X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.c;h=81281b79aec8299c6c239a7defcef1c4100f3d58;hb=2e690e2500e66535018bb6e01222442c074cb298;hp=818037a0b18b92d378bbe9c99b161da87d09be71;hpb=e9d8b1aca776341c9cdaa2ea6406336661d82a76;p=plomrogue diff --git a/src/draw_wins.c b/src/draw_wins.c index 818037a..81281b7 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -1,13 +1,18 @@ +#include "draw_wins.h" #include #include -#include #include +#include #include "windows.h" -#include "draw_wins.h" -#include "roguelike.h" +#include "misc.h" #include "keybindings.h" +#include "map_objects.h" +#include "map.h" +#include "main.h" -void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { +static void draw_map_objects (struct World *, struct MapObj *, struct Map *, struct Win *); + +extern void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. uint16_t x, y; char toggle; @@ -31,7 +36,7 @@ void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { toggle = 1; fin = 1; } } } } } -void draw_text_from_bottom (struct Win * win, char * text) { +extern void draw_text_from_bottom (struct Win * win, char * text) { // Draw text from end/bottom to the top. char toggle = 0; uint16_t x, y, offset; @@ -64,51 +69,56 @@ void draw_text_from_bottom (struct Win * win, char * text) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } -void draw_log_win (struct Win * win) { +extern void draw_log_win (struct Win * win) { // Draw log text from world struct in win->data from bottom to top. struct World * world = (struct World *) win->data; draw_text_from_bottom(win, world->log); } -void draw_map_win (struct Win * win) { -// Draw map determined by win->data Map struct into window. Respect offset. +static void draw_map_objects (struct World * world, struct MapObj * start, struct Map * map, struct Win * win) { +// Draw onto map in win the objects in the chain at start. + struct MapObj * o; + struct MapObjDef * d; + char c; + for (o = start; o != 0; o = o->next) + if ( o->pos.y >= map->offset.y && o->pos.y < map->offset.y + win->frame.size.y + && o->pos.x >= map->offset.x && o->pos.x < map->offset.x + win->frame.size.x) { + d = get_map_obj_def (world, o->type); + c = d->mapchar; + mvwaddch(win->frame.curses_win, o->pos.y - map->offset.y, o->pos.x - map->offset.x, c); } } + +extern void draw_map_win (struct Win * win) { +// Draw map determined by map (from win->data) and various actors/objects into window. Respect scroll offset. struct World * world = (struct World *) win->data; struct Map * map = world->map; struct Player * player = world->player; - struct Monster * monster = world->monster; char * cells = map->cells; - uint16_t width_map_av = map->width - map->offset_x; - uint16_t height_map_av = map->height - map->offset_y; + uint16_t width_map_av = map->size.x - map->offset.x; + uint16_t height_map_av = map->size.y - map->offset.y; uint16_t x, y, z; for (y = 0; y < win->frame.size.y; y++) { - z = map->offset_x + (map->offset_y + y) * (map->width); + z = map->offset.x + (map->offset.y + y) * (map->size.x); for (x = 0; x < win->frame.size.x; x++) { if (y < height_map_av && x < width_map_av) { - if (z == (map->width * player->y) + player->x) - mvwaddch(win->frame.curses_win, y, x, '@'); - else if (z == (map->width * monster->y) + monster->x) - mvwaddch(win->frame.curses_win, y, x, 'M'); - else mvwaddch(win->frame.curses_win, y, x, cells[z]); - z++; } } } } + z++; } } } + draw_map_objects (world, (struct MapObj *) world->item, map, win); + draw_map_objects (world, (struct MapObj *) world->monster, map, win); + if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y + && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x) + mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); } -void draw_info_win (struct Win * win) { +extern void draw_info_win (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. struct World * world = (struct World *) win->data; - uint16_t count = world->turn; char text[100]; - snprintf(text, 100, "Turn: %d", count); + snprintf(text, 100, "Turn: %d\nHitpoints: %d", world->turn, world->player->hitpoints); draw_with_linebreaks(win, text, 0); } -void draw_keys_win (struct Win * win) { +extern void draw_keys_win (struct Win * win) { // Draw keybindings window. struct World * world = (struct World *) win->data; - uint16_t offset = 0, y, x; - if (world->keyswindata->max >= win->frame.size.y) { - if (world->keyswindata->select > win->frame.size.y / 2) { - if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2))) - offset = world->keyswindata->select - (win->frame.size.y / 2); - else - offset = world->keyswindata->max - win->frame.size.y + 1; } } + uint16_t offset, y, x; + offset = center_offset (world->keyswindata->select, world->keyswindata->max, win->frame.size.y - 1); uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 char * keydesc = malloc(keydescwidth), * keyname; attr_t attri;