X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fdraw_wins.c;h=81281b79aec8299c6c239a7defcef1c4100f3d58;hb=e4f2a14c7385d99d49cf831cd3fd92234caf71b5;hp=c32d8b45a787e86fcc0296ea2ad835a824cee4d4;hpb=8661a8acfacc7cdd2935732fe5ead7d279a200b0;p=plomrogue diff --git a/src/draw_wins.c b/src/draw_wins.c index c32d8b4..81281b7 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -10,7 +10,7 @@ #include "map.h" #include "main.h" -static void draw_map_objects (void *, struct Map *, struct Win *); +static void draw_map_objects (struct World *, struct MapObj *, struct Map *, struct Win *); extern void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -74,13 +74,17 @@ extern void draw_log_win (struct Win * win) { struct World * world = (struct World *) win->data; draw_text_from_bottom(win, world->log); } -static void draw_map_objects (void * start, struct Map * map, struct Win * win) { +static void draw_map_objects (struct World * world, struct MapObj * start, struct Map * map, struct Win * win) { // Draw onto map in win the objects in the chain at start. - struct ChainMapObject * cmo; - for (cmo = start; cmo != 0; cmo = cmo->next) - if ( cmo->pos.y >= map->offset.y && cmo->pos.y < map->offset.y + win->frame.size.y - && cmo->pos.x >= map->offset.x && cmo->pos.x < map->offset.x + win->frame.size.x) - mvwaddch(win->frame.curses_win, cmo->pos.y - map->offset.y, cmo->pos.x - map->offset.x, cmo->name); } + struct MapObj * o; + struct MapObjDef * d; + char c; + for (o = start; o != 0; o = o->next) + if ( o->pos.y >= map->offset.y && o->pos.y < map->offset.y + win->frame.size.y + && o->pos.x >= map->offset.x && o->pos.x < map->offset.x + win->frame.size.x) { + d = get_map_obj_def (world, o->type); + c = d->mapchar; + mvwaddch(win->frame.curses_win, o->pos.y - map->offset.y, o->pos.x - map->offset.x, c); } } extern void draw_map_win (struct Win * win) { // Draw map determined by map (from win->data) and various actors/objects into window. Respect scroll offset. @@ -97,8 +101,8 @@ extern void draw_map_win (struct Win * win) { if (y < height_map_av && x < width_map_av) { mvwaddch(win->frame.curses_win, y, x, cells[z]); z++; } } } - draw_map_objects (world->item, map, win); - draw_map_objects (world->monster, map, win); + draw_map_objects (world, (struct MapObj *) world->item, map, win); + draw_map_objects (world, (struct MapObj *) world->monster, map, win); if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x) mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); }