def(), + * get_player() + */ +#include "map.h" /* for Map struct */ +#include "main.h" /* for World struct */ +#include "rexit.h" /* for err_exit() */ +#include "command_db.h" /* for get_command_longdesc() */ +#include "wincontrol.h" /* for WinConf struct, get_winconf_by_win() */ + + + +/* Write "text" into window "win" as far as possible. Start on row "start_y". + * Break lines at newlines. + */ +static void draw_with_linebreaks(struct Win * win, char * text, + uint16_t start_y); + +/* Write "line" into window "win" at line "y" as far as it fits into it; apply + * ncurses attribute "attri" to all characters drawn; if "fill" is non-zero, + * fill the entire line with empty characters ("attri" also applied on these). + */ +static void draw_line(struct Win * win, uint16_t y, char * line, attr_t attri, + uint8_t fill); + +/* Write "text" not starting from the top but from the bottom of "win". */ +static void draw_text_from_bottom(struct Win * win, char * text); + +/* Draw onto "map" in "win" the objects in the chain at "start". */ +static void draw_map_objects(struct World * world, struct MapObj * start, + struct Map * map, struct Win * win); + +/* Return keybinding list line via "kb_pp", iterate pointer pointed to by it. */ +static char * get_kb_line_and_iterate(struct World * world, + struct KeyBinding ** kb_pp); + +/* Draw horizontal scroll hints in "frame" at the end line or a start line of y + * value "start" if the current "y" fits one of these lines and the number of + * lines "n_owned" and the "offset" make it appropriate. + * + * Return 1 if a scroll hint was drawn, else 0. + */ +static uint8_t scroll_hint_helper(struct World * world, uint16_t start, + uint16_t y, uint16_t offset, uint16_t n_owned, + struct Frame * frame, char * f_name); + +/* Draw from line "start" on config view for keybindings defined at "kb". */ +static void draw_kb_view(struct World * world, struct Win * win, + char * f_name, struct KeyBiData * kb, uint8_t start); + +/* Draw into window "win" from line "start" on a "title" followed by an empty + * line followed by a list of all keybindings starting at kb_p. + */ +static uint16_t draw_titled_keybinding_list(struct World * world, + struct Win * win, uint16_t start, + char * title, + struct KeyBinding * kb_p); + + + + + + +static void draw_with_linebreaks(struct Win * win, char * text, + uint16_t start_y) +{ + uint16_t x, y; + char toggle; + char fin = 0; + int16_t z = -1; + for (y = start_y; y < win->frame.size.y; y++) + { + if (0 == fin) + { + toggle = 0; + } + for (x = 0; x < win->frame.size.x; x++) + { + if (0 == toggle) + { + z++; + if ('\n' == text[z]) + { + toggle = 1; + continue; + } + else + { + mvwaddch(win->frame.curses_win, y, x, text[z]); + } + if ('\n' == text[z+1]) + { + z++; + toggle = 1; + } + else if (0 == text[z+1]) + { + toggle = 1; + fin = 1; + } + } + } + } +} + + + +static void draw_line(struct Win * win, uint16_t y, char * line, attr_t attri, + uint8_t fill) +{ + uint16_t x = 0; + for (; x < win->frame.size.x && x < strlen(line); x++) + { + mvwaddch(win->frame.curses_win, y, x, line[x] | attri); + } + if (0 != fill) + { + for (; x < win->frame.size.x; x++) + { + mvwaddch(win->frame.curses_win, y, x, ' ' | attri); + } + } +} + + + +static void draw_text_from_bottom (struct Win * win, char * text) +{ + /* Determine number of lines text would have in a window of win's width, + * but infinite height. Treat \n and \0 as control chars for incrementing + * y and stopping the loop. Make sure +they* don't count as cell space. + */ + char toggle = 0; + uint16_t x, y, offset; + int16_t z = -1; + for (y = 0; 0 == toggle; y++) + { + for (x = 0; x < win->frame.size.x; x++) + { + z++; + if ('\n' == text[z]) + { + break; + } + if ('\n' == text[z+1]) + { + z++; + break; + } + else if (0 == text[z+1]) + { + toggle = 1; + break; + } + } + } + z = -1; + + /* Depending on what's bigger, determine start point in window or text. */ + uint16_t start_y = 0; + if (y < win->frame.size.y) + { + start_y = win->frame.size.y - y; + } + else if (y > win->frame.size.y) + { + offset = y - win->frame.size.y; + for (y = 0; y < offset; y++) + { + for (x = 0; x < win->frame.size.x; x++) + { + z++; + if ('\n' == text[z]) + { + break; + } + if ('\n' == text[z+1]) + { + z++; + break; + } + } + } + text = text + (sizeof(char) * (z + 1)); + } + + draw_with_linebreaks(win, text, start_y); +} + + + +static void draw_map_objects(struct World * world, struct MapObj * start, + struct Map * map, struct Win * win) +{ + struct MapObj * o; + struct MapObjDef * d; + char c; + uint8_t i; + for (i = 0; i < 2; i++) + { + for (o = start; o != 0; o = o->next) + { + if ( ( (0 == i && 0 == o->lifepoints) /* Draw in-animate */ + || (1 == i && 0 < o->lifepoints)) /* objects first. */ + && o->pos.y >= map->offset.y + && o->pos.y < map->offset.y + win->frame.size.y + && o->pos.x >= map->offset.x + && o->pos.x < map->offset.x + win->frame.size.x) + { + d = get_map_object_def(world, o->type); + c = d->char_on_map; + mvwaddch(win->frame.curses_win, + o->pos.y - map->offset.y, o->pos.x - map->offset.x, c); + } + } + } +} + + + +static char * get_kb_line_and_iterate(struct World * world, + struct KeyBinding ** kb_pp) +{ + char * f_name = "get_kb_line_and_iterate()"; + struct KeyBinding * kb_p = * kb_pp; + char * keyname = get_name_to_keycode(world, kb_p->key); + char * cmd_dsc = get_command_longdsc(world, kb_p->name); + uint16_t size = 9 + 1 + strlen(cmd_dsc) + 1; + char * line = try_malloc(size, world, f_name); + sprintf(line, "%-9s %s", keyname, cmd_dsc); free(keyname); - for (x = 0; x < win->frame.size.x; x++) - if (x < strlen(keydesc)) - mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri); - else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->frame.curses_win, y, x, - world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); - else - mvwaddch(win->frame.curses_win, y, x, ' ' | attri); } - free(keydesc); } + * kb_pp = kb_p->next; + return line; +} + + + +static uint8_t scroll_hint_helper(struct World * world, uint16_t start, + uint16_t y, uint16_t offset, uint16_t n_owned, + struct Frame * frame, char * f_name) +{ + uint8_t ret = 0; + char * err_hint = trouble_msg(world, f_name, "draw_scroll_hint()"); + if (start == y && offset > 0) + { + uint8_t test = draw_scroll_hint(frame, y, offset + 1, '^'); + exit_err(test, world, err_hint); + ret = 1; + } + else if ( frame->size.y == y + 1 + && n_owned > frame->size.y + offset - 1 - start) + { + uint8_t pos = n_owned - (offset + frame->size.y) + 2 + start; + uint8_t test = draw_scroll_hint(frame, y, pos, 'v'); + exit_err(test, world, err_hint); + ret = 1; + } + free(err_hint); + return ret; +} + + + +static void draw_kb_view(struct World * world, struct Win * win, + char * f_name, struct KeyBiData * kb, uint8_t start) +{ + if (0 == kb->kbs) + { + draw_line(win, start, "(none)", 0, 0); + return; + } + uint16_t kb_max = get_n_of_keybs(kb->kbs) - 1; + uint16_t offset; + offset = center_offset(kb->select, kb_max, win->frame.size.y - 1 - start); + struct KeyBinding * kb_p = get_keyb_of_n(kb->kbs, offset + (offset > 0)); + uint16_t y; + for (y = start; 0 != kb_p && y < win->frame.size.y; y++) + { + if (scroll_hint_helper(world, start, y, offset, kb_max, &win->frame, + f_name)) + { + continue; + } + attr_t attri = 0; + if (y - start == kb->select - offset) + { + attri = A_REVERSE; + if (1 == kb->edit) + { + attri = attri | A_BLINK; + } + } + char * kb_line = get_kb_line_and_iterate(world, &kb_p); + draw_line(win, y, kb_line, attri, 1); + + free(kb_line); + } +} + + + +static uint16_t draw_titled_keybinding_list(struct World * world, + struct Win * win, uint16_t start, + char * title, + struct KeyBinding * kb_p) +{ + uint16_t x, y; + uint16_t i = 0; + uint8_t state = 0; + for (y = start; y < win->frame.size.y && (0 == state || 0 != kb_p); y++) + { + if (0 == state) + { + for (x = 0; x < win->frame.size.x; x++) + { + if (i == strlen(title)) + { + y++; + state = 1 + (0 == kb_p); + i = 0; + break; + } + mvwaddch(win->frame.curses_win, y, x, title[i]); + i++; + } + continue; + } + char * kb_line = get_kb_line_and_iterate(world, &kb_p); + draw_line(win, y, kb_line, 0, 0); + free(kb_line); + } + if (2 == state) + { + draw_line(win, y, "(none)", 0, 0); + y++; + } + return y; +} + + + +extern void draw_win_log(struct Win * win) +{ + struct World * world = (struct World *) win->data; + draw_text_from_bottom(win, world->log); +} + + + +extern void draw_win_map(struct Win * win) +{ + struct World * world = (struct World *) win->data; + struct Map * map = world->map; + char * cells = map->cells; + uint16_t width_map_av = map->size.x - map->offset.x; + uint16_t height_map_av = map->size.y - map->offset.y; + uint16_t x, y, z; + for (y = 0; y < win->frame.size.y; y++) + { + z = map->offset.x + (map->offset.y + y) * (map->size.x); + for (x = 0; x < win->frame.size.x; x++) + { + if (y < height_map_av && x < width_map_av) + { + mvwaddch(win->frame.curses_win, y, x, cells[z]); + z++; + } + } + } + draw_map_objects(world, world->map_objs, map, win); +} + + + +extern void draw_win_info(struct Win * win) +{ + struct World * world = (struct World *) win->data; + char * dsc_turn = "Turn: "; + char * dsc_hitpoints = "\nHitpoints: "; + char * dsc_score = "\nScore: "; + uint16_t maxl = strlen(dsc_turn) + strlen(dsc_hitpoints) + strlen(dsc_score) + + 10 + 5 + 10; /* max strlens of numbers to be used */ + char text[maxl + 1]; + struct MapObj * player = get_player(world); + sprintf(text, "%s%d%s%d%s%d", + dsc_turn, world->turn, + dsc_hitpoints, player->lifepoints, + dsc_score, world->score); + draw_with_linebreaks(win, text, 0); +} + + + +extern void draw_win_inventory(struct Win * win) +{ + struct World * world = (struct World *) win->data; + struct MapObj * player = get_player(world); + if (NULL == player->owns) + { + mvwaddstr(win->frame.curses_win, 0, 0, "(empty)"); + return; + } + char * f_name = "draw_win_inventory()"; + struct MapObj * owned = player->owns; + uint8_t n_owned; + for (n_owned = 0; NULL != owned->next; owned = owned->next, n_owned++); + uint8_t offset = center_offset(world->inventory_select, n_owned, + win->frame.size.y - 1); + uint8_t i; + for (i = 0, owned = player->owns; i < offset + (offset > 0); + i++, owned = owned->next); + uint8_t y; + for (y = 0; NULL != owned && y < win->frame.size.y; y++) + { + if (scroll_hint_helper(world, 0, y, offset, n_owned, &win->frame, + f_name)) + { + continue; + } + attr_t attri = 0; + if (y == world->inventory_select - offset) + { + attri = A_REVERSE; + } + struct MapObjDef * mod = get_map_object_def(world, owned->type); + draw_line(win, y, mod->name, attri, 0); + owned = owned->next; + } +} + + + +extern void draw_win_available_keybindings(struct Win * win) +{ + struct World * world = (struct World *) win->data; + char * title = "Active window's keybindings:"; + struct KeyBinding * kb_p; + struct WinConf * wc = get_winconf_by_win(world, world->wmeta->active); + if (0 == wc->view) + { + kb_p = wc->kb.kbs; + } + else if (1 == wc->view) + { + kb_p = world->kb_wingeom.kbs; + } + else if (2 == wc->view) + { + kb_p = world->kb_winkeys.kbs; + } + uint16_t offset = draw_titled_keybinding_list(world, win, 0, title, kb_p); + draw_titled_keybinding_list(world, win, offset + 1, "Global keybindings:", + world->kb_global.kbs); +} + + + +extern void draw_win_keybindings_global(struct Win * win) +{ + char * f_name = "draw_win_keybindings_global()"; + struct World * world = (struct World *) win->data; + draw_kb_view(world, win, f_name, &world->kb_global, 0); +} + + + +extern void draw_win_keybindings_winconf_geometry(struct Win * win) +{ + char * f_name = "draw_win_keybindings_winconf_geometry()"; + struct World * world = (struct World *) win->data; + draw_kb_view(world, win, f_name, &world->kb_wingeom, 0); +} + + + +extern void draw_win_keybindings_winconf_keybindings(struct Win * win) +{ + char * f_name = "draw_win_keybindings_winconf_keybindings()"; + struct World * world = (struct World *) win->data; + draw_kb_view(world, win, f_name, &world->kb_winkeys, 0); +} + + + +extern void draw_winconf_keybindings(struct Win * win) +{ + char * f_name = "draw_winconf_keybindings()"; + struct World * world = (struct World *) win->data; + struct WinConf * wc = get_winconf_by_win(world, win); + char * title = "Window's keybindings:"; + uint8_t title_space = strlen(title) / win->frame.size.x + 2; + mvwaddstr(win->frame.curses_win, 0, 0, title); + draw_kb_view(world, win, f_name, &wc->kb, title_space); +} + + + +extern void draw_winconf_geometry(struct Win * win) +{ + struct World * world = (struct World *) win->data; + struct WinConf * wcp = get_winconf_by_win(world, win); + char * title = "Window's geometry:\n"; + char * h_d = "\nWidth to save: "; + char * h_pos = " (height in cells)"; + char * h_neg = " (negative diff: cells to maximum height)"; + char * w_d = "\n\nHeight to save: "; + char * w_pos = " (width in cells)"; + char * w_neg = " (negative diff: cells to maximum width)"; + char * h_t = h_pos; + char * w_t = w_pos; + if (1 == wcp->height_type) + { + h_t = h_neg; + } + if (1 == wcp->width_type) + { + w_t = w_neg; + } + uint16_t maxl = strlen(title) + + strlen(h_t) + strlen(h_d) + 6 + + strlen(w_t) + strlen(w_d) + 6 + 1; + char text[maxl + 1]; + sprintf(text, "%s%s%d%s%s%d%s", title, h_d, wcp->height, h_t, + w_d, wcp->width, w_t); + draw_with_linebreaks(win, text, 0); +}